mirror of
https://github.com/libretro/scummvm.git
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4dc175a4c2
These are emitted when using the MinGW compiler.
280 lines
7.8 KiB
C++
280 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(WIN32)
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/fs/windows/windows-fs.h"
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#include "backends/fs/stdiostream.h"
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// F_OK, R_OK and W_OK are not defined under MSVC, so we define them here
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// For more information on the modes used by MSVC, check:
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// http://msdn2.microsoft.com/en-us/library/1w06ktdy(VS.80).aspx
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#ifndef F_OK
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#define F_OK 0
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#endif
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#ifndef R_OK
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#define R_OK 4
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#endif
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#ifndef W_OK
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#define W_OK 2
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#endif
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bool WindowsFilesystemNode::exists() const {
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return _access(_path.c_str(), F_OK) == 0;
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}
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bool WindowsFilesystemNode::isReadable() const {
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return _access(_path.c_str(), R_OK) == 0;
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}
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bool WindowsFilesystemNode::isWritable() const {
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return _access(_path.c_str(), W_OK) == 0;
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}
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void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data) {
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WindowsFilesystemNode entry;
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char *asciiName = toAscii(find_data->cFileName);
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bool isDirectory;
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// Skip local directory (.) and parent (..)
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if (!strcmp(asciiName, ".") || !strcmp(asciiName, ".."))
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return;
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// Skip hidden files if asked
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if ((find_data->dwFileAttributes & FILE_ATTRIBUTE_HIDDEN) && !hidden)
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return;
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isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false);
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if ((!isDirectory && mode == Common::FSNode::kListDirectoriesOnly) ||
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(isDirectory && mode == Common::FSNode::kListFilesOnly))
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return;
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entry._isDirectory = isDirectory;
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entry._displayName = asciiName;
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entry._path = base;
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entry._path += asciiName;
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if (entry._isDirectory)
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entry._path += "\\";
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entry._isValid = true;
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entry._isPseudoRoot = false;
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list.push_back(new WindowsFilesystemNode(entry));
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}
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char* WindowsFilesystemNode::toAscii(TCHAR *str) {
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#ifndef UNICODE
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return (char *)str;
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#else
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static char asciiString[MAX_PATH];
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WideCharToMultiByte(CP_ACP, 0, str, _tcslen(str) + 1, asciiString, sizeof(asciiString), NULL, NULL);
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return asciiString;
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#endif
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}
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const TCHAR* WindowsFilesystemNode::toUnicode(const char *str) {
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#ifndef UNICODE
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return (const TCHAR *)str;
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#else
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static TCHAR unicodeString[MAX_PATH];
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MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
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return unicodeString;
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#endif
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}
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WindowsFilesystemNode::WindowsFilesystemNode() {
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_isDirectory = true;
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#ifndef _WIN32_WCE
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// Create a virtual root directory for standard Windows system
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_isValid = false;
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_path = "";
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_isPseudoRoot = true;
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#else
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_displayName = "Root";
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// No need to create a pseudo root directory on Windows CE
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_isValid = true;
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_path = "\\";
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_isPseudoRoot = false;
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#endif
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}
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WindowsFilesystemNode::WindowsFilesystemNode(const Common::String &p, const bool currentDir) {
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if (currentDir) {
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char path[MAX_PATH];
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GetCurrentDirectory(MAX_PATH, path);
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_path = path;
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} else {
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assert(p.size() > 0);
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_path = p;
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}
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_displayName = lastPathComponent(_path, '\\');
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// Check whether it is a directory, and whether the file actually exists
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DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str()));
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if (fileAttribs == INVALID_FILE_ATTRIBUTES) {
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_isDirectory = false;
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_isValid = false;
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} else {
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_isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0);
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_isValid = true;
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// Add a trailing slash, if necessary.
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if (_isDirectory && _path.lastChar() != '\\') {
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_path += '\\';
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}
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}
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_isPseudoRoot = false;
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}
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AbstractFSNode *WindowsFilesystemNode::getChild(const Common::String &n) const {
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assert(_isDirectory);
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// Make sure the string contains no slashes
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assert(!n.contains('/'));
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Common::String newPath(_path);
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if (_path.lastChar() != '\\')
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newPath += '\\';
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newPath += n;
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return new WindowsFilesystemNode(newPath, false);
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}
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bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
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assert(_isDirectory);
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if (_isPseudoRoot) {
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#ifndef _WIN32_WCE
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// Drives enumeration
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TCHAR drive_buffer[100];
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GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
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for (TCHAR *current_drive = drive_buffer; *current_drive;
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current_drive += _tcslen(current_drive) + 1) {
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WindowsFilesystemNode entry;
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char drive_name[2];
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drive_name[0] = toAscii(current_drive)[0];
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drive_name[1] = '\0';
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entry._displayName = drive_name;
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entry._isDirectory = true;
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entry._isValid = true;
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entry._isPseudoRoot = false;
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entry._path = toAscii(current_drive);
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myList.push_back(new WindowsFilesystemNode(entry));
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}
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#endif
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}
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else {
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// Files enumeration
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WIN32_FIND_DATA desc;
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HANDLE handle;
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char searchPath[MAX_PATH + 10];
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sprintf(searchPath, "%s*", _path.c_str());
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handle = FindFirstFile(toUnicode(searchPath), &desc);
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if (handle == INVALID_HANDLE_VALUE)
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return false;
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addFile(myList, mode, _path.c_str(), hidden, &desc);
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while (FindNextFile(handle, &desc))
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addFile(myList, mode, _path.c_str(), hidden, &desc);
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FindClose(handle);
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}
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return true;
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}
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AbstractFSNode *WindowsFilesystemNode::getParent() const {
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assert(_isValid || _isPseudoRoot);
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if (_isPseudoRoot)
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return 0;
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WindowsFilesystemNode *p = new WindowsFilesystemNode();
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if (_path.size() > 3) {
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const char *start = _path.c_str();
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const char *end = lastPathComponent(_path, '\\');
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p = new WindowsFilesystemNode();
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p->_path = Common::String(start, end - start);
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p->_isValid = true;
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p->_isDirectory = true;
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p->_displayName = lastPathComponent(p->_path, '\\');
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p->_isPseudoRoot = false;
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}
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return p;
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}
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Common::SeekableReadStream *WindowsFilesystemNode::createReadStream() {
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return StdioStream::makeFromPath(getPath(), false);
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}
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Common::WriteStream *WindowsFilesystemNode::createWriteStream() {
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return StdioStream::makeFromPath(getPath(), true);
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}
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bool WindowsFilesystemNode::create(bool isDirectoryFlag) {
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bool success;
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if (isDirectoryFlag) {
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success = CreateDirectory(toUnicode(_path.c_str()), NULL) != 0;
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} else {
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success = CreateFile(toUnicode(_path.c_str()), GENERIC_READ|GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL) != INVALID_HANDLE_VALUE;
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}
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if (success) {
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//this piece is copied from constructor, it checks that file exists and detects whether it's a directory
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DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str()));
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if (fileAttribs != INVALID_FILE_ATTRIBUTES) {
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_isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0);
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_isValid = true;
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// Add a trailing slash, if necessary.
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if (_isDirectory && _path.lastChar() != '\\') {
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_path += '\\';
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}
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if (_isDirectory != isDirectoryFlag) warning("failed to create %s: got %s", isDirectoryFlag ? "directory" : "file", _isDirectory ? "directory" : "file");
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return _isDirectory == isDirectoryFlag;
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}
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warning("WindowsFilesystemNode: Create%s() was a success, but GetFileAttributes() indicates there is no such %s",
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isDirectoryFlag ? "Directory" : "File", isDirectoryFlag ? "directory" : "file");
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return false;
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}
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return false;
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}
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#endif //#ifdef WIN32
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