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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/debugging/console_output_target.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/globals.h"
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namespace AGS3 {
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namespace AGS {
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namespace Engine {
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ConsoleOutputTarget::ConsoleOutputTarget() {
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}
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ConsoleOutputTarget::~ConsoleOutputTarget() {}
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void ConsoleOutputTarget::PrintMessage(const DebugMessage &msg) {
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// limit number of characters for console
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// TODO: is there a way to find out how many characters can fit in?
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_G(debug_line)[_G(last_debug_line)] = msg.Text.Left(99);
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_G(last_debug_line) = (_G(last_debug_line) + 1) % DEBUG_CONSOLE_NUMLINES;
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if (_G(last_debug_line) == _G(first_debug_line))
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_G(first_debug_line) = (_G(first_debug_line) + 1) % DEBUG_CONSOLE_NUMLINES;
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}
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} // namespace Engine
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} // namespace AGS
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} // namespace AGS3
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