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https://github.com/libretro/scummvm.git
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eafed5070a
From upstream ad39a4336829927ae47516d85dffd5dcde61584d
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_DEBUGGING_DEBUG_LOG_H
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#define AGS_ENGINE_DEBUGGING_DEBUG_LOG_H
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#include "ags/engine/ac/runtime_defines.h"
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#include "ags/shared/ac/common.h"
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#include "ags/shared/debugging/out.h"
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#include "ags/shared/util/ini_util.h"
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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struct ccInstance;
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void init_debug(const AGS::Shared::ConfigTree &cfg, bool stderr_only);
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void apply_debug_config(const AGS::Shared::ConfigTree &cfg);
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void shutdown_debug();
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void debug_set_console(bool enable);
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// prints debug messages of given type tagged with kDbgGroup_Game,
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// prepending it with current room number and script position info
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void debug_script_print(AGS::Shared::MessageType mt, const char *msg, ...);
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// prints formatted debug warnings tagged with kDbgGroup_Game,
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// prepending it with current room number and script position info
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void debug_script_warn(const char *msg, ...);
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// prints formatted debug message tagged with kDbgGroup_Game,
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// prepending it with current room number and script position info
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void debug_script_log(const char *msg, ...);
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// Connect engine to external debugger, if one is available
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bool init_editor_debugging();
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// allow LShift to single-step, RShift to pause flow
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void scriptDebugHook(ccInstance *ccinst, int linenum);
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} // namespace AGS3
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#endif
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