Stephen Kennedy 2645ca48ad * Moved VK code into backends/vkeybd
* Moved Keymapper code into backends/keymapper

svn-id: r33681
2008-08-07 16:38:39 +00:00

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
namespace Common {
Action::Action(int32 i, String des,
ActionCategory cat, ActionType typ,
int pri, int grp, int flg) {
id = i;
description = des;
category = cat;
type = typ;
priority = pri;
group = grp;
flags = flg;
_hwKey = 0;
_parent = 0;
}
void Action::setParent(Keymap *parent) {
_parent = parent;
}
void Action::mapKey(const HardwareKey *key) {
assert(_parent);
if (_hwKey) _parent->unregisterMapping(this);
_hwKey = key;
if (_hwKey) _parent->registerMapping(this, key);
}
const HardwareKey *Action::getMappedKey() const {
return _hwKey;
}
} // end of namespace Common