scummvm/engines/lab/image.h
2015-12-26 21:59:10 +01:00

84 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_IMAGE_H
#define LAB_IMAGE_H
namespace Common {
class File;
}
namespace Lab {
class LabEngine;
class Image {
LabEngine *_vm;
public:
uint16 _width;
uint16 _height;
byte *_imageData;
Image(LabEngine *vm) : _width(0), _height(0), _imageData(nullptr), _vm(vm), _autoFree(true) {}
Image(int w, int h, byte *d, LabEngine *vm, bool autoFree = true) : _width(w), _height(h), _imageData(d), _vm(vm), _autoFree(autoFree) {}
Image(Common::File *s, LabEngine *vm);
~Image();
void setData(byte *d, bool autoFree = true);
/**
* Draws an image to the screen.
*/
void drawImage(uint16 x, uint16 y);
/**
* Draws an image to the screen with transparency.
*/
void drawMaskImage(uint16 x, uint16 y);
/**
* Reads an image from the screen.
*/
void readScreenImage(uint16 x, uint16 y);
/**
* Blits a piece of one image to another.
*/
void blitBitmap(uint16 srcX, uint16 srcY, Image *imgDest, uint16 destX, uint16 destY, uint16 width, uint16 height, byte masked);
private:
bool _autoFree; ///< Free _imageData in destructor?
};
} // End of namespace Lab
#endif // LAB_IMAGE_H