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imuse_digi
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Fix compilation.
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2004-10-17 21:34:37 +00:00 |
insane
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Fix bug #1044074. Check which triggered the error is too strict, so
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2004-10-11 09:47:07 +00:00 |
smush
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Added methods to access charset x/y offs values (though those seem to be all 0 in COMI)
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2004-10-09 00:47:47 +00:00 |
.cvsignore
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actor.cpp
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Rename as requested.
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2004-10-12 14:40:32 +00:00 |
actor.h
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Rename as requested.
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2004-10-12 14:40:32 +00:00 |
akos.cpp
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Rename as requested.
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2004-10-12 14:40:32 +00:00 |
akos.h
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constness
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2004-09-30 23:49:46 +00:00 |
base-costume.cpp
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Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface
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2004-10-09 00:06:36 +00:00 |
base-costume.h
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Rename vars
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2004-10-12 14:12:20 +00:00 |
bomp.cpp
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Simplify calling drawBomp a littl
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2004-10-07 16:10:51 +00:00 |
bomp.h
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Simplify calling drawBomp a littl
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2004-10-07 16:10:51 +00:00 |
boxes.cpp
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One further cleanup -- make use of Common::Point assignment operator
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2004-09-28 23:35:07 +00:00 |
boxes.h
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camera.cpp
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Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-)
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2004-10-01 20:40:03 +00:00 |
charset.cpp
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This makes no sense here...
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2004-10-09 00:33:35 +00:00 |
charset.h
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Move function as requested.
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2004-08-31 07:40:28 +00:00 |
costume.cpp
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PalmOS : new params
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2004-10-11 13:29:08 +00:00 |
costume.h
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constness
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2004-09-30 23:49:46 +00:00 |
cursor.cpp
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Argh, didn't mean to commit this
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2004-09-28 23:47:51 +00:00 |
debugger.cpp
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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2004-09-28 19:28:59 +00:00 |
debugger.h
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dialogs.cpp
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Use for HE 7.0 games too.
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2004-07-20 11:50:44 +00:00 |
dialogs.h
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Add support for version key in The Dig
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2004-07-20 11:30:15 +00:00 |
gfx.cpp
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Check if VAR_WIZ_TCOLOR is set, before using it.
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2004-10-17 06:07:45 +00:00 |
gfx.h
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Simplify calling drawBomp a littl
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2004-10-07 16:10:51 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
imuse.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
imuse.h
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input.cpp
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Add keyboard control for HE80+ games.
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2004-10-18 06:40:36 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
midiparser_eup.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
midiparser_ro.cpp
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module.mk
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Inital support for later HE games with altered opcode table.
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2004-10-09 14:33:31 +00:00 |
music.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
nut_renderer.cpp
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Added methods to access charset x/y offs values (though those seem to be all 0 in COMI)
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2004-10-09 00:47:47 +00:00 |
nut_renderer.h
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Added methods to access charset x/y offs values (though those seem to be all 0 in COMI)
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2004-10-09 00:47:47 +00:00 |
object.cpp
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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2004-10-08 23:06:19 +00:00 |
object.h
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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2004-10-08 23:06:19 +00:00 |
palette.cpp
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Add missing roomOps case for HE games.
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2004-10-04 04:04:37 +00:00 |
player_mod.cpp
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cleanup / updated some comments
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2004-10-11 22:27:26 +00:00 |
player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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cleanup / updated some comments
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2004-10-11 22:27:26 +00:00 |
player_v2.h
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player_v2a.cpp
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player_v2a.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
player_v3a.cpp
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player_v3a.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
resource_v4.cpp
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resource_v7he.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource_v7he.h
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource.cpp
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_images not required.
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2004-10-18 14:37:38 +00:00 |
resource.h
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More cleanup
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2004-09-21 12:57:38 +00:00 |
saveload.cpp
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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2004-10-08 23:06:19 +00:00 |
saveload.h
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Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved
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2004-10-07 21:23:29 +00:00 |
script_v2.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v5.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v6.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v6he.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v7he.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v8.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v72he.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v80he.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v90he.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v100he.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script.cpp
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Add keyboard control for HE80+ games.
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2004-10-18 06:40:36 +00:00 |
script.h
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scumm-md5.h
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This was on the website but not in md5.txt, it seems?
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2004-09-22 20:35:25 +00:00 |
scumm.cpp
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_images not required.
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2004-10-18 14:37:38 +00:00 |
scumm.h
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_images not required.
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2004-10-18 14:37:38 +00:00 |
sound.cpp
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Rename opcode
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2004-10-17 06:32:58 +00:00 |
sound.h
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Add initual sound looping support for HE 70+ games.
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2004-10-13 07:52:42 +00:00 |
string.cpp
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cleanup
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2004-10-01 09:03:01 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Add keyboard control for HE80+ games.
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2004-10-18 06:40:36 +00:00 |
verbs.cpp
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Whitespace
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2004-09-30 22:39:13 +00:00 |
verbs.h
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