scummvm/scumm
2004-10-19 12:30:42 +00:00
..
imuse_digi Fix compilation. 2004-10-17 21:34:37 +00:00
insane Fix bug #1044074. Check which triggered the error is too strict, so 2004-10-11 09:47:07 +00:00
smush Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
.cvsignore
actor.cpp Rename as requested. 2004-10-12 14:40:32 +00:00
actor.h Rename as requested. 2004-10-12 14:40:32 +00:00
akos.cpp Rename as requested. 2004-10-12 14:40:32 +00:00
akos.h constness 2004-09-30 23:49:46 +00:00
base-costume.cpp Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface 2004-10-09 00:06:36 +00:00
base-costume.h Rename vars 2004-10-12 14:12:20 +00:00
bomp.cpp Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
bomp.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
boxes.cpp One further cleanup -- make use of Common::Point assignment operator 2004-09-28 23:35:07 +00:00
boxes.h
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp This makes no sense here... 2004-10-09 00:33:35 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp PalmOS : new params 2004-10-11 13:29:08 +00:00
costume.h constness 2004-09-30 23:49:46 +00:00
cursor.cpp Argh, didn't mean to commit this 2004-09-28 23:47:51 +00:00
debugger.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
debugger.h
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Check if VAR_WIZ_TCOLOR is set, before using it. 2004-10-17 06:07:45 +00:00
gfx.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
imuse.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
imuse.h
input.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
instrument.cpp
instrument.h
intern.h Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp
module.mk Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
music.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
nut_renderer.cpp Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
nut_renderer.h Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
object.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
object.h Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
palette.cpp Add missing roomOps case for HE games. 2004-10-04 04:04:37 +00:00
player_mod.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_v2.h
player_v2a.cpp
player_v2a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
player_v3a.cpp
player_v3a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource.cpp _images not required. 2004-10-18 14:37:38 +00:00
resource.h More cleanup 2004-09-21 12:57:38 +00:00
saveload.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
saveload.h Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved 2004-10-07 21:23:29 +00:00
script_v2.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v5.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v6.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v6he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v7he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v8.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v72he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v80he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v90he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v100he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
script.h
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp _images not required. 2004-10-18 14:37:38 +00:00
scumm.h _images not required. 2004-10-18 14:37:38 +00:00
sound.cpp Rename opcode 2004-10-17 06:32:58 +00:00
sound.h Add initual sound looping support for HE 70+ games. 2004-10-13 07:52:42 +00:00
string.cpp cleanup 2004-10-01 09:03:01 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
verbs.cpp Whitespace 2004-09-30 22:39:13 +00:00
verbs.h