scummvm/sword2
2004-10-19 14:19:52 +00:00
..
driver Doxygen fix 2004-10-17 19:39:46 +00:00
.cvsignore
anims.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
build_display.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
build_display.h
console.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
console.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
controls.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
controls.h
debug.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
debug.h
defs.h
events.cpp
function.cpp Cleanup of the credits code. Use the new gets() function. 2004-10-19 07:12:23 +00:00
header.h
icons.cpp
icons.h
interpreter.cpp Use the same REDUCE_MEMORY_USAGE trick here as in scumm/intern.h 2004-10-19 14:19:52 +00:00
interpreter.h
layers.cpp As an experiment, expire SCREEN_FILE resources faster than other resources. 2004-09-12 17:10:59 +00:00
layers.h
logic.cpp Removed obsolete comment about floating/locked memory. 2004-09-26 16:10:21 +00:00
logic.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
maketext.cpp
maketext.h Added a destructor to the FontRenderer class to free any remaining text 2004-08-25 05:57:17 +00:00
memory.cpp Made the output from the "mem" debugger command a bit more informative, and 2004-09-12 17:05:17 +00:00
memory.h
module.mk
mouse.cpp
mouse.h
object.h
protocol.cpp
resman.cpp Removed obsolete comment. 2004-09-19 18:19:30 +00:00
resman.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
router.cpp
router.h
save_rest.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
save_rest.h
scroll.cpp
sound.cpp Use the same code for opening the music clusters as for opening the speech 2004-08-27 08:31:33 +00:00
sound.h
speech.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
speech.h
startup.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
startup.h
sword2.cpp Migration to the newer form of setupPremix(). 2004-10-12 17:03:07 +00:00
sword2.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
sync.cpp
walker.cpp