scummvm/engines/xeen/dialogs_party.h
2016-10-09 14:59:58 +02:00

112 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_PARTY_H
#define XEEN_DIALOGS_PARTY_H
#include "common/array.h"
#include "xeen/dialogs.h"
#include "xeen/interface.h"
#include "xeen/screen.h"
#include "xeen/sprites.h"
namespace Xeen {
class PartyDialog : public ButtonContainer, public PartyDrawer {
private:
XeenEngine *_vm;
SpriteResource _uiSprites;
DrawStruct _faceDrawStructs[4];
Common::String _partyDetails;
Common::Array<int> _charList;
int _diceFrame[3];
Common::Point _dicePos[3];
Common::Point _diceInc[3];
PartyDialog(XeenEngine *vm);
void execute();
void loadButtons();
void initDrawStructs();
void setupBackground();
/**
* Sets up the faces from the avaialble roster for display in the party dialog
*/
void setupFaces(int firstDisplayChar, bool updateFlag);
void startingCharChanged(int firstDisplayChar);
void createChar();
int selectCharacter(bool isDelete, int firstDisplayChar);
/**
* Roll up some random values for the attributes, and return both them as
* well as a list of classes that the attributes meet the requirements for
*/
void throwDice(uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES]);
/**
* Set a list of flags for which classes the passed attribute set meet the
* minimum requirements of
*/
void checkClass(const uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES]);
/**
* Return details of the generated character
*/
int newCharDetails(const uint attribs[TOTAL_ATTRIBUTES],
bool allowedClasses[TOTAL_CLASSES], Race race, Sex sex, int classId,
int selectedClass, Common::String &msg);
/**
* Print the selection arrow to indicate the selected class
*/
void printSelectionArrow(SpriteResource &icons, int selectedClass);
/**
* Print the dice animation
*/
void drawDice(SpriteResource &dice);
/**
* Exchanging two attributes for the character being rolled
*/
int exchangeAttribute(int srcAttr);
/**
* Saves the rolled character into the roster
*/
bool saveCharacter(Character &c, int classId, Race race,
Sex sex, uint attribs[TOTAL_ATTRIBUTES]);
public:
static void show(XeenEngine *vm);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_PARTY_H */