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112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_DIALOGS_PARTY_H
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#define XEEN_DIALOGS_PARTY_H
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#include "common/array.h"
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#include "xeen/dialogs.h"
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#include "xeen/interface.h"
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#include "xeen/screen.h"
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#include "xeen/sprites.h"
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namespace Xeen {
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class PartyDialog : public ButtonContainer, public PartyDrawer {
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private:
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XeenEngine *_vm;
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SpriteResource _uiSprites;
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DrawStruct _faceDrawStructs[4];
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Common::String _partyDetails;
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Common::Array<int> _charList;
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int _diceFrame[3];
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Common::Point _dicePos[3];
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Common::Point _diceInc[3];
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PartyDialog(XeenEngine *vm);
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void execute();
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void loadButtons();
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void initDrawStructs();
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void setupBackground();
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/**
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* Sets up the faces from the avaialble roster for display in the party dialog
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*/
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void setupFaces(int firstDisplayChar, bool updateFlag);
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void startingCharChanged(int firstDisplayChar);
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void createChar();
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int selectCharacter(bool isDelete, int firstDisplayChar);
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/**
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* Roll up some random values for the attributes, and return both them as
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* well as a list of classes that the attributes meet the requirements for
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*/
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void throwDice(uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES]);
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/**
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* Set a list of flags for which classes the passed attribute set meet the
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* minimum requirements of
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*/
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void checkClass(const uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES]);
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/**
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* Return details of the generated character
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*/
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int newCharDetails(const uint attribs[TOTAL_ATTRIBUTES],
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bool allowedClasses[TOTAL_CLASSES], Race race, Sex sex, int classId,
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int selectedClass, Common::String &msg);
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/**
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* Print the selection arrow to indicate the selected class
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*/
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void printSelectionArrow(SpriteResource &icons, int selectedClass);
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/**
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* Print the dice animation
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*/
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void drawDice(SpriteResource &dice);
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/**
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* Exchanging two attributes for the character being rolled
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*/
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int exchangeAttribute(int srcAttr);
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/**
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* Saves the rolled character into the roster
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*/
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bool saveCharacter(Character &c, int classId, Race race,
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Sex sex, uint attribs[TOTAL_ATTRIBUTES]);
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public:
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static void show(XeenEngine *vm);
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};
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} // End of namespace Xeen
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#endif /* XEEN_DIALOGS_PARTY_H */
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