mirror of
https://github.com/libretro/scummvm.git
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144 lines
4.7 KiB
C++
144 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MYST_SCRIPTS_SELENITIC_H
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#define MYST_SCRIPTS_SELENITIC_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "mohawk/myst_scripts.h"
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namespace Mohawk {
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class MystResourceType8;
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struct MystScriptEntry;
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namespace MystStacks {
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#define DECLARE_OPCODE(x) void x(uint16 op, uint16 var, uint16 argc, uint16 *argv)
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class Selenitic : public MystScriptParser {
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public:
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Selenitic(MohawkEngine_Myst *vm);
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~Selenitic();
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void disablePersistentScripts();
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void runPersistentScripts();
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private:
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void setupOpcodes();
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uint16 getVar(uint16 var);
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void toggleVar(uint16 var);
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bool setVarValue(uint16 var, uint16 value);
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virtual uint16 getMap() { return 9930; }
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DECLARE_OPCODE(o_mazeRunnerMove);
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DECLARE_OPCODE(o_mazeRunnerSoundRepeat);
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DECLARE_OPCODE(o_soundReceiverSigma);
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DECLARE_OPCODE(o_soundReceiverRight);
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DECLARE_OPCODE(o_soundReceiverLeft);
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DECLARE_OPCODE(o_soundReceiverSource);
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DECLARE_OPCODE(o_mazeRunnerDoorButton);
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DECLARE_OPCODE(o_soundReceiverUpdateSound);
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DECLARE_OPCODE(o_soundLockMove);
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DECLARE_OPCODE(o_soundLockStartMove);
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DECLARE_OPCODE(o_soundLockEndMove);
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DECLARE_OPCODE(o_soundLockButton);
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DECLARE_OPCODE(o_soundReceiverEndMove);
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DECLARE_OPCODE(o_mazeRunnerCompass_init);
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DECLARE_OPCODE(o_mazeRunnerWindow_init);
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DECLARE_OPCODE(o_mazeRunnerLight_init);
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DECLARE_OPCODE(o_soundReceiver_init);
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DECLARE_OPCODE(o_soundLock_init);
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DECLARE_OPCODE(o_mazeRunnerRight_init);
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DECLARE_OPCODE(o_mazeRunnerLeft_init);
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void soundReceiver_run();
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MystGameState::Selenitic &_state;
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bool _soundReceiverRunning;
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bool _soundReceiverSigmaPressed; // 6
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MystResourceType8 *_soundReceiverSources[5]; // 92 -> 108
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MystResourceType8 *_soundReceiverCurrentSource; // 112
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uint16 *_soundReceiverPosition; // 116
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uint16 _soundReceiverDirection; // 120
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uint16 _soundReceiverSpeed; // 122
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uint32 _soundReceiverStartTime; //124
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MystResourceType8 *_soundReceiverViewer; // 128
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MystResourceType8 *_soundReceiverRightButton; // 132
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MystResourceType8 *_soundReceiverLeftButton; // 136
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MystResourceType8 *_soundReceiverAngle1; // 140
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MystResourceType8 *_soundReceiverAngle2; // 144
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MystResourceType8 *_soundReceiverAngle3; // 148
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MystResourceType8 *_soundReceiverAngle4; // 152
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MystResourceType8 *_soundReceiverSigmaButton; // 156
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static const uint16 _mazeRunnerMap[300][4];
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static const uint8 _mazeRunnerVideos[300][4];
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uint16 _mazeRunnerPosition; // 56
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uint16 _mazeRunnerDirection; // 58
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MystResourceType8 *_mazeRunnerWindow; // 68
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MystResourceType8 *_mazeRunnerCompass; // 72
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MystResourceType8 *_mazeRunnerLight; // 76
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MystResourceType8 *_mazeRunnerRightButton; // 80
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MystResourceType8 *_mazeRunnerLeftButton; // 84
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bool _mazeRunnerDoorOpened; // 160
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uint16 _soundLockSoundId;
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MystResourceType10 *_soundLockSlider1; // 164
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MystResourceType10 *_soundLockSlider2; // 168
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MystResourceType10 *_soundLockSlider3; // 172
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MystResourceType10 *_soundLockSlider4; // 176
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MystResourceType10 *_soundLockSlider5; // 180
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MystResourceType8 *_soundLockButton; // 184
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void soundReceiverLeftRight(uint direction);
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void soundReceiverUpdate();
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void soundReceiverDrawView();
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void soundReceiverDrawAngle();
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void soundReceiverIncreaseSpeed();
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void soundReceiverUpdateSound();
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uint16 soundReceiverCurrentSound(uint16 source, uint16 position);
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void soundReceiverSolution(uint16 source, uint16 &solution, bool &enabled);
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uint16 soundLockCurrentSound(uint16 position, bool pixels);
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MystResourceType10 *soundLockSliderFromVar(uint16 var);
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void soundLockCheckSolution(MystResourceType10 *slider, uint16 value, uint16 solution, bool &solved);
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bool mazeRunnerForwardAllowed(uint16 position);
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void mazeRunnerUpdateCompass();
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void mazeRunnerPlaySoundHelp();
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void mazeRunnerPlayVideo(uint16 video, uint16 pos);
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void mazeRunnerBacktrack(uint16 &oldPosition);
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};
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} // End of namespace MystStacks
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}
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#undef DECLARE_OPCODE
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#endif
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