mirror of
https://github.com/libretro/scummvm.git
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ddd83da48b
This will be needed for CarmenTQ
195 lines
7.4 KiB
C++
195 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/hashmap.h"
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#include "common/file.h"
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#include "common/str.h"
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#ifndef MOHAWK_RESOURCE_H
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#define MOHAWK_RESOURCE_H
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namespace Mohawk {
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// Main FourCC's
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#define ID_MHWK MKTAG('M','H','W','K') // Main FourCC
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#define ID_RSRC MKTAG('R','S','R','C') // Resource Directory Tag
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// Myst Resource FourCC's
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#define ID_CLRC MKTAG('C','L','R','C') // Cursor Hotspots
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#define ID_EXIT MKTAG('E','X','I','T') // Card Exit Scripts
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#define ID_HINT MKTAG('H','I','N','T') // Cursor Hints
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#define ID_INIT MKTAG('I','N','I','T') // Card Entrance Scripts
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#define ID_MSND MKTAG('M','S','N','D') // Standard Mohawk Sound
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#define ID_RLST MKTAG('R','L','S','T') // Resource List, Specifies HotSpots
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#define ID_RSFL MKTAG('R','S','F','L') // ??? (system.dat only)
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#define ID_VIEW MKTAG('V','I','E','W') // Card Details
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#define ID_WDIB MKTAG('W','D','I','B') // LZ-Compressed Windows Bitmap
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// Myst Masterpiece Edition Resource FourCC's (In addition to Myst FourCC's)
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#define ID_HELP MKTAG('H','E','L','P') // Help Chunk
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#define ID_MJMP MKTAG('M','J','M','P') // MSND Jumps (To reduce MSND duplication)
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#define ID_PICT MKTAG('P','I','C','T') // JPEG/PICT/WDIB Image
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// Riven Resource FourCC's
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#define ID_BLST MKTAG('B','L','S','T') // Card Hotspot Enabling Lists
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#define ID_CARD MKTAG('C','A','R','D') // Card Scripts
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#define ID_FLST MKTAG('F','L','S','T') // Card SFXE Lists
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#define ID_HSPT MKTAG('H','S','P','T') // Card Hotspots
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#define ID_MLST MKTAG('M','L','S','T') // Card Movie Lists
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#define ID_NAME MKTAG('N','A','M','E') // Object Names
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#define ID_PLST MKTAG('P','L','S','T') // Card Picture Lists
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#define ID_RMAP MKTAG('R','M','A','P') // Card Codes
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#define ID_SFXE MKTAG('S','F','X','E') // Water Effect Animations
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#define ID_SLST MKTAG('S','L','S','T') // Card Ambient Sound Lists
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#define ID_TMOV MKTAG('t','M','O','V') // QuickTime Movie
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// Riven Saved Game FourCC's
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#define ID_VARS MKTAG('V','A','R','S') // Variable Values
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#define ID_VERS MKTAG('V','E','R','S') // Version Info
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#define ID_ZIPS MKTAG('Z','I','P','S') // Zip Mode Status
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// Zoombini Resource FourCC's
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#define ID_SND MKTAG( 0 ,'S','N','D') // Standard Mohawk Sound
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#define ID_CURS MKTAG('C','U','R','S') // Cursor
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#define ID_SCRB MKTAG('S','C','R','B') // Feature Script
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#define ID_SCRS MKTAG('S','C','R','S') // Snoid Script
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#define ID_NODE MKTAG('N','O','D','E') // Walk Node
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#define ID_PATH MKTAG('P','A','T','H') // Walk Path
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#define ID_SHPL MKTAG('S','H','P','L') // Shape List
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// Living Books Resource FourCC's
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#define ID_TCUR MKTAG('t','C','U','R') // Cursor
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#define ID_BITL MKTAG('B','I','T','L') // Book Item List
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#define ID_CTBL MKTAG('C','T','B','L') // Color Table
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#define ID_SCRP MKTAG('S','C','R','P') // Script
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#define ID_SPR MKTAG('S','P','R','#') // Sprite?
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#define ID_VRSN MKTAG('V','R','S','N') // Version
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#define ID_ANI MKTAG('A','N','I',' ') // Animation
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#define ID_SHP MKTAG('S','H','P','#') // Shape
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#define ID_WAV MKTAG('W','A','V',' ') // Old Sound Resource
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#define ID_BMAP MKTAG('B','M','A','P') // Old Mohawk Bitmap
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#define ID_BCOD MKTAG('B','C','O','D') // Book Code
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// JamesMath Resource FourCC's
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#define ID_TANM MKTAG('t','A','N','M') // Animation?
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#define ID_TMFO MKTAG('t','M','F','O') // ???
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// CSTime Resource FourCC's
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#define ID_CINF MKTAG('C','I','N','F') // Case Info
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#define ID_CONV MKTAG('C','O','N','V') // Conversation
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#define ID_HOTS MKTAG('H','O','T','S') // Hotspot
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#define ID_INVO MKTAG('I','N','V','O') // Inventory Object
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#define ID_QARS MKTAG('Q','A','R','S') // Question and Responses
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#define ID_SCEN MKTAG('S','C','E','N') // Scene
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#define ID_STRI MKTAG('S','T','R','I') // String Entry?
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// Mohawk Wave Tags
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#define ID_WAVE MKTAG('W','A','V','E') // Game Sound (Third Tag)
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#define ID_ADPC MKTAG('A','D','P','C') // Game Sound Chunk
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#define ID_DATA MKTAG('D','a','t','a') // Game Sound Chunk
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#define ID_CUE MKTAG('C','u','e','#') // Game Sound Chunk
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// Mohawk MIDI Tags
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#define ID_MIDI MKTAG('M','I','D','I') // Game Sound (Third Tag), instead of WAVE
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#define ID_PRG MKTAG('P','r','g','#') // MIDI Patch
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// Common Resource FourCC's
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#define ID_TBMP MKTAG('t','B','M','P') // Standard Mohawk Bitmap
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#define ID_TWAV MKTAG('t','W','A','V') // Standard Mohawk Sound
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#define ID_TPAL MKTAG('t','P','A','L') // Standard Mohawk Palette
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#define ID_TCNT MKTAG('t','C','N','T') // Shape Count (CSWorld, CSAmtrak, JamesMath)
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#define ID_TSCR MKTAG('t','S','C','R') // Script (CSWorld, CSAmtrak, Treehouse)
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#define ID_STRL MKTAG('S','T','R','L') // String List (Zoombini, CSWorld, CSAmtrak)
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#define ID_TBMH MKTAG('t','B','M','H') // Standard Mohawk Bitmap
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#define ID_TMID MKTAG('t','M','I','D') // Standard Mohawk MIDI
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#define ID_REGS MKTAG('R','E','G','S') // Registration Data - Shape Offsets (Zoombini, Treehouse)
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#define ID_BYTS MKTAG('B','Y','T','S') // Byte Array? (Used as Database Entry in CSWorld, CSAmtrak)
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#define ID_INTS MKTAG('I','N','T','S') // uint16 Array? (CSWorld, CSAmtrak)
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#define ID_BBOX MKTAG('B','B','O','X') // Boxes? (CSWorld, CSAmtrak)
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#define ID_SYSX MKTAG('S','Y','S','X') // MIDI Sysex
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class Archive {
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public:
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Archive();
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virtual ~Archive();
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bool openFile(const Common::String &fileName);
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virtual bool openStream(Common::SeekableReadStream *stream) = 0;
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void close();
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bool isOpen() const { return _stream != 0; }
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bool hasResource(uint32 tag, uint16 id) const;
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bool hasResource(uint32 tag, const Common::String &resName) const;
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Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
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uint32 getOffset(uint32 tag, uint16 id) const;
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uint16 findResourceID(uint32 tag, const Common::String &resName) const;
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Common::String getName(uint32 tag, uint16 id) const;
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Common::Array<uint32> getResourceTypeList() const;
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Common::Array<uint16> getResourceIDList(uint32 type) const;
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protected:
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Common::SeekableReadStream *_stream;
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struct Resource {
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uint32 offset;
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uint32 size;
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Common::String name;
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};
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typedef Common::HashMap<uint16, Resource> ResourceMap;
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typedef Common::HashMap<uint32, ResourceMap> TypeMap;
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TypeMap _types;
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};
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class MohawkArchive : public Archive {
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public:
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MohawkArchive() : Archive() {}
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~MohawkArchive() {}
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bool openStream(Common::SeekableReadStream *stream);
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};
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class LivingBooksArchive_v1 : public Archive {
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public:
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LivingBooksArchive_v1() : Archive() {}
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~LivingBooksArchive_v1() {}
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bool openStream(Common::SeekableReadStream *stream);
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};
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class DOSArchive_v2 : public Archive {
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public:
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DOSArchive_v2() : Archive() {}
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~DOSArchive_v2() {}
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bool openStream(Common::SeekableReadStream *stream);
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};
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} // End of namespace Mohawk
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#endif
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