scummvm/engines/mohawk/dialogs.h
2021-12-26 18:48:43 +01:00

149 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MOHAWK_DIALOGS_H
#define MOHAWK_DIALOGS_H
#include "mohawk/mohawk.h"
#include "common/events.h"
#include "common/str.h"
#include "common/ustr.h"
#include "engines/dialogs.h"
#include "gui/dialog.h"
#include "gui/widget.h"
namespace GUI {
class SaveLoadChooser;
class ButtonWidget;
class CheckboxWidget;
class CommandSender;
class PopUpWidget;
class StaticTextWidget;
}
namespace Mohawk {
class MohawkEngine;
class InfoDialog : public GUI::Dialog {
protected:
MohawkEngine *_vm;
Common::U32String _message;
GUI::StaticTextWidget *_text;
public:
InfoDialog(MohawkEngine *vm, const Common::U32String &message);
void setInfoText(const Common::U32String &message);
void handleMouseDown(int x, int y, int button, int clickCount) override {
setResult(0);
close();
}
void handleKeyDown(Common::KeyState state) override {
setResult(state.ascii);
close();
}
void reflowLayout() override;
};
class PauseDialog : public InfoDialog {
public:
PauseDialog(MohawkEngine* vm, const Common::U32String &message);
void handleKeyDown(Common::KeyState state) override;
};
#ifdef ENABLE_MYST
class MystOptionsWidget : public GUI::OptionsContainerWidget {
public:
MystOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
~MystOptionsWidget() override;
// Widget API
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
// OptionsContainerWidget API
void load() override;
bool save() override;
private:
// OptionsContainerWidget API
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
bool isInGame() const;
GUI::CheckboxWidget *_zipModeCheckbox;
GUI::CheckboxWidget *_transitionsCheckbox;
GUI::CheckboxWidget *_mystFlyByCheckbox;
GUI::CheckboxWidget *_spaceshipFuzzyLogicCheckbox;
GUI::CheckboxWidget *_addCdromDelayCheckbox;
GUI::PopUpWidget *_languagePopUp;
GUI::ButtonWidget *_dropPageButton;
GUI::ButtonWidget *_showMapButton;
GUI::ButtonWidget *_returnToMenuButton;
};
class MystMenuDialog : public MainMenuDialog {
public:
MystMenuDialog(Engine *engine);
~MystMenuDialog() override;
// MainMenuDialog API
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
};
#endif
#ifdef ENABLE_RIVEN
class RivenOptionsWidget : public GUI::OptionsContainerWidget {
public:
explicit RivenOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
~RivenOptionsWidget() override;
// OptionsContainerWidget API
void load() override;
bool save() override;
private:
// OptionsContainerWidget API
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
GUI::CheckboxWidget *_zipModeCheckbox;
GUI::CheckboxWidget *_waterEffectCheckbox;
GUI::PopUpWidget *_transitionModePopUp;
GUI::PopUpWidget *_languagePopUp;
};
#endif
} // End of namespace Mohawk
#endif