mirror of
https://github.com/libretro/scummvm.git
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109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mohawk/resource.h"
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#include "mohawk/livingbooks.h"
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#include "mohawk/livingbooks_graphics.h"
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#include "common/substream.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/palette.h"
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namespace Mohawk {
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LBGraphics::LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height) : GraphicsManager(), _vm(vm) {
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_bmpDecoder = nullptr;
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_bmpDecoderLB = nullptr;
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if (_vm->isPreMohawk())
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_bmpDecoderLB = new LivingBooksBitmap_v1();
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else
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_bmpDecoder = new MohawkBitmap();
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initGraphics(width, height);
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}
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LBGraphics::~LBGraphics() {
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delete _bmpDecoder;
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delete _bmpDecoderLB;
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}
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MohawkSurface *LBGraphics::decodeImage(uint16 id) {
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if (_vm->isPreMohawk())
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return _bmpDecoderLB->decodeImageLB(_vm->wrapStreamEndian(ID_BMAP, id));
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return _bmpDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
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}
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void LBGraphics::copyOffsetAnimImageToScreen(uint16 image, int left, int top) {
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MohawkSurface *mhkSurface = findImage(image);
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left -= mhkSurface->getOffsetX();
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top -= mhkSurface->getOffsetY();
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GraphicsManager::copyAnimImageToScreen(image, left, top);
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}
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bool LBGraphics::imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y) {
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MohawkSurface *mhkSurface = findImage(image);
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if (useOffsets) {
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x += mhkSurface->getOffsetX();
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y += mhkSurface->getOffsetY();
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}
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if (x < 0 || y < 0)
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return true;
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Graphics::Surface *surface = mhkSurface->getSurface();
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if (x >= surface->w || y >= surface->h)
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return true;
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return *(byte *)surface->getBasePtr(x, y) == 0;
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}
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void LBGraphics::setPalette(uint16 id) {
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// Old Living Books games use the old CTBL-style palette format while newer
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// games use the better tPAL format which can store partial palettes.
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if (_vm->isPreMohawk()) {
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Common::SeekableSubReadStreamEndian *ctblStream = _vm->wrapStreamEndian(ID_CTBL, id);
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uint16 colorCount = ctblStream->readUint16();
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byte *palette = new byte[colorCount * 3];
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for (uint16 i = 0; i < colorCount; i++) {
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palette[i * 3 + 0] = ctblStream->readByte();
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palette[i * 3 + 1] = ctblStream->readByte();
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palette[i * 3 + 2] = ctblStream->readByte();
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ctblStream->readByte();
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}
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delete ctblStream;
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_vm->_system->getPaletteManager()->setPalette(palette, 0, colorCount);
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delete[] palette;
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} else {
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GraphicsManager::setPalette(id);
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}
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}
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} // End of namespace Mohawk
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