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e90b45b226
This helps align tinsel with our code and type formatting guidelines
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Plays films within a scene, takes into account the actor in each 'column'.
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*/
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#ifndef TINSEL_PLAY_H // prevent multiple includes
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#define TINSEL_PLAY_H
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#include "common/coroutines.h"
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#include "tinsel/dw.h"
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#include "tinsel/multiobj.h"
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namespace Tinsel {
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#define MAX_SOUNDREELS 5
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struct SOUNDREELS {
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SCNHANDLE hFilm; // The 'film'
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int column; // Column number
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int actorCol;
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};
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void PlayFilm(CORO_PARAM, SCNHANDLE film, int x, int y, int actorid, bool splay, bool sfact, bool escOn, int myescEvent, bool bTop, OBJECT** playfield);
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void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int myescEvent, bool bTop, OBJECT** playfield);
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void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact, bool escOn, int myescEvent, bool bTop, OBJECT** playfield);
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void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
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void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y);
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void PokeInPalette(const MULTI_INIT *pmi);
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void NoSoundReels();
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void SaveSoundReels(SOUNDREELS *psr);
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void RestoreSoundReels(SOUNDREELS *psr);
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int ExtractActor(SCNHANDLE hFilm);
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} // End of namespace Tinsel
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#endif
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