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https://github.com/libretro/scummvm.git
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993f708dd0
readRect() no longer adds a pixel to the right and bottom for The Vampire Diaries, since rects in that game are non-inclusive.
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/util.h"
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namespace Nancy {
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void readRect(Common::SeekableReadStream &stream, Common::Rect &inRect) {
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inRect.left = stream.readSint32LE();
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inRect.top = stream.readSint32LE();
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inRect.right = stream.readSint32LE();
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inRect.bottom = stream.readSint32LE();
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// TVD's rects are non-inclusive
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if (g_nancy->getGameType() > kGameTypeVampire) {
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++inRect.right;
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++inRect.bottom;
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}
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}
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// Reads an 8-character filename from a 10-character source
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void readFilename(Common::SeekableReadStream &stream, Common::String &inString) {
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char buf[10];
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stream.read(buf, 10);
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buf[9] = '\0';
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inString = buf;
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}
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} // End of namespace Nancy
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