scummvm/engines/draci/script.h
2014-02-18 02:39:34 +01:00

201 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRACI_SCRIPT_H
#define DRACI_SCRIPT_H
#include "common/array.h"
#include "common/stream.h"
namespace Common {
class ReadStream;
}
namespace Draci {
enum {
/** The maximum number of parameters for a GPL command */
kMaxParams = 3,
kNumCommands = 55
};
class DraciEngine;
class Script;
typedef void (Script::*GPLHandler)(const Common::Array<int> &);
typedef int (Script::*GPLOperatorHandler)(int, int) const;
typedef int (Script::*GPLFunctionHandler)(int) const;
/**
* Represents a single command in the GPL scripting language bytecode.
* Each command is represented in the bytecode by a command number and a
* subnumber.
*/
enum GPL2ParameterType {
kGPL2Num = 1,
kGPL2Str = 2,
kGPL2Ident = 3,
kGPL2Math = 4
};
struct GPL2Command {
byte _number;
byte _subNumber;
const char *_name;
uint16 _numParams;
GPL2ParameterType _paramTypes[kMaxParams];
GPLHandler _handler;
};
struct GPL2Operator {
GPLOperatorHandler _handler;
const char *_name;
};
struct GPL2Function {
GPLFunctionHandler _handler;
const char *_name;
};
/**
* A convenience data type that holds both the actual bytecode and the
* length of the bytecode. Passed to Script::run().
*/
struct GPL2Program {
GPL2Program() : _bytecode(NULL), _length(0) {}
byte *_bytecode;
uint16 _length;
};
class Animation;
class GameObject;
class Script {
public:
Script(DraciEngine *vm) : _vm(vm), _jump(0), _endProgram(false) { setupCommandList(); }
void run(const GPL2Program &program, uint16 offset);
void runWrapper(const GPL2Program &program, uint16 offset, bool disableCursor, bool releaseAnims);
bool testExpression(const GPL2Program &program, uint16 offset) const;
void endCurrentProgram(bool value) { _endProgram = value; }
bool shouldEndProgram() const { return _endProgram; }
private:
int _jump;
bool _endProgram;
/** List of all GPL commands. Initialized in the constructor. */
const GPL2Command *_commandList;
const GPL2Operator *_operatorList;
const GPL2Function *_functionList;
void c_If(const Common::Array<int> &params);
void c_Goto(const Common::Array<int> &params);
void c_Let(const Common::Array<int> &params);
void load(const Common::Array<int> &params);
void start(const Common::Array<int> &params);
void loadMusic(const Common::Array<int> &params);
void startMusic(const Common::Array<int> &params);
void stopMusic(const Common::Array<int> &params);
void mark(const Common::Array<int> &params);
void release(const Common::Array<int> &params);
void icoStat(const Common::Array<int> &params);
void objStat(const Common::Array<int> &params);
void objStatOn(const Common::Array<int> &params);
void execInit(const Common::Array<int> &params);
void execLook(const Common::Array<int> &params);
void execUse(const Common::Array<int> &params);
void stayOn(const Common::Array<int> &params);
void walkOn(const Common::Array<int> &params);
void walkOnPlay(const Common::Array<int> &params);
void play(const Common::Array<int> &params);
void startPlay(const Common::Array<int> &params);
void justTalk(const Common::Array<int> &params);
void justStay(const Common::Array<int> &params);
void newRoom(const Common::Array<int> &params);
void talk(const Common::Array<int> &params);
void loadMap(const Common::Array<int> &params);
void roomMap(const Common::Array<int> &params);
void disableQuickHero(const Common::Array<int> &params);
void enableQuickHero(const Common::Array<int> &params);
void disableSpeedText(const Common::Array<int> &params);
void enableSpeedText(const Common::Array<int> &params);
void dialogue(const Common::Array<int> &params);
void exitDialogue(const Common::Array<int> &params);
void resetDialogue(const Common::Array<int> &params);
void resetDialogueFrom(const Common::Array<int> &params);
void resetBlock(const Common::Array<int> &params);
void setPalette(const Common::Array<int> &params);
void blackPalette(const Common::Array<int> &params);
void fadePalette(const Common::Array<int> &params);
void fadePalettePlay(const Common::Array<int> &params);
void loadPalette(const Common::Array<int> &params);
void quitGame(const Common::Array<int> &params);
void pushNewRoom(const Common::Array<int> &params);
void popNewRoom(const Common::Array<int> &params);
int operAnd(int op1, int op2) const;
int operOr(int op1, int op2) const;
int operXor(int op1, int op2) const;
int operSub(int op1, int op2) const;
int operAdd(int op1, int op2) const;
int operDiv(int op1, int op2) const;
int operMul(int op1, int op2) const;
int operEqual(int op1, int op2) const;
int operNotEqual(int op1, int op2) const;
int operGreater(int op1, int op2) const;
int operLess(int op1, int op2) const;
int operGreaterOrEqual(int op1, int op2) const;
int operLessOrEqual(int op1, int op2) const;
int operMod(int op1, int op2) const;
int funcRandom(int n) const;
int funcNot(int n) const;
int funcIsIcoOn(int iconID) const;
int funcIcoStat(int iconID) const;
int funcActIco(int iconID) const;
int funcIsIcoAct(int iconID) const;
int funcIsObjOn(int objID) const;
int funcIsObjOff(int objID) const;
int funcIsObjAway(int objID) const;
int funcActPhase(int objID) const;
int funcObjStat(int objID) const;
int funcLastBlock(int blockID) const;
int funcAtBegin(int yesno) const;
int funcBlockVar(int blockID) const;
int funcHasBeen(int blockID) const;
int funcMaxLine(int lines) const;
void setupCommandList();
const GPL2Command *findCommand(byte num, byte subnum) const;
int handleMathExpression(Common::ReadStream *reader) const;
DraciEngine *_vm;
};
} // End of namespace Draci
#endif // DRACI_SCRIPT_H