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43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef LUA_HH
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#define LUA_HH
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#include "lua/lua.h"
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#include "lua/lualib.h"
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#include "lua/luadebug.h"
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#include "lua/lauxlib.h"
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// Register Residual builtin functions and structures
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void register_lua();
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// Like dofile, except it loads the file to execute from a bundle file
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int bundle_dofile(const char *filename);
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// Set system.frameTime
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void setFrameTime(float frameTime);
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// Set smush.movieTime
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void setMovieTime(float movieTime);
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// Get the event handler function with the given name, pushing the handler
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// object if appropriate
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lua_Object getEventHandler(const char *name);
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#endif
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