scummvm/lua.h
Pawel Kolodziejski 5d8656dc48 cleanup headers
2005-01-01 12:27:57 +00:00

43 lines
1.4 KiB
C

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef LUA_HH
#define LUA_HH
#include "lua/lua.h"
#include "lua/lualib.h"
#include "lua/luadebug.h"
#include "lua/lauxlib.h"
// Register Residual builtin functions and structures
void register_lua();
// Like dofile, except it loads the file to execute from a bundle file
int bundle_dofile(const char *filename);
// Set system.frameTime
void setFrameTime(float frameTime);
// Set smush.movieTime
void setMovieTime(float movieTime);
// Get the event handler function with the given name, pushing the handler
// object if appropriate
lua_Object getEventHandler(const char *name);
#endif