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https://github.com/libretro/scummvm.git
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93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_EVENTS_H
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#define SHERLOCK_EVENTS_H
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/stack.h"
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#include "sherlock/resources.h"
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namespace Sherlock {
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#define GAME_FRAME_RATE 60
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#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
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enum CursorId { ARROW = 0, MAGNIFY = 1, WAIT = 2, INVALID_CURSOR = -1 };
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class SherlockEngine;
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class EventsManager {
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private:
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SherlockEngine *_vm;
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uint32 _frameCounter;
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uint32 _priorFrameTime;
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Common::Point _mousePos;
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ImageFile *_cursorImages;
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bool checkForNextFrameCounter();
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public:
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CursorId _cursorId;
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byte _mouseButtons;
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bool _mouseClicked;
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Common::Stack<Common::KeyState> _pendingKeys;
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public:
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EventsManager(SherlockEngine *vm);
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~EventsManager();
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void loadCursors(const Common::String &filename);
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void changeCursor(CursorId cursorId);
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void showCursor();
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void hideCursor();
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bool isCursorVisible();
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void pollEvents();
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void pollEventsAndWait();
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Common::Point mousePos() const { return _mousePos; }
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uint32 getFrameCounter() const { return _frameCounter; }
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bool isKeyPressed() const { return !_pendingKeys.empty(); }
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Common::KeyState getKey() { return _pendingKeys.pop(); }
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void clearEvents();
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void wait(int numFrames);
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bool delay(uint32 time, bool interruptable = false);
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void waitForNextFrame();
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};
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} // End of namespace Sherlock
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#endif /* SHERLOCK_EVENTS_H */
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