scummvm/engines
2009-09-25 11:39:22 +00:00
..
agi Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:24:42 +00:00
agos Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
cine Clear menu stack in FWRenderer deconstructor. 2009-09-22 17:53:00 +00:00
cruise Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
draci Created a macro for lround(), for non-C99 compilers, and used that in places where lround() is used 2009-09-25 09:48:43 +00:00
drascula Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
gob Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
groovie Changed _script to be a pointer, in order to control its creation/destruction, like the rest of the groovie engine parts, and resolve a potential issue that Microsoft claims to be severe (warning C4355, read more here: http://msdn.microsoft.com/en-us/library/3c594ae3.aspx) 2009-09-24 10:58:00 +00:00
igor Commented out unused variable 2009-09-24 02:56:37 +00:00
kyra Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
lure Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
m4 Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
made Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:24:42 +00:00
parallaction Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
queen Constness fix 2009-09-06 11:37:15 +00:00
saga Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
sci Reverted commit #44316, as colors show up correctly now without dithering. Dithering is now off again for SCI0 by default, an can optionally be turned on 2009-09-25 10:11:31 +00:00
scumm Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ignored 2009-09-25 11:39:22 +00:00
sky Fix indentation 2009-08-30 20:50:23 +00:00
sword1 Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
sword2 Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
teenagent Fixed endian bug when using inventory items on objects. 2009-09-20 11:31:11 +00:00
tinsel Oops, DoNextFrame() is supposed to return a value 2009-09-24 17:59:19 +00:00
touche TOUCHE: disable flag 777 update (not checked by any scripts) 2009-08-25 21:30:05 +00:00
tucker TUCKER: skip sound file loading if not available in compressed bundle 2009-08-25 21:42:12 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Fixed bug in Engine::flipMute, whiched prevent the game from being muted the first time flipMute is called, when there's no "mute" config entry. 2009-09-24 16:17:52 +00:00
engine.h Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too. 2009-09-24 14:02:05 +00:00
engines.mk MERGE branch gsoc2009-draci 41388:44325 into trunk 2009-09-25 06:22:54 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00