scummvm/backends/platform/sdl/sdl_driver.h
2009-10-04 10:58:28 +00:00

212 lines
5.7 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef BACKEND_DRIVER_SDL_H
#define BACKEND_DRIVER_SDL_H
#include "backends/base-backend.h"
#include <SDL.h>
#ifdef USE_OPENGL
#include <SDL_opengl.h>
#endif
#include <time.h>
namespace Audio {
class MixerImpl;
}
#if defined(MACOSX)
#define MIXER_DOUBLE_BUFFERING 1
#endif
class OSystem_SDL : public BaseBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
virtual void initBackend();
// Set the size of the video bitmap.
virtual void launcherInitSize(uint w, uint h);
virtual byte *setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d);
// Update the dirty areas of the screen
void updateScreen();
// Either show or hide the mouse cursor
bool showMouse(bool visible);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
virtual void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
// Get the number of milliseconds since the program was started.
uint32 getMillis();
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
virtual bool pollEvent(Common::Event &event);
// Set function that generates samples
virtual void setupMixer();
static void mixCallback(void *s, byte *samples, int len);
virtual void closeMixer();
virtual Audio::Mixer *getMixer();
// Poll CD status
// Returns true if cd audio is playing
bool pollCD();
// Play CD audio track
void playCD(int track, int num_loops, int start_frame, int duration);
// Stop CD audio track
void stopCD();
// Update CD audio status
void updateCD();
// Quit
virtual void quit();
virtual void getTimeAndDate(struct tm &t) const;
virtual Common::TimerManager *getTimerManager();
// Mutex handling
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Overlay
virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getHeight();
virtual int16 getWidth();
virtual int16 getOverlayHeight() { return _overlayHeight; }
virtual int16 getOverlayWidth() { return _overlayWidth; }
virtual void setWindowCaption(const char *caption);
virtual bool openCD(int drive);
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual Common::SaveFileManager *getSavefileManager();
virtual FilesystemFactory *getFilesystemFactory();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
private:
#ifdef USE_OPENGL
bool _opengl;
#endif
bool _fullscreen;
SDL_Surface *_screen;
// overlay
SDL_Surface *_overlayscreen;
bool _overlayVisible;
Graphics::PixelFormat _overlayFormat;
int _overlayWidth, _overlayHeight;
bool _overlayDirty;
int _overlayNumTex;
GLuint *_overlayTexIds;
void closeOverlay();
// Audio
int _samplesPerSec;
// CD Audio
SDL_CD *_cdrom;
int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
uint32 _cdEndTime, _cdStopTime;
#ifdef MIXER_DOUBLE_BUFFERING
SDL_mutex *_soundMutex;
SDL_cond *_soundCond;
SDL_Thread *_soundThread;
bool _soundThreadIsRunning;
bool _soundThreadShouldQuit;
byte _activeSoundBuf;
uint _soundBufSize;
byte *_soundBuffers[2];
void mixerProducerThread();
static int SDLCALL mixerProducerThreadEntry(void *arg);
void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
void deinitThreadedMixer();
#endif
FilesystemFactory *_fsFactory;
Common::SaveFileManager *_savefile;
Audio::MixerImpl *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
virtual void fillMouseEvent(Common::Event &event, int x, int y);
// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
// I am keeping the rest of the code in for now, since the joystick
// code (or rather, "hack") uses it, too.
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
};
// mouse
KbdMouse _km;
void setupIcon();
void handleKbdMouse();
bool remapKey(SDL_Event &ev, Common::Event &event);
};
#endif