mirror of
https://github.com/libretro/scummvm.git
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196 lines
4.8 KiB
C++
196 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/midiplayer.h"
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#include "audio/midiparser.h"
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#include "common/config-manager.h"
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namespace Audio {
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MidiPlayer::MidiPlayer() :
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_driver(0),
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_parser(0),
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_midiData(0),
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_isLooping(false),
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_isPlaying(false),
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_masterVolume(0),
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_nativeMT32(false) {
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memset(_channelsTable, 0, sizeof(_channelsTable));
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memset(_channelsVolume, 127, sizeof(_channelsVolume));
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// TODO
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}
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MidiPlayer::~MidiPlayer() {
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// FIXME/TODO: In some engines, stop() was called first;
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// in others, _driver->setTimerCallback(NULL, NULL) came first.
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// Hopefully, this make no real difference, but we should
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// watch out for regressions.
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stop();
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// Unhook & unload the driver
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if (_driver) {
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_driver->setTimerCallback(0, 0);
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_driver->close();
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delete _driver;
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_driver = 0;
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}
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}
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void MidiPlayer::createDriver(int flags) {
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(flags);
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_nativeMT32 = ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32"));
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_driver = MidiDriver::createMidi(dev);
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assert(_driver);
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if (_nativeMT32)
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_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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}
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void MidiPlayer::setVolume(int volume) {
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volume = CLIP(volume, 0, 255);
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if (_masterVolume == volume)
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return;
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Common::StackLock lock(_mutex);
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_masterVolume = volume;
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for (int i = 0; i < kNumChannels; ++i) {
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if (_channelsTable[i]) {
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_channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255);
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}
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}
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}
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void MidiPlayer::syncVolume() {
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int volume = ConfMan.getInt("music_volume");
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if (ConfMan.getBool("mute")) {
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volume = -1;
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}
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setVolume(volume);
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}
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void MidiPlayer::send(uint32 b) {
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byte ch = (byte)(b & 0x0F);
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if ((b & 0xFFF0) == 0x07B0) {
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// Adjust volume changes by master volume
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byte volume = (byte)((b >> 16) & 0x7F);
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_channelsVolume[ch] = volume;
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volume = volume * _masterVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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} else if ((b & 0xFFF0) == 0x007BB0) {
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// Only respond to All Notes Off if this channel
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// has currently been allocated
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if (!_channelsTable[ch])
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return;
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}
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sendToChannel(ch, b);
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}
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void MidiPlayer::sendToChannel(byte ch, uint32 b) {
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if (!_channelsTable[ch]) {
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_channelsTable[ch] = (ch == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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// TODO: Some engines overload this method to insert code at this
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// point which calls the channel's volume() method.
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// Does this make sense, and should we maybe do it in general?
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}
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if (_channelsTable[ch]) {
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_channelsTable[ch]->send(b);
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}
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}
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void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) {
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switch (type) {
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case 0x2F: // End of Track
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endOfTrack();
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break;
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default:
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//warning("Unhandled meta event: %02x", type);
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break;
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}
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}
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void MidiPlayer::endOfTrack() {
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if (_isLooping) {
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assert(_parser);
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_parser->jumpToTick(0);
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} else
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stop();
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}
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void MidiPlayer::timerCallback(void *data) {
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assert(data);
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((MidiPlayer *)data)->onTimer();
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}
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void MidiPlayer::onTimer() {
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Common::StackLock lock(_mutex);
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// TODO: Maybe we can replace _isPlaying
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// by a simple check for "_parser != 0" ?
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if (_isPlaying && _parser) {
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_parser->onTimer();
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}
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}
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void MidiPlayer::stop() {
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Common::StackLock lock(_mutex);
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_isPlaying = false;
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if (_parser) {
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_parser->unloadMusic();
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// FIXME/TODO: The MidiParser destructor calls allNotesOff()
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// but unloadMusic also does. To suppress double notes-off,
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// we reset the midi driver of _parser before deleting it.
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// This smells very fishy, in any case.
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_parser->setMidiDriver(0);
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delete _parser;
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_parser = NULL;
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}
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free(_midiData);
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_midiData = 0;
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}
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void MidiPlayer::pause() {
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// debugC(2, kDraciSoundDebugLevel, "Pausing track %d", _track);
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_isPlaying = false;
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setVolume(-1); // FIXME: This should be 0, shouldn't it?
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}
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void MidiPlayer::resume() {
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// debugC(2, kDraciSoundDebugLevel, "Resuming track %d", _track);
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syncVolume();
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_isPlaying = true;
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}
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} // End of namespace Audio
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