scummvm/engines
Torbjörn Andersson 272a19cf5b Use signed integers for jump offsets, so that the jump opcodes can jump both
forward and backward. This seems to fix the looping of the Black forest music
(and probably others as well), and might fix the invalid pointer crashes and
wrong music that would sometimes play after a song had finished. Changed the
names of the jump opcode functions, and added "update_" prefixes to the
previously cleaned-up opcode functions.

svn-id: r20986
2006-03-01 08:06:54 +00:00
..
cine cleanup 2006-02-27 21:25:59 +00:00
gob stop playing a sample before deleting the sample data 2006-02-26 01:25:27 +00:00
kyra Use signed integers for jump offsets, so that the jump opcodes can jump both 2006-03-01 08:06:54 +00:00
lure Initial add of the Lure of the Temptress disassembly 2006-02-26 21:36:33 +00:00
queen updated some bugs/issues comments and removed wrong 'FIXME' markers. 2006-02-28 22:20:13 +00:00
saga Removed last two uses of MKID 2006-02-25 11:12:44 +00:00
scumm Remove HE specific string array from SCUMM6 table, since the value is different in some games 2006-03-01 05:00:25 +00:00
simon I assume -1 and 0xFFFFFFFF are supposed to be the same value when assigned to 2006-02-23 22:38:16 +00:00
sky - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency 2006-02-18 11:15:37 +00:00
sword1 Removed the "extra bars/nodes" code, since nothing ever added the extra bars or 2006-02-21 10:22:37 +00:00
sword2 fixed warnings 2006-02-23 17:51:27 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00