scummvm/engines/cine
2006-04-29 22:33:31 +00:00
..
anim.cpp If I understand things correctly, cinE used to dump the entire animDataTable 2006-04-10 23:22:26 +00:00
anim.h uint8 -> byte 2006-03-23 03:45:52 +00:00
auto00.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
auto00.h uint8 -> byte 2006-03-23 03:45:52 +00:00
bg_list.cpp Some more cine header cleanup 2006-02-25 01:18:01 +00:00
bg_list.h Some more cine header cleanup 2006-02-25 01:18:01 +00:00
bg.cpp Small cleanup. 2006-04-07 01:04:09 +00:00
bg.h uint8 -> byte 2006-03-23 03:45:52 +00:00
cine.cpp * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer) 2006-04-29 00:27:20 +00:00
cine.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
font.cpp - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
font.h uint8 -> byte 2006-03-23 03:45:52 +00:00
gfx.cpp Work around crash in drawSpriteRaw(). In Future Wars, when going to the future, 2006-04-13 09:53:51 +00:00
gfx.h Fixed savegame saving/loading. I haven't done anything about the user 2006-04-09 09:08:45 +00:00
main_loop.cpp Add F1-F10 keymappings like in original engine. 2006-04-11 23:31:03 +00:00
main_loop.h Match game speed with original 2006-03-23 03:55:00 +00:00
module.mk Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
msg.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
msg.h Moved cine engine into namespace Cine 2006-02-25 00:26:14 +00:00
object.cpp Fixed serious bug in removeOverlayElement() that would cause it to fail. This 2006-04-12 11:27:45 +00:00
object.h uint8 -> byte 2006-03-23 03:45:52 +00:00
pal.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
pal.h uint8 -> byte 2006-03-23 03:45:52 +00:00
part.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
part.h uint8 -> byte 2006-03-23 03:45:52 +00:00
prc.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
prc.h - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
rel.cpp Fix script dumping 2006-04-12 03:45:54 +00:00
rel.h Fix script dumping 2006-04-12 03:45:54 +00:00
resource.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
resource.h uint8 -> byte 2006-03-23 03:45:52 +00:00
script.cpp Fix script dumping 2006-04-12 03:45:54 +00:00
script.h Some more Operation Stealth changes. Mostly stubs. 2006-04-08 19:26:15 +00:00
sfx_player.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
sfx_player.h uint8 -> byte 2006-03-23 03:45:52 +00:00
sound_driver.cpp We don't need to convert mono data to stereo: Simply tell the mixer that we're 2006-04-06 18:55:39 +00:00
sound_driver.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
texte.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
texte.h uint8 -> byte 2006-03-23 03:45:52 +00:00
unpack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
unpack.h uint8 -> byte 2006-03-23 03:45:52 +00:00
various.cpp Fixed potential crash in drawDialogueMessage(): The function should terminate 2006-04-12 22:07:41 +00:00
various.h Add F1-F10 keymappings like in original engine. 2006-04-11 23:31:03 +00:00