scummvm/engines/gob/draw.h
Sven Hesse d4949d03d4 Minor style-related changes
svn-id: r47839
2010-02-03 03:25:50 +00:00

296 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_DRAW_H
#define GOB_DRAW_H
#include "gob/video.h"
namespace Gob {
#define SPRITES_COUNT 100
#define RENDERFLAG_NOINVALIDATE 0x0001
#define RENDERFLAG_CAPTUREPUSH 0x0002
#define RENDERFLAG_COLLISIONS 0x0004
#define RENDERFLAG_CAPTUREPOP 0x0008
#define RENDERFLAG_USEDELTAS 0x0010
#define RENDERFLAG_UNKNOWN 0x0080
#define RENDERFLAG_NOBLITINVALIDATED 0x0200
#define RENDERFLAG_NOSUBTITLES 0x0400
#define RENDERFLAG_FROMSPLIT 0x0800
#define RENDERFLAG_DOUBLECOORDS 0x1000
class Draw {
public:
static const int kFontCount = 8;
struct FontToSprite {
int8 sprite;
int8 base;
int8 width;
int8 height;
FontToSprite() : sprite(0), base(0), width(0), height(0) {}
};
struct fascinWin {
int16 id;
int16 left;
int16 top;
int16 width;
int16 height;
SurfaceDescPtr savedSurface;
};
int16 _renderFlags;
int16 _fontIndex;
int16 _spriteLeft;
int16 _spriteTop;
int16 _spriteRight;
int16 _spriteBottom;
int16 _destSpriteX;
int16 _destSpriteY;
int16 _backColor;
int16 _frontColor;
int16 _transparency;
int16 _sourceSurface;
int16 _destSurface;
char _letterToPrint;
const char *_textToPrint;
char *_hotspotText;
int16 _backDeltaX;
int16 _backDeltaY;
int16 _subtitleFont;
int16 _subtitleColor;
FontToSprite _fontToSprite[4];
Font *_fonts[kFontCount];
Common::Array<SurfaceDescPtr> _spritesArray;
int16 _invalidatedCount;
int16 _invalidatedLefts[30];
int16 _invalidatedTops[30];
int16 _invalidatedRights[30];
int16 _invalidatedBottoms[30];
bool _noInvalidated;
// Don't blit invalidated rects when in video mode 5 or 7
bool _noInvalidated57;
bool _paletteCleared;
bool _applyPal;
SurfaceDescPtr _backSurface;
SurfaceDescPtr _frontSurface;
int16 _unusedPalette1[18];
int16 _unusedPalette2[16];
Video::Color _vgaPalette[256];
Video::Color _vgaSmallPalette[16];
// 0 (00b): No cursor
// 1 (01b): Cursor would be on _backSurface
// 2 (10b): Cursor would be on _frontSurface
// 3 (11b): Cursor would be on _backSurface and _frontSurface
uint8 _showCursor;
int16 _cursorIndex;
int16 _transparentCursor;
uint32 _cursorTimeKey;
int16 _cursorX;
int16 _cursorY;
int16 _cursorWidth;
int16 _cursorHeight;
int32 _cursorHotspotXVar;
int32 _cursorHotspotYVar;
SurfaceDescPtr _cursorSprites;
SurfaceDescPtr _cursorSpritesBack;
SurfaceDescPtr _scummvmCursor;
int16 _cursorAnim;
int8 _cursorAnimLow[40];
int8 _cursorAnimHigh[40];
int8 _cursorAnimDelays[40];
int16 _palLoadData1[4];
int16 _palLoadData2[4];
int16 _needAdjust;
int16 _scrollOffsetY;
int16 _scrollOffsetX;
int16 _pattern;
fascinWin _fascinWin[10];
int16 _winMaxWidth;
int16 _winMaxHeight;
int16 _winCount;
int16 _winVarArrayLeft;
int16 _winVarArrayTop;
int16 _winVarArrayWidth;
int16 _winVarArrayHeight;
int16 _winVarArrayStatus;
int16 _winVarArrayLimitsX;
int16 _winVarArrayLimitsY;
void invalidateRect(int16 left, int16 top, int16 right, int16 bottom);
void blitInvalidated();
void setPalette();
void clearPalette();
void dirtiedRect(int16 surface, int16 left, int16 top, int16 right, int16 bottom);
void dirtiedRect(SurfaceDescPtr surface, int16 left, int16 top, int16 right, int16 bottom);
void initSpriteSurf(int16 index, int16 width, int16 height, int16 flags);
void freeSprite(int16 index) {
assert(index < SPRITES_COUNT);
_spritesArray[index].reset();
}
void adjustCoords(char adjust, int16 *coord1, int16 *coord2);
void adjustCoords(char adjust, uint16 *coord1, uint16 *coord2) {
adjustCoords(adjust, (int16 *) coord1, (int16 *) coord2);
}
int stringLength(const char *str, int16 fontIndex);
void drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2,
int16 transp, SurfaceDesc &dest, const Font &font);
void printTextCentered(int16 id, int16 left, int16 top, int16 right,
int16 bottom, const char *str, int16 fontIndex, int16 color);
void oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 var3, int16 var4, int16 shortId);
int16 openWin(int16 id);
int16 handleCurWin();
bool winOverlap(int16 idWin1, int16 idWin2);
void winDecomp(int16 x, int16 y, SurfaceDescPtr bmp);
void activeWin(int16 id);
void closeWin(int16 id);
void closeAllWin();
void restoreWin(int16 i);
void saveWin(int16 id);
void winMove(int16 id);
void handleWinBorder(int16 id);
void winDraw(int16 fct);
void winTrace(int16 left, int16 top, int16 width, int16 height);
int16 isOverWin(int16 &dx, int16 &dy);
int32 getSpriteRectSize(int16 index);
void forceBlit(bool backwards = false);
static const int16 _wobbleTable[360];
void wobble(SurfaceDesc &surfDesc);
Font *loadFont(const char *path) const;
bool loadFont(int fontIndex, const char *path);
virtual void initScreen() = 0;
virtual void closeScreen() = 0;
virtual void blitCursor() = 0;
virtual void animateCursor(int16 cursor) = 0;
virtual void printTotText(int16 id) = 0;
virtual void spriteOperation(int16 operation) = 0;
Draw(GobEngine *vm);
virtual ~Draw();
protected:
GobEngine *_vm;
};
class Draw_v1 : public Draw {
public:
virtual void initScreen();
virtual void closeScreen();
virtual void blitCursor();
virtual void animateCursor(int16 cursor);
virtual void printTotText(int16 id);
virtual void spriteOperation(int16 operation);
Draw_v1(GobEngine *vm);
virtual ~Draw_v1() {}
};
class Draw_v2 : public Draw_v1 {
public:
virtual void initScreen();
virtual void closeScreen();
virtual void blitCursor();
virtual void animateCursor(int16 cursor);
virtual void printTotText(int16 id);
virtual void spriteOperation(int16 operation);
Draw_v2(GobEngine *vm);
virtual ~Draw_v2() {}
private:
uint8 _mayorWorkaroundStatus;
};
class Draw_Bargon: public Draw_v2 {
public:
virtual void initScreen();
Draw_Bargon(GobEngine *vm);
virtual ~Draw_Bargon() {}
};
class Draw_Fascination: public Draw_v2 {
public:
Draw_Fascination(GobEngine *vm);
virtual ~Draw_Fascination() {}
virtual void spriteOperation(int16 operation);
};
class Draw_Playtoons: public Draw_v2 {
public:
Draw_Playtoons(GobEngine *vm);
virtual ~Draw_Playtoons() {}
virtual void spriteOperation(int16 operation);
};
// Draw operations
#define DRAW_BLITSURF 0
#define DRAW_PUTPIXEL 1
#define DRAW_FILLRECT 2
#define DRAW_DRAWLINE 3
#define DRAW_INVALIDATE 4
#define DRAW_LOADSPRITE 5
#define DRAW_PRINTTEXT 6
#define DRAW_DRAWBAR 7
#define DRAW_CLEARRECT 8
#define DRAW_FILLRECTABS 9
#define DRAW_DRAWLETTER 10
} // End of namespace Gob
#endif // GOB_DRAW_H