scummvm/engines/gob/init.cpp
Arnaud Boutonné ff70b554ea Playtoons - implement some functions related to hotspot texts
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions

svn-id: r44472
2009-09-29 22:43:30 +00:00

222 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/init.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/palanim.h"
#include "gob/inter.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
#include "gob/demos/scnplayer.h"
#include "gob/demos/batplayer.h"
#include "gob/sound/sound.h"
namespace Gob {
const char *Init::_fontNames[] = { "jeulet1.let", "jeulet2.let", "jeucar1.let", "jeumath.let" };
Init::Init(GobEngine *vm) : _vm(vm) {
_palDesc = 0;
}
Init::~Init() {
}
void Init::cleanup() {
_vm->_video->freeDriver();
_vm->_global->_primarySurfDesc.reset();
_vm->_sound->speakerOff();
_vm->_sound->blasterStop(0);
_vm->_dataIO->closeDataFile();
}
void Init::doDemo() {
if (_vm->isSCNDemo()) {
// This is a non-interactive demo with a SCN script and VMD videos
_vm->_video->setPrePalette();
SCNPlayer scnPlayer(_vm);
if (_vm->_demoIndex > 0)
scnPlayer.play(_vm->_demoIndex - 1);
}
if (_vm->isBATDemo()) {
// This is a non-interactive demo with a BAT script and videos
BATPlayer batPlayer(_vm);
if (_vm->_demoIndex > 0)
batPlayer.play(_vm->_demoIndex - 1);
}
}
void Init::initGame() {
byte *infBuf;
char *infPtr;
char *infEnd;
char buffer[128];
initVideo();
updateConfig();
if (!_vm->isDemo()) {
if (_vm->_dataIO->existData(_vm->_startStk.c_str()))
_vm->_dataIO->openDataFile(_vm->_startStk.c_str());
}
_vm->_util->initInput();
_vm->_video->initPrimary(_vm->_global->_videoMode);
_vm->_global->_mouseXShift = 1;
_vm->_global->_mouseYShift = 1;
_palDesc = new Video::PalDesc;
_vm->validateVideoMode(_vm->_global->_videoMode);
_vm->_global->_setAllPalette = true;
_palDesc->vgaPal = _vm->_draw->_vgaPalette;
_palDesc->unused1 = _vm->_draw->_unusedPalette1;
_palDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_video->setFullPalette(_palDesc);
for (int i = 0; i < 10; i++)
_vm->_draw->_fascinWin[i].id = -1;
_vm->_draw->_winCount = 0;
for (int i = 0; i < 8; i++)
_vm->_draw->_fonts[i] = 0;
if (_vm->isDemo()) {
doDemo();
delete _palDesc;
_vm->_video->initPrimary(-1);
cleanup();
return;
}
if (!_vm->_dataIO->existData("intro.inf")) {
for (int i = 0; i < 4; i++)
_vm->_draw->loadFont(i, _fontNames[i]);
} else {
infBuf = _vm->_dataIO->getData("intro.inf");
infPtr = (char *) infBuf;
infEnd = (char *) (infBuf + _vm->_dataIO->getDataSize("intro.inf"));
for (int i = 0; i < 8; i++, infPtr++) {
int j;
for (j = 0; infPtr < infEnd && *infPtr >= ' '; j++, infPtr++)
buffer[j] = *infPtr;
buffer[j] = 0;
strcat(buffer, ".let");
_vm->_draw->loadFont(i, buffer);
if ((infPtr + 1) >= infEnd)
break;
infPtr++;
}
delete[] infBuf;
}
if (_vm->_dataIO->existData(_vm->_startTot.c_str())) {
_vm->_inter->allocateVars(Script::getVariablesCount(_vm->_startTot.c_str(), _vm));
strcpy(_vm->_game->_curTotFile, _vm->_startTot.c_str());
_vm->_sound->cdTest(1, "GOB");
_vm->_sound->cdLoadLIC("gob.lic");
// Search for a Coktel logo animation or image to display
if (_vm->_dataIO->existData("coktel.imd")) {
_vm->_draw->initScreen();
_vm->_draw->_cursorIndex = -1;
_vm->_util->longDelay(200); // Letting everything settle
if (_vm->_vidPlayer->primaryOpen("coktel.imd")) {
_vm->_vidPlayer->primaryPlay();
_vm->_vidPlayer->primaryClose();
}
_vm->_draw->closeScreen();
} else if (_vm->_dataIO->existData("coktel.clt")) {
_vm->_draw->initScreen();
_vm->_util->clearPalette();
DataStream *stream = _vm->_dataIO->getDataStream("coktel.clt");
stream->read((byte *) _vm->_draw->_vgaPalette, 768);
delete stream;
if (_vm->_dataIO->existData("coktel.ims")) {
byte *sprBuf;
sprBuf = _vm->_dataIO->getData("coktel.ims");
_vm->_video->drawPackedSprite(sprBuf, 320, 200, 0, 0, 0,
*_vm->_draw->_frontSurface);
_vm->_palAnim->fade(_palDesc, 0, 0);
_vm->_util->delay(500);
delete[] sprBuf;
}
_vm->_draw->closeScreen();
}
_vm->_game->start();
_vm->_sound->cdStop();
_vm->_sound->cdUnloadLIC();
}
delete _palDesc;
_vm->_dataIO->closeDataFile();
_vm->_video->initPrimary(-1);
cleanup();
}
void Init::updateConfig() {
}
} // End of namespace Gob