mirror of
https://github.com/libretro/scummvm.git
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3f404ef3c9
svn-id: r41784
349 lines
9.5 KiB
C++
349 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_SAVE_SAVEFILE_H
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#define GOB_SAVE_SAVEFILE_H
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#include "common/endian.h"
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#include "common/array.h"
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#include "common/savefile.h"
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namespace Gob {
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class GobEngine;
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class SurfaceDesc;
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/** A class wrapping a save part header.
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*
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* A save part header consists of 4 fields:
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* ID : The 8 character ID \0SCVMGOB
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* Type : The 4 character ID for this part's type
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* Version : This part's version. Each type has its own version counter
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* Size : The size of the contents, i.e. excluding this header
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*/
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class SaveHeader {
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public:
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/** The size of the header. */
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static const int kSize = 20;
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static const uint32 kID1 = MKID_BE('\0SCV');
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static const uint32 kID2 = MKID_BE('MGOB');
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SaveHeader(uint32 type = 0, uint32 version = 0, uint32 size = 0);
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/** Read the header out of a stream into this class. */
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bool read(Common::ReadStream &stream);
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/** Read the header out of a stream and checks it against this class's contents. */
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bool verify(Common::ReadStream &stream) const;
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/** Read the header out of a stream and checks it against this class's contents,
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* but read the size field instead.
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*/
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bool verifyReadSize(Common::ReadStream &stream);
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/** Write this class's contents into a stream. */
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bool write(Common::WriteStream &stream) const;
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uint32 getType() const;
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uint32 getVersion() const;
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uint32 getSize() const;
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void setType(uint32 type);
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void setVersion(uint32 version);
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void setSize(uint32 size);
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private:
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/** An ID specifying the part's type. */
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uint32 _type;
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/** The part's version. */
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uint32 _version;
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/** The size of the contents. */
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uint32 _size;
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};
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/** An abstract class for a part in a save file. */
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class SavePart {
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public:
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SavePart();
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virtual ~SavePart();
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/** Return the total size of the part. */
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virtual uint32 getSize() const;
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/** Read the part (with header) out of the stream. */
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virtual bool read(Common::ReadStream &stream) = 0;
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/** Write the part (with header) into the stream. */
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virtual bool write(Common::WriteStream &stream) const = 0;
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protected:
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SaveHeader _header;
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};
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/** A save part consisting of plain memory. */
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class SavePartMem : public SavePart {
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public:
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static const uint32 kVersion = 1;
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static const uint32 kID = MKID_BE('PMEM');
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SavePartMem(uint32 size);
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~SavePartMem();
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bool read(Common::ReadStream &stream);
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bool write(Common::WriteStream &stream) const;
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/** Read size bytes of data into the part at the specified offset. */
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bool readFrom(const byte *data, uint32 offset, uint32 size);
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/** Write size bytes of the part at the specified offset int data. */
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bool writeInto(byte *data, uint32 offset, uint32 size) const;
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private:
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uint32 _size;
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byte *_data;
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};
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/** A save part holding script variables. */
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class SavePartVars : public SavePart {
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public:
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static const uint32 kVersion = 1;
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static const uint32 kID = MKID_BE('VARS');
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SavePartVars(GobEngine *vm, uint32 size);
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~SavePartVars();
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bool read(Common::ReadStream &stream);
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bool write(Common::WriteStream &stream) const;
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/** Read size bytes of variables starting at var into the part at the specified offset. */
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bool readFrom(uint32 var, uint32 offset, uint32 size);
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/** Write size bytes of the part at the specified offset into the variable starting at var. */
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bool writeInto(uint32 var, uint32 offset, uint32 size) const;
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/** Read size bytes of raw data into the part. */
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bool readFromRaw(const byte *data, uint32 size);
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private:
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GobEngine *_vm;
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uint32 _size;
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byte *_data;
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};
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/** A save part holding a sprite. */
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class SavePartSprite : public SavePart {
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public:
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static const uint32 kVersion = 1;
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static const uint32 kID = MKID_BE('SPRT');
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SavePartSprite(uint32 width, uint32 height);
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~SavePartSprite();
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bool read(Common::ReadStream &stream);
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bool write(Common::WriteStream &stream) const;
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/** Read a palette into the part. */
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bool readPalette(const byte *palette);
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/** Read a sprite into the part. */
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bool readSprite(const SurfaceDesc &sprite);
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/** Read size bytes of raw data into the sprite. */
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bool readSpriteRaw(const byte *data, uint32 size);
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/** Write a palette out of the part. */
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bool writePalette(byte *palette) const;
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/** Write a sprite out of the part. */
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bool writeSprite(SurfaceDesc &sprite) const;
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private:
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uint32 _width;
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uint32 _height;
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byte *_dataSprite;
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byte *_dataPalette;
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};
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/** A save part containing informations about the save's game. */
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class SavePartInfo : public SavePart {
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public:
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static const uint32 kVersion = 1;
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static const uint32 kID = MKID_BE('INFO');
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/** The constructor.
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*
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* @param descMaxLength The maximal number of bytes that fit into the description.
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* @param gameID An ID for the game (Gob1, Gob2, Gob3, ...).
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* @param gameVersion An ID for game specific versioning
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* @param endian Endianness of the platform the game originally ran on.
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* @param varCount The number of script variables.
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*/
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SavePartInfo(uint32 descMaxLength, uint32 gameID,
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uint32 gameVersion, byte endian, uint32 varCount);
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~SavePartInfo();
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/** Return the save's description. */
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const char *getDesc() const;
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/** Return the description's maximal length. */
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uint32 getDescMaxLength() const;
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/** Set the variable count. */
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void setVarCount(uint32 varCount);
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/** Set the save's description. */
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void setDesc(const char *desc = 0);
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/** Set the save's description. */
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void setDesc(const byte *desc, uint32 size);
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bool read(Common::ReadStream &stream);
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bool write(Common::WriteStream &stream) const;
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private:
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char *_desc;
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uint32 _descMaxLength;
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uint32 _gameID;
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uint32 _gameVersion;
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uint32 _varCount;
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byte _endian;
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};
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/** A container for several save parts. */
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class SaveContainer {
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public:
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static const uint32 kVersion = 1;
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static const uint32 kID = MKID_BE('CONT');
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/** The constructor.
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*
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* @param partCount The number parts this container shall hold.
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* @param slot The save slot this save's for.
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*/
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SaveContainer(uint32 partCount, uint32 slot);
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~SaveContainer();
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uint32 getSlot() const;
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uint32 getSize() const;
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/** All parts filled? */
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bool hasAllParts() const;
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/** Empty all parts. */
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void clear();
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/** Write a SavePart into the container's part. */
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bool writePart(uint32 partN, const SavePart *part);
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/** Read the container's part's content into a SavePart. */
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bool readPart(uint32 partN, SavePart *part) const;
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/** Read only the container's part's header. */
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bool readPartHeader(uint32 partN, SaveHeader *header) const;
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/** Checks if the stream is a valid save container. */
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static bool isSave(Common::SeekableReadStream &stream);
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protected:
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/** A part. */
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struct Part {
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uint32 size;
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byte *data;
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Part(uint32 s);
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~Part();
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Common::WriteStream *createWriteStream();
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Common::ReadStream *createReadStream() const;
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};
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/** Basic information about a part. */
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struct PartInfo {
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uint32 id;
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uint32 offset;
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uint32 size;
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};
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typedef Common::Array<Part *>::iterator PartIterator;
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typedef Common::Array<Part *>::const_iterator PartConstIterator;
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uint32 _partCount;
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uint32 _slot;
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SaveHeader _header;
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Common::Array<Part *> _parts;
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uint32 calcSize() const;
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bool read(Common::ReadStream &stream);
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bool write(Common::WriteStream &stream) const;
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/** Get an array containing basic information about all parts in the container in the stream. */
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static Common::Array<PartInfo> *getPartsInfo(Common::SeekableReadStream &stream);
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};
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/** Reads a save. */
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class SaveReader : public SaveContainer {
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public:
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SaveReader(uint32 partCount, uint32 slot, const Common::String &fileName);
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SaveReader(uint32 partCount, uint32 slot, Common::SeekableReadStream &stream);
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~SaveReader();
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bool load();
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bool readPart(uint32 partN, SavePart *part) const;
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bool readPartHeader(uint32 partN, SaveHeader *header) const;
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/** Find and read the save's info part. */
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static bool getInfo(Common::SeekableReadStream &stream, SavePartInfo &info);
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/** Find and read the save's info part. */
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static bool getInfo(const Common::String &fileName, SavePartInfo &info);
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protected:
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Common::String _fileName;
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Common::SeekableReadStream *_stream;
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bool _loaded;
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static Common::InSaveFile *openSave(const Common::String &fileName);
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Common::InSaveFile *openSave();
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};
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/** Writes a save. */
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class SaveWriter: public SaveContainer {
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public:
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SaveWriter(uint32 partCount, uint32 slot);
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SaveWriter(uint32 partCount, uint32 slot, const Common::String &fileName);
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~SaveWriter();
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bool writePart(uint32 partN, const SavePart *part);
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bool save(Common::WriteStream &stream);
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protected:
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bool save();
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Common::String _fileName;
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/** Is everything ready for saving? */
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bool canSave() const;
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static Common::OutSaveFile *openSave(const Common::String &fileName);
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Common::OutSaveFile *openSave();
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};
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} // End of namespace Gob
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#endif // GOB_SAVE_SAVEFILE_H
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