scummvm/engines/lure
2010-01-25 00:39:46 +00:00
..
animseq.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
animseq.h
debugger.cpp
debugger.h
decode.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
decode.h
detection.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
disk.cpp Added a new LureLanguage enumeration of supported languages, and changed game code to use it 2010-01-05 08:24:27 +00:00
disk.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.h
fights.cpp Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
fights.h Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
game.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
game.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
hotspots.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
hotspots.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
intro.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
intro.h
lure.cpp Fixed some cppcheck warnings. 2010-01-19 20:41:51 +00:00
lure.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
luredefs.h
memory.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
memory.h Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
menu.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
menu.h
module.mk
palette.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
palette.h
res_struct.cpp Silenced some more cppcheck warnings. Some of these may seem silly, but the way 2010-01-22 19:05:02 +00:00
res_struct.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
res.cpp Bugfix for reactivating an NPC when it was previously deactivated at precisely the moment when it was about to do a pathfinding 2009-11-29 09:02:02 +00:00
res.h Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
room.cpp Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
room.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.h
scripts.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
scripts.h
sound.cpp Change some comments to use "AdLib" instead of "adlib". 2010-01-25 00:39:46 +00:00
sound.h Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
strings.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
strings.h
surface.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
surface.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00