scummvm/engines/lure/debugger.cpp
2009-01-27 10:27:07 +00:00

635 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/endian.h"
#include "lure/luredefs.h"
#include "lure/debugger.h"
#include "lure/decode.h"
#include "lure/game.h"
#include "lure/res.h"
#include "lure/res_struct.h"
#include "lure/room.h"
#include "lure/scripts.h"
#include "lure/strings.h"
namespace Lure {
Debugger::Debugger(): GUI::Debugger() {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("enter", WRAP_METHOD(Debugger, cmd_enterRoom));
DCmd_Register("rooms", WRAP_METHOD(Debugger, cmd_listRooms));
DCmd_Register("fields", WRAP_METHOD(Debugger, cmd_listFields));
DCmd_Register("setfield", WRAP_METHOD(Debugger, cmd_setField));
DCmd_Register("queryfield", WRAP_METHOD(Debugger, cmd_queryField));
DCmd_Register("give", WRAP_METHOD(Debugger, cmd_giveItem));
DCmd_Register("hotspots", WRAP_METHOD(Debugger, cmd_hotspots));
DCmd_Register("hotspot", WRAP_METHOD(Debugger, cmd_hotspot));
DCmd_Register("room", WRAP_METHOD(Debugger, cmd_room));
DCmd_Register("showanim", WRAP_METHOD(Debugger, cmd_showAnim));
DCmd_Register("strings", WRAP_METHOD(Debugger, cmd_saveStrings));
DCmd_Register("debug", WRAP_METHOD(Debugger, cmd_debug));
DCmd_Register("script", WRAP_METHOD(Debugger, cmd_script));
}
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (strcmp(s, "player") == 0)
return PLAYER_ID;
else if (strcmp(s, "ratpouch") == 0)
return RATPOUCH_ID;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
int result = 0;
const char *p = s;
char ch;
while ((ch = toupper(*p++)) != 'H') {
if ((ch >= '0') && (ch <= '9'))
result = (result << 4) + (ch - '0');
else if ((ch >= 'A') && (ch <= 'F'))
result = (result << 4) + (ch - 'A' + 10);
else
break;
}
return result;
}
bool Debugger::cmd_enterRoom(int argc, const char **argv) {
Resources &res = Resources::getReference();
Room &room = Room::getReference();
uint remoteFlag = 0;
if (argc > 1) {
int roomNumber = strToInt(argv[1]);
// Validate that it's an existing room
if (res.getRoom(roomNumber) == NULL) {
DebugPrintf("specified number was not a valid room\n");
return true;
}
if (argc > 2) {
remoteFlag = strToInt(argv[2]);
}
room.leaveRoom();
room.setRoomNumber(roomNumber);
if (!remoteFlag)
res.getActiveHotspot(PLAYER_ID)->setRoomNumber(roomNumber);
_detach_now = true;
return false;
}
DebugPrintf("Syntax: room <roomnum> [<remoteview>]\n");
DebugPrintf("A non-zero value for reomteview will change the room without ");
DebugPrintf("moving the player.\n");
return true;
}
bool Debugger::cmd_listRooms(int argc, const char **argv) {
RoomDataList &rooms = Resources::getReference().roomData();
StringData &strings = StringData::getReference();
char buffer[MAX_DESC_SIZE];
int ctr = 0;
DebugPrintf("Available rooms are:\n");
for (RoomDataList::iterator i = rooms.begin(); i != rooms.end(); ++i) {
RoomData *room = (*i).get();
// Explictly note the second drawbridge room as "Alt"
if (room->roomNumber == 49) {
strings.getString(47, buffer);
strcat(buffer, " (alt)");
} else {
strings.getString(room->roomNumber, buffer);
}
DebugPrintf("#%d - %s", room->roomNumber, buffer);
if (++ctr % 3 == 0) DebugPrintf("\n");
else {
// Write out spaces between columns
int numSpaces = 25 - strlen(buffer) - ((room->roomNumber >= 10) ? 2 : 1);
char *s = buffer;
while (numSpaces-- > 0) *s++ = ' ';
*s = '\0';
DebugPrintf("%s", buffer);
}
}
DebugPrintf("\n");
DebugPrintf("Current room: %d\n", Room::getReference().roomNumber());
return true;
}
bool Debugger::cmd_listFields(int argc, const char **argv) {
ValueTableData &fields = Resources::getReference().fieldList();
for (int ctr = 0; ctr < fields.size(); ++ctr) {
DebugPrintf("(%-2d): %-5d", ctr, fields.getField(ctr));
if (!((ctr + 1) % 7))
DebugPrintf("\n");
}
DebugPrintf("\n");
return true;
}
bool Debugger::cmd_setField(int argc, const char **argv) {
ValueTableData &fields = Resources::getReference().fieldList();
if (argc >= 3) {
int fieldNum = strToInt(argv[1]);
uint16 value = strToInt(argv[2]);
if ((fieldNum < 0) || (fieldNum >= fields.size())) {
// Invalid field number
DebugPrintf("Invalid field number specified\n");
} else {
// Set the field value
fields.setField(fieldNum, value);
}
} else {
DebugPrintf("Syntax: setfield <field_number> <value>\n");
}
return true;
}
bool Debugger::cmd_queryField(int argc, const char **argv) {
ValueTableData &fields = Resources::getReference().fieldList();
if (argc > 1) {
int fieldNum = strToInt(argv[1]);
if ((fieldNum < 0) || (fieldNum >= fields.size())) {
// Invalid field number
DebugPrintf("Invalid field number specified\n");
} else {
// Get the field value
DebugPrintf("Field %d is %d (%xh)\n", fieldNum,
fields.getField(fieldNum), fields.getField(fieldNum));
}
} else {
DebugPrintf("Syntax: queryfield <field_num>\n");
}
return true;
}
bool Debugger::cmd_giveItem(int argc, const char **argv) {
Resources &res = Resources::getReference();
uint16 itemNum;
uint16 charNum = PLAYER_ID;
HotspotData *charHotspot, *itemHotspot;
if (argc >= 2) {
itemNum = strToInt(argv[1]);
if (argc == 3)
charNum = strToInt(argv[2]);
itemHotspot = res.getHotspot(itemNum);
charHotspot = res.getHotspot(charNum);
if (itemHotspot == NULL) {
DebugPrintf("The specified item does not exist\n");
} else if (itemNum < 0x408) {
DebugPrintf("The specified item number is not an object\n");
} else if ((charNum < PLAYER_ID) || (charNum >= 0x408) ||
(charHotspot == NULL)) {
DebugPrintf("The specified character does not exist");
} else {
// Set the item's room number to be the destination character
itemHotspot->roomNumber = charNum;
}
} else {
DebugPrintf("Syntax: give <item_id> [<character_id>]\n");
}
return true;
}
bool Debugger::cmd_hotspots(int argc, const char **argv) {
Resources &res = Resources::getReference();
StringData &strings = StringData::getReference();
Room &room = Room::getReference();
char buffer[MAX_DESC_SIZE];
if (argc > 1) {
if (strcmp(argv[1], "active") == 0) {
// Loop for displaying active hotspots
HotspotList::iterator i;
for (i = res.activeHotspots().begin(); i != res.activeHotspots().end(); ++i) {
Hotspot *hotspot = (*i).get();
if (hotspot->nameId() == 0) strcpy(buffer, "none");
else strings.getString(hotspot->nameId(), buffer);
DebugPrintf("%4xh - %s pos=(%d,%d,%d)\n", hotspot->hotspotId(), buffer,
hotspot->x(), hotspot->y(), hotspot->roomNumber());
}
} else {
// Presume it's a room's hotspots
uint16 roomNumber = (argc >= 3) ? strToInt(argv[2]) : room.roomNumber();
HotspotDataList::iterator i;
for (i = res.hotspotData().begin(); i != res.hotspotData().end(); ++i) {
HotspotData *hotspot = (*i).get();
if (hotspot->roomNumber == roomNumber) {
if (hotspot->nameId == 0) strcpy(buffer, "none");
else strings.getString(hotspot->nameId, buffer);
DebugPrintf("%4xh - %s pos=(%d,%d,%d)\n", hotspot->hotspotId, buffer,
hotspot->startX, hotspot->startY, hotspot->roomNumber);
}
}
}
} else {
DebugPrintf("Syntax: hotspots ['active' | ['room' | 'room' '<room_number>']]\n");
DebugPrintf("Gives a list of all the currently active hotspots, or the hotspots\n");
DebugPrintf("present in either the current room or a designated one\n");
}
return true;
}
bool Debugger::cmd_hotspot(int argc, const char **argv) {
Resources &res = Resources::getReference();
StringData &strings = StringData::getReference();
StringList &stringList = res.stringList();
char buffer[MAX_DESC_SIZE];
HotspotData *hs;
Hotspot *h;
if (argc < 2) {
DebugPrintf("hotspot <hotspot_id> ['paths' | 'schedule' | 'actions' | 'activate' | 'deactivate' | 'setpos']\n");
return true;
}
hs = res.getHotspot(strToInt(argv[1]));
if (!hs) {
DebugPrintf("Unknown hotspot specified\n");
return true;
}
h = res.getActiveHotspot(hs->hotspotId);
if (argc == 2) {
// Show the hotspot properties
strings.getString(hs->nameId, buffer);
DebugPrintf("name = %d - %s, descs = (%d,%d)\n", hs->nameId, buffer,
hs->descId, hs->descId2);
DebugPrintf("actions = %xh, offset = %xh\n", hs->actions, hs->actionsOffset);
DebugPrintf("flags = %xh, layer = %d\n", hs->flags, hs->layer);
DebugPrintf("position = %d,%d,%d\n", hs->startX, hs->startY, hs->roomNumber);
DebugPrintf("size = %d,%d, alt = %d,%d, yCorrection = %d\n",
hs->width, hs->height, hs->widthCopy, hs->heightCopy, hs->yCorrection);
DebugPrintf("Talk bubble offset = %d,%d\n", hs->talkX, hs->talkY);
DebugPrintf("load offset = %xh, script load = %d\n", hs->loadOffset, hs->scriptLoadFlag);
DebugPrintf("Animation Id = %xh, Colour offset = %d\n", hs->animRecordId, hs->colourOffset);
DebugPrintf("Talk Script offset = %xh, Tick Script offset = %xh\n",
hs->talkScriptOffset, hs->tickScriptOffset);
DebugPrintf("Tick Proc offset = %xh\n", hs->tickProcId);
DebugPrintf("Tick timeout = %d\n", hs->tickTimeout);
DebugPrintf("Character mode = %d, delay ctr = %d, pause ctr = %d\n",
hs->characterMode, hs->delayCtr, hs->pauseCtr);
if (h != NULL) {
DebugPrintf("Frame Number = %d of %d\n", h->frameNumber(), h->numFrames());
DebugPrintf("Persistant = %s\n", h->persistant() ? "true" : "false");
}
} else if (strcmp(argv[2], "actions") == 0) {
// List the action set for the character
for (int action = GET; action <= EXAMINE; ++action) {
uint16 offset = res.getHotspotAction(hs->actionsOffset, (Action) action);
const char *actionStr = stringList.getString(action);
if (offset >= 0x8000) {
DebugPrintf("%s - Message %xh\n", actionStr, offset & 0x7ff);
} else if (offset != 0) {
DebugPrintf("%s - Script %xh\n", actionStr, offset);
}
}
} else if (strcmp(argv[2], "activate") == 0) {
// Activate the hotspot
res.activateHotspot(hs->hotspotId);
hs->flags &= !HOTSPOTFLAG_MENU_EXCLUSION;
DebugPrintf("Activated\n");
} else if (strcmp(argv[2], "deactivate") == 0) {
// Activate the hotspot
res.deactivateHotspot(hs->hotspotId);
hs->flags |= HOTSPOTFLAG_MENU_EXCLUSION;
DebugPrintf("Deactivated\n");
} else {
if (strcmp(argv[2], "schedule") == 0) {
// List any current schedule for the character
hs->npcSchedule.list(buffer);
DebugPrintf("%s", buffer);
}
if (!h)
DebugPrintf("The specified hotspot is not currently active\n");
else if (strcmp(argv[2], "paths") == 0) {
// List any paths for a charcter
h->pathFinder().list(buffer);
DebugPrintf("%s", buffer);
}
else if (strcmp(argv[2], "pixels") == 0) {
// List the pixel data for the hotspot
HotspotAnimData &pData = h->anim();
DebugPrintf("Record Id = %xh\n", pData.animRecordId);
DebugPrintf("Flags = %d\n", pData.flags);
DebugPrintf("Frames: up=%d down=%d left=%d right=%d\n",
pData.upFrame, pData.downFrame, pData.leftFrame, pData.rightFrame);
DebugPrintf("Current frame = %d of %d\n", h->frameNumber(), h->numFrames());
}
else if (strcmp(argv[2], "setpos") == 0) {
// Set the hotspot position
if (argc >= 5)
h->setPosition(strToInt(argv[3]), strToInt(argv[4]));
if (argc >= 6)
h->setRoomNumber(strToInt(argv[5]));
DebugPrintf("Done.\n");
}
}
DebugPrintf("\n");
return true;
}
const char *directionList[5] = {"UP", "DOWN", "LEFT", "RIGHT", "NONE"};
bool Debugger::cmd_room(int argc, const char **argv) {
Resources &res = Resources::getReference();
StringData &strings = StringData::getReference();
char buffer[MAX_DESC_SIZE];
if (argc < 2) {
DebugPrintf("room <room_number>\n");
return true;
}
int roomNumber = strToInt(argv[1]);
RoomData *room = res.getRoom(roomNumber);
if (!room) {
DebugPrintf("Unknown room specified\n");
return true;
}
// Show the room details
strings.getString(roomNumber, buffer);
DebugPrintf("room #%d - %s\n", roomNumber, buffer);
strings.getString(room->descId, buffer);
DebugPrintf("%s\n", buffer);
DebugPrintf("Horizontal clipping = %d->%d walk area=(%d,%d)-(%d,%d)\n",
room->clippingXStart, room->clippingXEnd,
room->walkBounds.left, room->walkBounds.top,
room->walkBounds.right, room->walkBounds.bottom);
DebugPrintf("Exit hotspots:");
RoomExitHotspotList &exits = room->exitHotspots;
if (exits.empty())
DebugPrintf(" none\n");
else {
RoomExitHotspotList::iterator i;
for (i = exits.begin(); i != exits.end(); ++i) {
RoomExitHotspotData *rec = (*i).get();
DebugPrintf("\nArea - (%d,%d)-(%d,%d) Room=%d Cursor=%d Hotspot=%xh",
rec->xs, rec->ys, rec->xe, rec->ye, rec->destRoomNumber, rec->cursorNum, rec->hotspotId);
}
DebugPrintf("\n");
}
DebugPrintf("Room exits:");
if (room->exits.empty())
DebugPrintf(" none\n");
else {
RoomExitList::iterator i2;
for (i2 = room->exits.begin(); i2 != room->exits.end(); ++i2) {
RoomExitData *rec2 = (*i2).get();
DebugPrintf("\nExit - (%d,%d)-(%d,%d) Dest=%d,(%d,%d) Dir=%s Sequence=%xh",
rec2->xs, rec2->ys, rec2->xe, rec2->ye, rec2->roomNumber,
rec2->x, rec2->y, directionList[rec2->direction], rec2->sequenceOffset);
}
DebugPrintf("\n");
}
return true;
}
bool Debugger::cmd_showAnim(int argc, const char **argv) {
Resources &res = Resources::getReference();
if (argc < 2) {
DebugPrintf("showAnim animId [[frame_width frame_height] | list]\n");
return true;
}
// Get the animation Id
int animId = strToInt(argv[1]);
HotspotAnimData *data = res.getAnimation(animId);
if (data == NULL) {
DebugPrintf("No such animation Id exists\n");
return true;
}
// Figure out the total size of the animation - this will be used for guestimating
// frame sizes, or validating that a specified frame size is correct
MemoryBlock *src = Disk::getReference().getEntry(data->animId);
int numFrames = READ_LE_UINT16(src->data());
uint16 *headerEntry = (uint16 *) (src->data() + 2);
assert((numFrames >= 1) && (numFrames < 100));
// Calculate total needed size for output and create memory block to hold it
uint32 totalSize = 0;
for (uint16 ctr = 0; ctr < numFrames; ++ctr, ++headerEntry) {
totalSize += (READ_LE_UINT16(headerEntry) + 31) / 32;
}
totalSize = (totalSize + 0x81) << 4;
MemoryBlock *dest = Memory::allocate(totalSize);
uint32 srcStart = (numFrames + 1) * sizeof(uint16) + 6;
uint32 destSize = AnimationDecoder::decode_data(src, dest, srcStart) - 0x40;
// Figure out the frame size
int frameSize;
if ((data->flags & PIXELFLAG_HAS_TABLE) != 0) {
// Table based animation, so get frame size from frame 1 offset
frameSize = READ_LE_UINT16(src->data());
} else {
// Get frame size from dividing uncompressed size by number of frames
frameSize = destSize / numFrames;
}
// Free up the data
delete src;
delete dest;
int width, height;
if (argc == 4) {
// Width and height specified
width = strToInt(argv[2]);
height = strToInt(argv[3]);
if ((width * height) != (frameSize * 2)) {
DebugPrintf("Warning: Total size = %d, Frame size (%d,%d) * %d frames = %d bytes\n",
destSize, width, height, numFrames, width * height * numFrames / 2);
}
} else {
// Guestimate a frame size
frameSize = destSize / numFrames;
// Figure out the approximate starting point of a width 3/4 the frame size
width = frameSize * 3 / 4;
bool descFlag = (argc == 3);
if (descFlag) DebugPrintf("Target size = %d\n", frameSize * 2);
while ((width > 0) && (descFlag || (((frameSize * 2) % width) != 0))) {
if (((frameSize * 2) % width) == 0)
DebugPrintf("Frame size (%d,%d) found\n", width, frameSize * 2 / width);
--width;
}
if (argc == 3) {
DebugPrintf("Done\n");
return true;
} else if (width == 0) {
DebugPrintf("Total size = %d, # frames = %d, frame Size = %d - No valid frame dimensions\n",
destSize, numFrames, frameSize);
return true;
}
height = (frameSize * 2) / width;
DebugPrintf("# frames = %d, guestimated frame size = (%d,%d)\n",
numFrames, width, height);
}
// Bottle object is used as a handy hotspot holder that doesn't have any
// tick proc behaviour that we need to worry about
Hotspot *hotspot = res.activateHotspot(BOTTLE_HOTSPOT_ID);
hotspot->setLayer(0xfe);
hotspot->setSize(width, height);
Hotspot *player = res.activateHotspot(PLAYER_ID);
hotspot->setColourOffset(player->resource()->colourOffset);
hotspot->setAnimation(animId);
DebugPrintf("Done\n");
return true;
}
bool Debugger::cmd_saveStrings(int argc, const char **argv) {
StringData &strings = StringData::getReference();
char buffer[32768];
if (argc != 2) {
DebugPrintf("strings <stringId>\n");
return true;
}
uint16 id = strToInt(argv[1]);
strings.getString(id, buffer, NULL, NULL);
DebugPrintf("%s\n", buffer);
/* Commented out code for saving all text strings - note that 0x1000 is chosen
* arbitrarily, so there'll be a bunch of garbage at the end, or the game will crash
// Save all the strings to a text file - this
FILE *f = fopen("strings.txt", "w");
for (int index = 0; index < 0x1000; ++index) {
strings.getString(index, buffer);
fprintf(f, "%.4xh - %s\n", index, buffer);
}
fclose(f);
DebugPrintf("Done\n");
*/
return true;
}
bool Debugger::cmd_debug(int argc, const char **argv) {
Game &game = Game::getReference();
Room &room = Room::getReference();
if ((argc == 2) && (strcmp(argv[1], "on") == 0)) {
DebugPrintf("debug keys are on\n");
game.debugFlag() = true;
} else if ((argc == 2) && (strcmp(argv[1], "off") == 0)) {
DebugPrintf("debug keys are off\n");
game.debugFlag() = false;
room.setShowInfo(false);
} else {
DebugPrintf("debug [on | off]]\n");
}
return true;
}
bool Debugger::cmd_script(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("script <script number> [param 1] [param 2] [param 3] [exit flag]\n");
return true;
}
int scriptNumber = strToInt(argv[1]);
if ((scriptNumber < 0) || (scriptNumber > 66)) {
DebugPrintf("An invalid script number was specified\n");
return true;
}
uint16 param1 = 0, param2 = 0, param3 = 0;
if (argc >= 3)
param1 = strToInt(argv[2]);
if (argc >= 4)
param2 = strToInt(argv[3]);
if (argc >= 5)
param3 = strToInt(argv[4]);
Script::executeMethod(scriptNumber, param1, param2, param3);
DebugPrintf("Script executed\n");
return true;
}
} // End of namespace Lure