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122 lines
3.8 KiB
C++
122 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DIRECTOR_FRAME_H
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#define DIRECTOR_FRAME_H
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namespace Image {
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class ImageDecoder;
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}
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namespace Graphics {
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class ManagedSurface;
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struct Surface;
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}
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namespace Common {
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class ReadStreamEndian;
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}
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namespace Director {
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class Score;
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class Sprite;
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class TextCast;
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enum {
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kChannelDataSize = (25 * 50)
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};
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struct PaletteInfo {
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uint8 firstColor;
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uint8 lastColor;
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uint8 flags;
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uint8 speed;
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uint16 frameCount;
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uint16 cycleCount;
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};
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struct FrameEntity {
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uint16 spriteId;
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Common::Rect rect;
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};
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class Frame {
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public:
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Frame(DirectorEngine *vm);
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Frame(const Frame &frame);
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~Frame();
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void readChannels(Common::ReadStreamEndian *stream);
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void readChannel(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size);
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void prepareFrame(Score *score);
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uint16 getSpriteIDFromPos(Common::Point pos);
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bool checkSpriteIntersection(uint16 spriteId, Common::Point pos);
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Common::Rect *getSpriteRect(uint16 spriteId);
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void executeImmediateScripts();
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private:
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void playTransition(Score *score);
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void playSoundChannel();
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void renderSprites(Graphics::ManagedSurface &surface, bool renderTrail);
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void renderText(Graphics::ManagedSurface &surface, uint16 spriteId, Common::Rect *textSize);
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void renderShape(Graphics::ManagedSurface &surface, uint16 spriteId);
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void renderButton(Graphics::ManagedSurface &surface, uint16 spriteId);
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void readPaletteInfo(Common::SeekableSubReadStreamEndian &stream);
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void readSprite(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size);
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void readMainChannels(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size);
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Image::ImageDecoder *getImageFrom(uint16 spriteId);
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Common::String readTextStream(Common::SeekableSubReadStreamEndian *textStream, TextCast *textCast);
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void drawBackgndTransSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect);
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void drawMatteSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect);
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void drawGhostSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect);
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void drawReverseSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect);
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void inkBasedBlit(Graphics::ManagedSurface &targetSurface, const Graphics::Surface &spriteSurface, InkType ink, Common::Rect drawRect);
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void addDrawRect(uint16 entityId, Common::Rect &rect);
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public:
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byte _channelData[kChannelDataSize];
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uint8 _actionId;
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uint8 _transDuration;
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uint8 _transArea; // 1 - Whole Stage, 0 - Changing Area
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uint8 _transChunkSize;
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TransitionType _transType;
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PaletteInfo *_palette;
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uint8 _tempo;
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uint16 _sound1;
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uint8 _soundType1;
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uint16 _sound2;
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uint8 _soundType2;
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uint8 _skipFrameFlag;
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uint8 _blend;
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Common::Array<Sprite *> _sprites;
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Common::Array<FrameEntity *> _drawRects;
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DirectorEngine *_vm;
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};
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} // End of namespace Director
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#endif
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