mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
27816d8c8b
svn-id: r31416
266 lines
8.3 KiB
C++
266 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PARALLACTION_DISK_H
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#define PARALLACTION_DISK_H
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#define PATH_LEN 200
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#include "common/file.h"
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#include "graphics/surface.h"
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namespace Parallaction {
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class Table;
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class Parallaction;
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class Gfx;
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class Script;
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class Font;
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struct Frames;
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struct Cnv;
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struct Sprites;
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struct BackgroundInfo;
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class Disk {
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public:
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Disk() { }
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virtual ~Disk() { }
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virtual Common::String selectArchive(const Common::String &name) = 0;
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virtual void setLanguage(uint16 language) = 0;
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virtual Script* loadLocation(const char *name) = 0;
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virtual Script* loadScript(const char* name) = 0;
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virtual Frames* loadTalk(const char *name) = 0;
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virtual Frames* loadObjects(const char *name) = 0;
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virtual Frames* loadPointer(const char *name) = 0;
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virtual Frames* loadHead(const char* name) = 0;
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virtual Font* loadFont(const char* name) = 0;
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virtual Frames* loadStatic(const char* name) = 0;
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virtual Frames* loadFrames(const char* name) = 0;
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virtual void loadSlide(BackgroundInfo& info, const char *filename) = 0;
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virtual void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path) = 0;
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virtual Table* loadTable(const char* name) = 0;
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virtual Common::SeekableReadStream* loadMusic(const char* name) = 0;
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virtual Common::ReadStream* loadSound(const char* name) = 0;
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};
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#define MAX_ARCHIVE_ENTRIES 384
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class Archive : public Common::SeekableReadStream {
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protected:
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bool _file;
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uint32 _fileOffset;
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uint32 _fileCursor;
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uint32 _fileEndOffset;
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Common::String _archiveName;
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char _archiveDir[MAX_ARCHIVE_ENTRIES][32];
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uint32 _archiveLenghts[MAX_ARCHIVE_ENTRIES];
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uint32 _archiveOffsets[MAX_ARCHIVE_ENTRIES];
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Common::File _archive;
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uint32 _numFiles;
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protected:
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void resetArchivedFile();
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public:
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Archive();
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void open(const char* file);
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void close();
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Common::String name() const;
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bool openArchivedFile(const char *name);
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void closeArchivedFile();
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uint32 size() const;
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uint32 pos() const;
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bool eos() const;
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void seek(int32 offs, int whence = SEEK_SET);
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uint32 read(void *dataPtr, uint32 dataSize);
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};
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class Disk_ns : public Disk {
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protected:
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Archive _resArchive;
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Archive _locArchive;
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char _languageDir[3];
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Parallaction *_vm;
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protected:
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void errorFileNotFound(const char *s);
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public:
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Disk_ns(Parallaction *vm);
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virtual ~Disk_ns();
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Common::String selectArchive(const Common::String &name);
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void setLanguage(uint16 language);
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};
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class DosDisk_ns : public Disk_ns {
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private:
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void unpackBackground(Common::ReadStream *stream, byte *screen, byte *mask, byte *path);
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Cnv* loadExternalCnv(const char *filename);
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Cnv* loadCnv(const char *filename);
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Frames* loadExternalStaticCnv(const char *filename);
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void loadBackground(BackgroundInfo& info, const char *filename);
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void loadMaskAndPath(BackgroundInfo& info, const char *name);
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void parseDepths(BackgroundInfo &info, Common::SeekableReadStream &stream);
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void parseBackground(BackgroundInfo& info, Common::SeekableReadStream &stream);
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Font *createFont(const char *name, Cnv* cnv);
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protected:
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Gfx *_gfx;
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public:
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DosDisk_ns(Parallaction *vm);
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virtual ~DosDisk_ns();
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Script* loadLocation(const char *name);
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Script* loadScript(const char* name);
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Frames* loadTalk(const char *name);
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Frames* loadObjects(const char *name);
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Frames* loadPointer(const char *name);
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Frames* loadHead(const char* name);
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Font* loadFont(const char* name);
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Frames* loadStatic(const char* name);
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Frames* loadFrames(const char* name);
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void loadSlide(BackgroundInfo& info, const char *filename);
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void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path);
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Table* loadTable(const char* name);
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Common::SeekableReadStream* loadMusic(const char* name);
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Common::ReadStream* loadSound(const char* name);
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};
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class AmigaDisk_ns : public Disk_ns {
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protected:
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Cnv* makeCnv(Common::SeekableReadStream &stream);
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Frames* makeStaticCnv(Common::SeekableReadStream &stream);
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void patchFrame(byte *dst, byte *dlta, uint16 bytesPerPlane, uint16 height);
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void unpackFrame(byte *dst, byte *src, uint16 planeSize);
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void unpackBitmap(byte *dst, byte *src, uint16 numFrames, uint16 bytesPerPlane, uint16 height);
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Common::SeekableReadStream *openArchivedFile(const char* name, bool errorOnFileNotFound = false);
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Font *createFont(const char *name, Common::SeekableReadStream &stream);
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void loadMask(BackgroundInfo& info, const char *name);
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void loadPath(BackgroundInfo& info, const char *name);
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void loadBackground(BackgroundInfo& info, const char *name);
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public:
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AmigaDisk_ns(Parallaction *vm);
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virtual ~AmigaDisk_ns();
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Script* loadLocation(const char *name);
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Script* loadScript(const char* name);
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Frames* loadTalk(const char *name);
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Frames* loadObjects(const char *name);
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Frames* loadPointer(const char *name);
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Frames* loadHead(const char* name);
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Font* loadFont(const char* name);
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Frames* loadStatic(const char* name);
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Frames* loadFrames(const char* name);
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void loadSlide(BackgroundInfo& info, const char *filename);
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void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path);
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Table* loadTable(const char* name);
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Common::SeekableReadStream* loadMusic(const char* name);
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Common::ReadStream* loadSound(const char* name);
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};
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// for the moment DosDisk_br subclasses Disk. When Amiga support will
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// be taken into consideration, it might be useful to add another level
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// like we did for Nippon Safes.
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class DosDisk_br : public Disk {
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protected:
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Parallaction *_vm;
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char _partPath[PATH_LEN];
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char _languageDir[2];
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protected:
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void errorFileNotFound(const char *s);
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Font *createFont(const char *name, Common::ReadStream &stream);
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Sprites* createSprites(const char *name);
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void loadBitmap(Common::SeekableReadStream &stream, Graphics::Surface &surf, byte *palette);
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public:
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DosDisk_br(Parallaction *vm);
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virtual ~DosDisk_br();
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Common::String selectArchive(const Common::String &name);
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void setLanguage(uint16 language);
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Script* loadLocation(const char *name);
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Script* loadScript(const char* name);
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Frames* loadTalk(const char *name);
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Frames* loadObjects(const char *name);
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Frames* loadPointer(const char *name);
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Frames* loadHead(const char* name);
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Font* loadFont(const char* name);
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Frames* loadStatic(const char* name);
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Frames* loadFrames(const char* name);
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void loadSlide(BackgroundInfo& info, const char *filename);
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void loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path);
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Table* loadTable(const char* name);
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Common::SeekableReadStream* loadMusic(const char* name);
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Common::ReadStream* loadSound(const char* name);
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};
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class AmigaDisk_br : public DosDisk_br {
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protected:
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BackgroundInfo _backgroundTemp;
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Sprites* createSprites(const char *name);
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void unpackFrame(byte *dst, byte *src, uint16 planeSize);
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void unpackBitmap(byte *dst, byte *src, uint16 numFrames, uint16 bytesPerPlane, uint16 height);
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Font *createFont(const char *name, Common::SeekableReadStream &stream);
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void loadMask(BackgroundInfo& info, const char *name);
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void loadBackground(BackgroundInfo& info, const char *name);
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public:
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AmigaDisk_br(Parallaction *vm);
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virtual ~AmigaDisk_br();
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Frames* loadTalk(const char *name);
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Font* loadFont(const char* name);
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Frames* loadStatic(const char* name);
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Frames* loadFrames(const char* name);
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void loadSlide(BackgroundInfo& info, const char *filename);
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void loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path);
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};
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} // namespace Parallaction
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#endif
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