mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
27816d8c8b
svn-id: r31416
254 lines
4.9 KiB
C++
254 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/util.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/sound.h"
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namespace Parallaction {
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const char *Parallaction_br::_partNames[] = {
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"PART0",
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"PART1",
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"PART2",
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"PART3",
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"PART4"
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};
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const char *partFirstLocation[] = {
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"intro",
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"museo",
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"start",
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"bolscoi",
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"treno"
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};
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int Parallaction_br::init() {
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_screenWidth = 640;
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_screenHeight = 400;
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if (getGameType() == GType_BRA) {
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if (getPlatform() == Common::kPlatformPC) {
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_disk = new DosDisk_br(this);
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_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
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_soundMan = new DummySoundMan(this);
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} else {
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_disk = new AmigaDisk_br(this);
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_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
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_soundMan = new AmigaSoundMan(this);
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}
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} else {
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error("unknown game type");
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}
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initResources();
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initFonts();
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initCursors();
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initOpcodes();
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initParsers();
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_part = -1;
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Parallaction::init();
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return 0;
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}
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Parallaction_br::~Parallaction_br() {
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freeFonts();
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delete _dinoCursor;
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delete _dougCursor;
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delete _donnaCursor;
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}
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void Parallaction_br::callFunction(uint index, void* parm) {
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assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure
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(this->*_callables[index])(parm);
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}
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int Parallaction_br::go() {
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guiSplash("dyna");
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guiSplash("core");
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while ((_engineFlags & kEngineQuit) == 0) {
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guiStart();
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// initCharacter();
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_inputMode = kInputModeGame;
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while ((_engineFlags & (kEngineReturn | kEngineQuit)) == 0) {
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runGame();
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}
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_engineFlags &= ~kEngineReturn;
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freePart();
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// freeCharacter();
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}
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return 0;
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}
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void Parallaction_br::freeFonts() {
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delete _menuFont;
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delete _dialogueFont;
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return;
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}
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void Parallaction_br::initCursors() {
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if (getPlatform() == Common::kPlatformPC) {
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_dinoCursor = _disk->loadPointer("pointer1");
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_dougCursor = _disk->loadPointer("pointer2");
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_donnaCursor = _disk->loadPointer("pointer3");
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_mouseArrow = _donnaCursor;
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} else {
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// TODO: Where are the Amiga cursors?
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}
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}
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void Parallaction_br::setMousePointer(int16 index) {
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// FIXME: Where are the Amiga cursors?
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if (getPlatform() == Common::kPlatformAmiga)
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return;
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Common::Rect r;
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_mouseArrow->getRect(0, r);
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_system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0);
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_system->showMouse(true);
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}
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void Parallaction_br::initPart() {
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memset(_counters, 0, ARRAYSIZE(_counters));
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_globalTable = _disk->loadTable("global");
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_objectsNames = _disk->loadTable("objects");
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_countersNames = _disk->loadTable("counters");
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// _disk->loadObjects("icone.ico");
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}
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void Parallaction_br::freePart() {
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delete _globalTable;
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delete _objectsNames;
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delete _countersNames;
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_globalTable = 0;
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_objectsNames = 0;
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_countersNames = 0;
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}
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void Parallaction_br::startPart() {
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initPart();
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strcpy(_location._name, partFirstLocation[_part]);
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parseLocation("common");
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changeLocation(_location._name);
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}
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void Parallaction_br::runPendingZones() {
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ZonePtr z;
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if (_activeZone) {
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z = _activeZone; // speak Zone or sound
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_activeZone = nullZonePtr;
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// runZone(z); // FIXME: BRA doesn't handle sound yet
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}
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if (_activeZone2) {
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z = _activeZone2; // speak Zone or sound
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_activeZone2 = nullZonePtr;
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runZone(z);
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}
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}
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void Parallaction_br::changeLocation(char *location) {
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// free open location stuff
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clearSubtitles();
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freeBackground();
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_gfx->clearGfxObjects();
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_programs.clear();
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freeZones();
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freeAnimations();
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// free(_location._comment);
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// _location._comment = 0;
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// _location._commands.clear();
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// _location._aCommands.clear();
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// load new location
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parseLocation(location);
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runCommands(_location._commands);
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// doLocationEnterTransition();
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runCommands(_location._aCommands);
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_engineFlags &= ~kEngineChangeLocation;
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}
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void Parallaction_br::changeCharacter(const char *name) {
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}
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void Parallaction_br::setArrowCursor() {
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}
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void Parallaction_br::setInventoryCursor(int pos) {
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}
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} // namespace Parallaction
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