mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-14 16:07:39 +00:00
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Hugo Trilogy source code
|
|
*
|
|
* Copyright (c) 1989-1995 David P. Gray
|
|
*
|
|
*/
|
|
|
|
// This module contains all the scheduling and timing stuff
|
|
|
|
#include "common/system.h"
|
|
|
|
#include "hugo/game.h"
|
|
#include "hugo/hugo.h"
|
|
#include "hugo/schedule.h"
|
|
#include "hugo/global.h"
|
|
#include "hugo/file.h"
|
|
#include "hugo/display.h"
|
|
#include "hugo/parser.h"
|
|
#include "hugo/util.h"
|
|
#include "hugo/sound.h"
|
|
#include "hugo/object.h"
|
|
|
|
namespace Hugo {
|
|
|
|
Scheduler_v1w::Scheduler_v1w(HugoEngine *vm) : Scheduler_v3d(vm) {
|
|
}
|
|
|
|
Scheduler_v1w::~Scheduler_v1w() {
|
|
}
|
|
|
|
uint32 Scheduler_v1w::getTicks() {
|
|
return getWinTicks();
|
|
}
|
|
|
|
/**
|
|
* This is the scheduler which runs every tick. It examines the event queue
|
|
* for any events whose time has come. It dequeues these events and performs
|
|
* the action associated with the event, returning it to the free queue
|
|
*/
|
|
void Scheduler_v1w::runScheduler() {
|
|
debugC(6, kDebugSchedule, "runScheduler");
|
|
|
|
uint32 ticker = getTicks(); // The time now, in ticks
|
|
event_t *curEvent = _headEvent; // The earliest event
|
|
|
|
while (curEvent && (curEvent->time <= ticker)) // While mature events found
|
|
curEvent = doAction(curEvent); // Perform the action (returns next_p)
|
|
|
|
_vm->getGameStatus().tick++; // Accessed elsewhere via getTicks()
|
|
}
|
|
} // End of namespace Hugo
|