scummvm/gui/saveload.cpp
2012-06-14 03:01:11 +02:00

479 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/config-manager.h"
#include "common/translation.h"
#include "common/system.h"
#include "gui/widgets/list.h"
#include "gui/message.h"
#include "gui/saveload.h"
#include "gui/ThemeEval.h"
#include "gui/gui-manager.h"
#include "graphics/scaler.h"
#include "engines/metaengine.h"
namespace GUI {
enum {
kChooseCmd = 'CHOS',
kDelCmd = 'DEL '
};
class SaveLoadChooserImpl : GUI::Dialog {
typedef Common::String String;
typedef Common::Array<Common::String> StringArray;
public:
SaveLoadChooserImpl(const String &title, const String &buttonLabel, bool saveMode);
int runModalWithCurrentTarget();
int runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target);
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
const Common::String &getResultString() const;
virtual void open();
virtual void reflowLayout();
virtual void close();
private:
GUI::ListWidget *_list;
GUI::ButtonWidget *_chooseButton;
GUI::ButtonWidget *_deleteButton;
GUI::GraphicsWidget *_gfxWidget;
GUI::ContainerWidget *_container;
GUI::StaticTextWidget *_date;
GUI::StaticTextWidget *_time;
GUI::StaticTextWidget *_playtime;
const EnginePlugin *_plugin;
bool _delSupport;
bool _metaInfoSupport;
bool _thumbnailSupport;
bool _saveDateSupport;
bool _playTimeSupport;
String _target;
SaveStateList _saveList;
String _resultString;
uint8 _fillR, _fillG, _fillB;
void updateSaveList();
void updateSelection(bool redraw);
};
SaveLoadChooserImpl::SaveLoadChooserImpl(const String &title, const String &buttonLabel, bool saveMode)
: Dialog("SaveLoadChooser"), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
_delSupport = _metaInfoSupport = _thumbnailSupport = _saveDateSupport = _playTimeSupport = false;
_backgroundType = ThemeEngine::kDialogBackgroundSpecial;
new StaticTextWidget(this, "SaveLoadChooser.Title", title);
// Add choice list
_list = new GUI::ListWidget(this, "SaveLoadChooser.List");
_list->setNumberingMode(GUI::kListNumberingZero);
_list->setEditable(saveMode);
_gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
_date = new StaticTextWidget(this, 0, 0, 10, 10, _("No date saved"), Graphics::kTextAlignCenter);
_time = new StaticTextWidget(this, 0, 0, 10, 10, _("No time saved"), Graphics::kTextAlignCenter);
_playtime = new StaticTextWidget(this, 0, 0, 10, 10, _("No playtime saved"), Graphics::kTextAlignCenter);
// Buttons
new GUI::ButtonWidget(this, "SaveLoadChooser.Cancel", _("Cancel"), 0, kCloseCmd);
_chooseButton = new GUI::ButtonWidget(this, "SaveLoadChooser.Choose", buttonLabel, 0, kChooseCmd);
_chooseButton->setEnabled(false);
_deleteButton = new GUI::ButtonWidget(this, "SaveLoadChooser.Delete", _("Delete"), 0, kDelCmd);
_deleteButton->setEnabled(false);
_delSupport = _metaInfoSupport = _thumbnailSupport = false;
_container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
// _container->setHints(GUI::THEME_HINT_USE_SHADOW);
}
int SaveLoadChooserImpl::runModalWithCurrentTarget() {
const Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
return runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
}
int SaveLoadChooserImpl::runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target) {
if (_gfxWidget)
_gfxWidget->setGfx(0);
// Set up the game domain as newly active domain, so
// target specific savepath will be checked
String oldDomain = ConfMan.getActiveDomainName();
ConfMan.setActiveDomain(target);
_plugin = plugin;
_target = target;
_delSupport = (*_plugin)->hasFeature(MetaEngine::kSupportsDeleteSave);
_metaInfoSupport = (*_plugin)->hasFeature(MetaEngine::kSavesSupportMetaInfo);
_thumbnailSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportThumbnail);
_saveDateSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportCreationDate);
_playTimeSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportPlayTime);
_resultString.clear();
reflowLayout();
updateSaveList();
int ret = Dialog::runModal();
// Revert to the old active domain
ConfMan.setActiveDomain(oldDomain);
return ret;
}
void SaveLoadChooserImpl::open() {
Dialog::open();
// So that quitting ScummVM will not cause the dialog result to say a
// savegame was selected.
setResult(-1);
}
const Common::String &SaveLoadChooserImpl::getResultString() const {
int selItem = _list->getSelected();
return (selItem >= 0) ? _list->getSelectedString() : _resultString;
}
void SaveLoadChooserImpl::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0 && _chooseButton->isEnabled()) {
if (_list->isEditable() || !_list->getSelectedString().empty()) {
_list->endEditMode();
if (!_saveList.empty()) {
setResult(_saveList[selItem].getSaveSlot());
_resultString = _list->getSelectedString();
}
close();
}
}
break;
case kChooseCmd:
_list->endEditMode();
if (!_saveList.empty()) {
setResult(_saveList[selItem].getSaveSlot());
_resultString = _list->getSelectedString();
}
close();
break;
case GUI::kListSelectionChangedCmd:
updateSelection(true);
break;
case kDelCmd:
if (selItem >= 0 && _delSupport) {
MessageDialog alert(_("Do you really want to delete this savegame?"),
_("Delete"), _("Cancel"));
if (alert.runModal() == GUI::kMessageOK) {
(*_plugin)->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot());
setResult(-1);
_list->setSelected(-1);
updateSaveList();
updateSelection(true);
}
}
break;
case kCloseCmd:
setResult(-1);
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void SaveLoadChooserImpl::reflowLayout() {
if (g_gui.xmlEval()->getVar("Globals.SaveLoadChooser.ExtInfo.Visible") == 1 && _thumbnailSupport) {
int16 x, y;
uint16 w, h;
if (!g_gui.xmlEval()->getWidgetData("SaveLoadChooser.Thumbnail", x, y, w, h))
error("Error when loading position data for Save/Load Thumbnails");
int thumbW = kThumbnailWidth;
int thumbH = kThumbnailHeight2;
int thumbX = x + (w >> 1) - (thumbW >> 1);
int thumbY = y + kLineHeight;
int textLines = 0;
if (!_saveDateSupport)
textLines++;
if (!_playTimeSupport)
textLines++;
_container->resize(x, y, w, h - (kLineHeight * textLines));
_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
int height = thumbY + thumbH + kLineHeight;
if (_saveDateSupport) {
_date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
height += kLineHeight;
_time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
height += kLineHeight;
}
if (_playTimeSupport)
_playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
_container->setVisible(true);
_gfxWidget->setVisible(true);
_date->setVisible(_saveDateSupport);
_time->setVisible(_saveDateSupport);
_playtime->setVisible(_playTimeSupport);
_fillR = 0;
_fillG = 0;
_fillB = 0;
updateSelection(false);
} else {
_container->setVisible(false);
_gfxWidget->setVisible(false);
_date->setVisible(false);
_time->setVisible(false);
_playtime->setVisible(false);
}
Dialog::reflowLayout();
}
void SaveLoadChooserImpl::updateSelection(bool redraw) {
int selItem = _list->getSelected();
bool isDeletable = _delSupport;
bool isWriteProtected = false;
bool startEditMode = _list->isEditable();
_gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
_date->setLabel(_("No date saved"));
_time->setLabel(_("No time saved"));
_playtime->setLabel(_("No playtime saved"));
if (selItem >= 0 && _metaInfoSupport) {
SaveStateDescriptor desc = (*_plugin)->querySaveMetaInfos(_target.c_str(), _saveList[selItem].getSaveSlot());
isDeletable = desc.getDeletableFlag() && _delSupport;
isWriteProtected = desc.getWriteProtectedFlag();
// Don't allow the user to change the description of write protected games
if (isWriteProtected)
startEditMode = false;
if (_thumbnailSupport) {
const Graphics::Surface *thumb = desc.getThumbnail();
if (thumb) {
_gfxWidget->setGfx(thumb);
_gfxWidget->useAlpha(256);
}
}
if (_saveDateSupport) {
const Common::String &saveDate = desc.getSaveDate();
if (!saveDate.empty())
_date->setLabel(_("Date: ") + saveDate);
const Common::String &saveTime = desc.getSaveTime();
if (!saveTime.empty())
_time->setLabel(_("Time: ") + saveTime);
}
if (_playTimeSupport) {
const Common::String &playTime = desc.getPlayTime();
if (!playTime.empty())
_playtime->setLabel(_("Playtime: ") + playTime);
}
}
if (_list->isEditable()) {
// Disable the save button if nothing is selected, or if the selected
// game is write protected
_chooseButton->setEnabled(selItem >= 0 && !isWriteProtected);
if (startEditMode) {
_list->startEditMode();
if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") &&
_list->getSelectionColor() == ThemeEngine::kFontColorAlternate) {
_list->setEditString("");
_list->setEditColor(ThemeEngine::kFontColorNormal);
}
}
} else {
// Disable the load button if nothing is selected, or if an empty
// list item is selected.
_chooseButton->setEnabled(selItem >= 0 && !_list->getSelectedString().empty());
}
// Delete will always be disabled if the engine doesn't support it.
_deleteButton->setEnabled(isDeletable && (selItem >= 0) && (!_list->getSelectedString().empty()));
if (redraw) {
_gfxWidget->draw();
_date->draw();
_time->draw();
_playtime->draw();
_chooseButton->draw();
_deleteButton->draw();
draw();
}
}
void SaveLoadChooserImpl::close() {
_plugin = 0;
_target.clear();
_saveList.clear();
_list->setList(StringArray());
Dialog::close();
}
void SaveLoadChooserImpl::updateSaveList() {
_saveList = (*_plugin)->listSaves(_target.c_str());
int curSlot = 0;
int saveSlot = 0;
StringArray saveNames;
ListWidget::ColorList colors;
for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
// Handle gaps in the list of save games
saveSlot = x->getSaveSlot();
if (curSlot < saveSlot) {
while (curSlot < saveSlot) {
SaveStateDescriptor dummySave(curSlot, "");
_saveList.insert_at(curSlot, dummySave);
saveNames.push_back(dummySave.getDescription());
colors.push_back(ThemeEngine::kFontColorNormal);
curSlot++;
}
// Sync the save list iterator
for (x = _saveList.begin(); x != _saveList.end(); ++x) {
if (x->getSaveSlot() == saveSlot)
break;
}
}
// Show "Untitled savestate" for empty/whitespace savegame descriptions
Common::String description = x->getDescription();
Common::String trimmedDescription = description;
trimmedDescription.trim();
if (trimmedDescription.empty()) {
description = _("Untitled savestate");
colors.push_back(ThemeEngine::kFontColorAlternate);
} else {
colors.push_back(ThemeEngine::kFontColorNormal);
}
saveNames.push_back(description);
curSlot++;
}
// Fill the rest of the save slots with empty saves
int maximumSaveSlots = (*_plugin)->getMaximumSaveSlot();
#ifdef __DS__
// Low memory on the DS means too many save slots are impractical, so limit
// the maximum here.
if (maximumSaveSlots > 99) {
maximumSaveSlots = 99;
}
#endif
Common::String emptyDesc;
for (int i = curSlot; i <= maximumSaveSlots; i++) {
saveNames.push_back(emptyDesc);
SaveStateDescriptor dummySave(i, "");
_saveList.push_back(dummySave);
colors.push_back(ThemeEngine::kFontColorNormal);
}
_list->setList(saveNames, &colors);
}
// --- SaveLoadChooser implementation ---
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode) {
_impl = new SaveLoadChooserImpl(title, buttonLabel, saveMode);
}
SaveLoadChooser::~SaveLoadChooser() {
delete _impl;
_impl = 0;
}
Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const {
#if defined(USE_SAVEGAME_TIMESTAMP)
TimeDate curTime;
g_system->getTimeAndDate(curTime);
curTime.tm_year += 1900; // fixup year
curTime.tm_mon++; // fixup month
return Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
#else
return Common::String::format("Save %d", slot + 1);
#endif
}
int SaveLoadChooser::runModalWithCurrentTarget() {
if (_impl)
return _impl->runModalWithCurrentTarget();
else
return -1;
}
int SaveLoadChooser::runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target) {
if (_impl)
return _impl->runModalWithPluginAndTarget(plugin, target);
else
return -1;
}
Common::String SaveLoadChooser::getResultString() const {
if (_impl)
return _impl->getResultString();
else
return Common::String();
}
} // End of namespace GUI