mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
479 lines
14 KiB
C++
479 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "common/system.h"
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#include "gui/widgets/list.h"
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#include "gui/message.h"
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#include "gui/saveload.h"
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#include "gui/ThemeEval.h"
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#include "gui/gui-manager.h"
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#include "graphics/scaler.h"
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#include "engines/metaengine.h"
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namespace GUI {
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enum {
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kChooseCmd = 'CHOS',
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kDelCmd = 'DEL '
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};
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class SaveLoadChooserImpl : GUI::Dialog {
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typedef Common::String String;
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typedef Common::Array<Common::String> StringArray;
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public:
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SaveLoadChooserImpl(const String &title, const String &buttonLabel, bool saveMode);
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int runModalWithCurrentTarget();
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int runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target);
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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const Common::String &getResultString() const;
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virtual void open();
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virtual void reflowLayout();
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virtual void close();
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private:
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GUI::ListWidget *_list;
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GUI::ButtonWidget *_chooseButton;
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GUI::ButtonWidget *_deleteButton;
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GUI::GraphicsWidget *_gfxWidget;
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GUI::ContainerWidget *_container;
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GUI::StaticTextWidget *_date;
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GUI::StaticTextWidget *_time;
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GUI::StaticTextWidget *_playtime;
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const EnginePlugin *_plugin;
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bool _delSupport;
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bool _metaInfoSupport;
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bool _thumbnailSupport;
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bool _saveDateSupport;
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bool _playTimeSupport;
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String _target;
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SaveStateList _saveList;
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String _resultString;
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uint8 _fillR, _fillG, _fillB;
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void updateSaveList();
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void updateSelection(bool redraw);
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};
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SaveLoadChooserImpl::SaveLoadChooserImpl(const String &title, const String &buttonLabel, bool saveMode)
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: Dialog("SaveLoadChooser"), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
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_delSupport = _metaInfoSupport = _thumbnailSupport = _saveDateSupport = _playTimeSupport = false;
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_backgroundType = ThemeEngine::kDialogBackgroundSpecial;
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new StaticTextWidget(this, "SaveLoadChooser.Title", title);
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// Add choice list
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_list = new GUI::ListWidget(this, "SaveLoadChooser.List");
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_list->setNumberingMode(GUI::kListNumberingZero);
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_list->setEditable(saveMode);
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_gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
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_date = new StaticTextWidget(this, 0, 0, 10, 10, _("No date saved"), Graphics::kTextAlignCenter);
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_time = new StaticTextWidget(this, 0, 0, 10, 10, _("No time saved"), Graphics::kTextAlignCenter);
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_playtime = new StaticTextWidget(this, 0, 0, 10, 10, _("No playtime saved"), Graphics::kTextAlignCenter);
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// Buttons
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new GUI::ButtonWidget(this, "SaveLoadChooser.Cancel", _("Cancel"), 0, kCloseCmd);
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_chooseButton = new GUI::ButtonWidget(this, "SaveLoadChooser.Choose", buttonLabel, 0, kChooseCmd);
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_chooseButton->setEnabled(false);
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_deleteButton = new GUI::ButtonWidget(this, "SaveLoadChooser.Delete", _("Delete"), 0, kDelCmd);
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_deleteButton->setEnabled(false);
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_delSupport = _metaInfoSupport = _thumbnailSupport = false;
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_container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
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// _container->setHints(GUI::THEME_HINT_USE_SHADOW);
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}
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int SaveLoadChooserImpl::runModalWithCurrentTarget() {
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const Common::String gameId = ConfMan.get("gameid");
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const EnginePlugin *plugin = 0;
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EngineMan.findGame(gameId, &plugin);
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return runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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}
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int SaveLoadChooserImpl::runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target) {
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if (_gfxWidget)
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_gfxWidget->setGfx(0);
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// Set up the game domain as newly active domain, so
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// target specific savepath will be checked
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String oldDomain = ConfMan.getActiveDomainName();
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ConfMan.setActiveDomain(target);
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_plugin = plugin;
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_target = target;
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_delSupport = (*_plugin)->hasFeature(MetaEngine::kSupportsDeleteSave);
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_metaInfoSupport = (*_plugin)->hasFeature(MetaEngine::kSavesSupportMetaInfo);
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_thumbnailSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportThumbnail);
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_saveDateSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportCreationDate);
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_playTimeSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportPlayTime);
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_resultString.clear();
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reflowLayout();
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updateSaveList();
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int ret = Dialog::runModal();
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// Revert to the old active domain
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ConfMan.setActiveDomain(oldDomain);
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return ret;
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}
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void SaveLoadChooserImpl::open() {
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Dialog::open();
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// So that quitting ScummVM will not cause the dialog result to say a
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// savegame was selected.
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setResult(-1);
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}
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const Common::String &SaveLoadChooserImpl::getResultString() const {
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int selItem = _list->getSelected();
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return (selItem >= 0) ? _list->getSelectedString() : _resultString;
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}
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void SaveLoadChooserImpl::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int selItem = _list->getSelected();
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switch (cmd) {
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case GUI::kListItemActivatedCmd:
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case GUI::kListItemDoubleClickedCmd:
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if (selItem >= 0 && _chooseButton->isEnabled()) {
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if (_list->isEditable() || !_list->getSelectedString().empty()) {
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_list->endEditMode();
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if (!_saveList.empty()) {
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setResult(_saveList[selItem].getSaveSlot());
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_resultString = _list->getSelectedString();
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}
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close();
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}
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}
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break;
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case kChooseCmd:
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_list->endEditMode();
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if (!_saveList.empty()) {
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setResult(_saveList[selItem].getSaveSlot());
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_resultString = _list->getSelectedString();
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}
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close();
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break;
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case GUI::kListSelectionChangedCmd:
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updateSelection(true);
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break;
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case kDelCmd:
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if (selItem >= 0 && _delSupport) {
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MessageDialog alert(_("Do you really want to delete this savegame?"),
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_("Delete"), _("Cancel"));
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if (alert.runModal() == GUI::kMessageOK) {
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(*_plugin)->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot());
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setResult(-1);
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_list->setSelected(-1);
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updateSaveList();
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updateSelection(true);
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}
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}
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break;
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case kCloseCmd:
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setResult(-1);
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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void SaveLoadChooserImpl::reflowLayout() {
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if (g_gui.xmlEval()->getVar("Globals.SaveLoadChooser.ExtInfo.Visible") == 1 && _thumbnailSupport) {
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int16 x, y;
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uint16 w, h;
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if (!g_gui.xmlEval()->getWidgetData("SaveLoadChooser.Thumbnail", x, y, w, h))
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error("Error when loading position data for Save/Load Thumbnails");
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int thumbW = kThumbnailWidth;
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int thumbH = kThumbnailHeight2;
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int thumbX = x + (w >> 1) - (thumbW >> 1);
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int thumbY = y + kLineHeight;
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int textLines = 0;
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if (!_saveDateSupport)
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textLines++;
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if (!_playTimeSupport)
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textLines++;
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_container->resize(x, y, w, h - (kLineHeight * textLines));
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_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
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int height = thumbY + thumbH + kLineHeight;
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if (_saveDateSupport) {
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_date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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height += kLineHeight;
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_time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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height += kLineHeight;
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}
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if (_playTimeSupport)
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_playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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_container->setVisible(true);
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_gfxWidget->setVisible(true);
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_date->setVisible(_saveDateSupport);
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_time->setVisible(_saveDateSupport);
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_playtime->setVisible(_playTimeSupport);
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_fillR = 0;
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_fillG = 0;
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_fillB = 0;
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updateSelection(false);
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} else {
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_container->setVisible(false);
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_gfxWidget->setVisible(false);
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_date->setVisible(false);
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_time->setVisible(false);
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_playtime->setVisible(false);
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}
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Dialog::reflowLayout();
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}
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void SaveLoadChooserImpl::updateSelection(bool redraw) {
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int selItem = _list->getSelected();
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bool isDeletable = _delSupport;
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bool isWriteProtected = false;
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bool startEditMode = _list->isEditable();
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_gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
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_date->setLabel(_("No date saved"));
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_time->setLabel(_("No time saved"));
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_playtime->setLabel(_("No playtime saved"));
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if (selItem >= 0 && _metaInfoSupport) {
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SaveStateDescriptor desc = (*_plugin)->querySaveMetaInfos(_target.c_str(), _saveList[selItem].getSaveSlot());
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isDeletable = desc.getDeletableFlag() && _delSupport;
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isWriteProtected = desc.getWriteProtectedFlag();
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// Don't allow the user to change the description of write protected games
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if (isWriteProtected)
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startEditMode = false;
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if (_thumbnailSupport) {
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const Graphics::Surface *thumb = desc.getThumbnail();
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if (thumb) {
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_gfxWidget->setGfx(thumb);
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_gfxWidget->useAlpha(256);
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}
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}
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if (_saveDateSupport) {
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const Common::String &saveDate = desc.getSaveDate();
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if (!saveDate.empty())
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_date->setLabel(_("Date: ") + saveDate);
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const Common::String &saveTime = desc.getSaveTime();
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if (!saveTime.empty())
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_time->setLabel(_("Time: ") + saveTime);
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}
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if (_playTimeSupport) {
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const Common::String &playTime = desc.getPlayTime();
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if (!playTime.empty())
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_playtime->setLabel(_("Playtime: ") + playTime);
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}
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}
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if (_list->isEditable()) {
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// Disable the save button if nothing is selected, or if the selected
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// game is write protected
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_chooseButton->setEnabled(selItem >= 0 && !isWriteProtected);
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if (startEditMode) {
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_list->startEditMode();
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if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") &&
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_list->getSelectionColor() == ThemeEngine::kFontColorAlternate) {
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_list->setEditString("");
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_list->setEditColor(ThemeEngine::kFontColorNormal);
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}
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}
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} else {
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// Disable the load button if nothing is selected, or if an empty
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// list item is selected.
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_chooseButton->setEnabled(selItem >= 0 && !_list->getSelectedString().empty());
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}
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// Delete will always be disabled if the engine doesn't support it.
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_deleteButton->setEnabled(isDeletable && (selItem >= 0) && (!_list->getSelectedString().empty()));
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if (redraw) {
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_gfxWidget->draw();
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_date->draw();
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_time->draw();
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_playtime->draw();
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_chooseButton->draw();
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_deleteButton->draw();
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draw();
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}
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}
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void SaveLoadChooserImpl::close() {
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_plugin = 0;
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_target.clear();
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_saveList.clear();
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_list->setList(StringArray());
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Dialog::close();
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}
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void SaveLoadChooserImpl::updateSaveList() {
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_saveList = (*_plugin)->listSaves(_target.c_str());
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int curSlot = 0;
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int saveSlot = 0;
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StringArray saveNames;
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ListWidget::ColorList colors;
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for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
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// Handle gaps in the list of save games
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saveSlot = x->getSaveSlot();
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if (curSlot < saveSlot) {
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while (curSlot < saveSlot) {
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SaveStateDescriptor dummySave(curSlot, "");
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_saveList.insert_at(curSlot, dummySave);
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saveNames.push_back(dummySave.getDescription());
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colors.push_back(ThemeEngine::kFontColorNormal);
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curSlot++;
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}
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// Sync the save list iterator
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for (x = _saveList.begin(); x != _saveList.end(); ++x) {
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if (x->getSaveSlot() == saveSlot)
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break;
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}
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}
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// Show "Untitled savestate" for empty/whitespace savegame descriptions
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Common::String description = x->getDescription();
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Common::String trimmedDescription = description;
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trimmedDescription.trim();
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if (trimmedDescription.empty()) {
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description = _("Untitled savestate");
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colors.push_back(ThemeEngine::kFontColorAlternate);
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} else {
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colors.push_back(ThemeEngine::kFontColorNormal);
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}
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saveNames.push_back(description);
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curSlot++;
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}
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// Fill the rest of the save slots with empty saves
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int maximumSaveSlots = (*_plugin)->getMaximumSaveSlot();
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#ifdef __DS__
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// Low memory on the DS means too many save slots are impractical, so limit
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// the maximum here.
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if (maximumSaveSlots > 99) {
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maximumSaveSlots = 99;
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}
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#endif
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Common::String emptyDesc;
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for (int i = curSlot; i <= maximumSaveSlots; i++) {
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saveNames.push_back(emptyDesc);
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SaveStateDescriptor dummySave(i, "");
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_saveList.push_back(dummySave);
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colors.push_back(ThemeEngine::kFontColorNormal);
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}
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_list->setList(saveNames, &colors);
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}
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// --- SaveLoadChooser implementation ---
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SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode) {
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_impl = new SaveLoadChooserImpl(title, buttonLabel, saveMode);
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}
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SaveLoadChooser::~SaveLoadChooser() {
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delete _impl;
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_impl = 0;
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}
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Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const {
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#if defined(USE_SAVEGAME_TIMESTAMP)
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TimeDate curTime;
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g_system->getTimeAndDate(curTime);
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curTime.tm_year += 1900; // fixup year
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curTime.tm_mon++; // fixup month
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return Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
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#else
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return Common::String::format("Save %d", slot + 1);
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#endif
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}
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int SaveLoadChooser::runModalWithCurrentTarget() {
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if (_impl)
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return _impl->runModalWithCurrentTarget();
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else
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return -1;
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}
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int SaveLoadChooser::runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target) {
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if (_impl)
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return _impl->runModalWithPluginAndTarget(plugin, target);
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else
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return -1;
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}
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Common::String SaveLoadChooser::getResultString() const {
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if (_impl)
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return _impl->getResultString();
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else
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return Common::String();
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}
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} // End of namespace GUI
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