mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
817d2078cc
svn-id: r34897
751 lines
22 KiB
C++
751 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef THEME_ENGINE_H
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#define THEME_ENGINE_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "graphics/fontman.h"
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#include "gui/dialog.h"
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#include "gui/ThemeParser.h"
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#include "graphics/VectorRenderer.h"
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#include "gui/ThemeEval.h"
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namespace GUI {
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struct WidgetDrawData;
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struct DrawDataInfo;
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class ThemeEval;
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struct TextDrawData {
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const Graphics::Font *_fontPtr;
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struct {
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uint8 r, g, b;
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} _color;
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};
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struct WidgetDrawData {
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/** List of all the steps needed to draw this widget */
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Common::List<Graphics::DrawStep> _steps;
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int _textDataId;
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GUI::Theme::TextAlign _textAlignH;
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GUI::Theme::TextAlignVertical _textAlignV;
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/** Extra space that the widget occupies when it's drawn.
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E.g. when taking into account rounded corners, drop shadows, etc
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Used when restoring the widget background */
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uint16 _backgroundOffset;
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/** Sets whether the widget is cached beforehand. */
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bool _cached;
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bool _buffer;
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/** Texture where the cached widget is stored. */
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Graphics::Surface *_surfaceCache;
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~WidgetDrawData() {
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_steps.clear();
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if (_surfaceCache) {
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_surfaceCache->free();
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delete _surfaceCache;
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}
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}
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};
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class ThemeItem {
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public:
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ThemeItem(ThemeEngine *engine, const Common::Rect &area) :
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_engine(engine), _area(area) {}
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virtual ~ThemeItem() {}
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virtual void drawSelf(bool doDraw, bool doRestore) = 0;
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protected:
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ThemeEngine *_engine;
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Common::Rect _area;
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};
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class ThemeItemDrawData : public ThemeItem {
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public:
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ThemeItemDrawData(ThemeEngine *engine, const WidgetDrawData *data, const Common::Rect &area, uint32 dynData) :
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ThemeItem(engine, area), _dynamicData(dynData), _data(data) {}
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void drawSelf(bool draw, bool restore);
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protected:
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uint32 _dynamicData;
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const WidgetDrawData *_data;
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};
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class ThemeItemTextData : public ThemeItem {
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public:
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ThemeItemTextData(ThemeEngine *engine, const TextDrawData *data, const Common::Rect &area, const Common::String &text,
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GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV,
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bool ellipsis, bool restoreBg, int deltaX) :
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ThemeItem(engine, area), _data(data), _text(text), _alignH(alignH), _alignV(alignV),
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_ellipsis(ellipsis), _restoreBg(restoreBg), _deltax(deltaX) {}
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void drawSelf(bool draw, bool restore);
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protected:
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const TextDrawData *_data;
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Common::String _text;
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GUI::Theme::TextAlign _alignH;
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GUI::Theme::TextAlignVertical _alignV;
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bool _ellipsis;
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bool _restoreBg;
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int _deltax;
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};
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class ThemeItemBitmap : public ThemeItem {
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public:
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ThemeItemBitmap(ThemeEngine *engine, const Common::Rect &area, const Graphics::Surface *bitmap, bool alpha) :
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ThemeItem(engine, area), _bitmap(bitmap), _alpha(alpha) {}
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void drawSelf(bool draw, bool restore);
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protected:
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const Graphics::Surface *_bitmap;
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bool _alpha;
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};
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class ThemeEngine : public Theme {
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protected:
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typedef Common::HashMap<Common::String, Graphics::Surface*> ImagesMap;
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friend class GUI::Dialog;
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friend class GUI::GuiObject;
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/** Sets whether backcaching is enabled */
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static const bool kEnableBackCaching = true;
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/**
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* DrawData sets enumeration.
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* Each DD set corresponds to the actual looks
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* of a widget in a given state.
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*/
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enum DrawData {
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kDDMainDialogBackground,
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kDDSpecialColorBackground,
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kDDPlainColorBackground,
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kDDDefaultBackground,
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kDDTextSelectionBackground,
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kDDWidgetBackgroundDefault,
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kDDWidgetBackgroundSmall,
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kDDWidgetBackgroundEditText,
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kDDWidgetBackgroundSlider,
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kDDButtonIdle,
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kDDButtonHover,
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kDDButtonDisabled,
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kDDSliderFull,
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kDDSliderHover,
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kDDSliderDisabled,
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kDDCheckboxDefault,
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kDDCheckboxDisabled,
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kDDCheckboxSelected,
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kDDTabActive,
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kDDTabInactive,
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kDDTabBackground,
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kDDScrollbarBase,
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kDDScrollbarButtonIdle,
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kDDScrollbarButtonHover,
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kDDScrollbarHandleIdle,
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kDDScrollbarHandleHover,
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kDDPopUpIdle,
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kDDPopUpHover,
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kDDCaret,
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kDDSeparator,
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kDrawDataMAX,
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kDDNone = -1
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};
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/**
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* Default values for each DrawData item.
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* @see kDrawDataDefaults[] for implementation.
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*/
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static const struct DrawDataInfo {
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DrawData id; /** The actual ID of the DrawData item. */
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const char *name; /** The name of the DrawData item as it appears in the Theme Description files */
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bool buffer; /** Sets whether this item is buffered on the backbuffer or drawn directly to the screen. */
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DrawData parent; /** Parent DrawData item, for items that overlay. E.g. kButtonIdle -> kButtonHover */
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} kDrawDataDefaults[];
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enum TextData {
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kTextDataNone = -1,
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kTextDataDefault = 0,
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kTextDataHover,
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kTextDataDisabled,
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kTextDataInverted,
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kTextDataButton,
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kTextDataButtonHover,
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kTextDataNormalFont,
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kTextDataMAX
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};
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static const struct TextDataInfo {
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TextData id;
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const char *name;
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} kTextDataDefaults[];
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public:
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/** Graphics mode enumeration.
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* Each item represents a set of BPP and Renderer modes for a given
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* surface.
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*/
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enum GraphicsMode {
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kGfxDisabled = 0, /** No GFX */
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kGfxStandard16bit, /** 2BPP with the standard (aliased) renderer. */
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kGfxAntialias16bit /** 2BPP with the optimized AA renderer. */
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};
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/** Constant value to expand dirty rectangles, to make sure they are fully copied */
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static const int kDirtyRectangleThreshold = 1;
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struct Renderer {
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const char *name;
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const char *cfg;
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GraphicsMode mode;
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};
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static const Renderer _rendererModes[];
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static const uint _rendererModesSize;
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static const GraphicsMode _defaultRendererMode;
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static GraphicsMode findMode(const Common::String &cfg);
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static const char *findModeConfigName(GraphicsMode mode);
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/** Default constructor */
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ThemeEngine(Common::String fileName, GraphicsMode mode);
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/** Default destructor */
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~ThemeEngine();
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/**
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* VIRTUAL METHODS
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* This is the implementation of the GUI::Theme API to allow
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* the ThemeEngine class to be plugged in as any other GUI
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* theme. In fact, the renderer works like any other GUI theme,
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* but supports extensive customization of the drawn widgets.
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*/
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bool init();
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void deinit();
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void clearAll();
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void refresh();
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void enable();
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void disable();
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/**
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* Implementation of the GUI::Theme API. Called when a
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* new dialog is opened. Note that the boolean parameter
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* meaning has been changed.
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*
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* @param enableBuffering If set to true, buffering is enabled for
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* drawing this dialog, and will continue enabled
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* until disabled.
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*/
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void openDialog(bool enableBuffering, ShadingStyle shading = kShadingNone);
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/**
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* The updateScreen() method is called every frame.
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* It processes all the drawing queues and then copies dirty rects
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* in the current Screen surface to the overlay.
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*/
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void updateScreen();
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/** Since the rendering pipeline changes, closing all dialogs causes no effect
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TODO: remove this from the original GUI::Theme API */
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void closeAllDialogs() {}
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/** Drawing area has been removed: it was too hackish. A workaround is on the works.
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TODO: finish the workaround for the credits dialog
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TODO: remove this from the original GUI::Theme API */
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void resetDrawArea() {}
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/**
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* FONT MANAGEMENT METHODS
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*/
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TextData fontStyleToData(FontStyle font) const {
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switch (font) {
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case kFontStyleNormal:
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return kTextDataNormalFont;
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default:
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return kTextDataDefault;
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}
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}
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const Graphics::Font *getFont(FontStyle font) const { return _texts[fontStyleToData(font)]->_fontPtr; }
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int getFontHeight(FontStyle font = kFontStyleBold) const {
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return ready() ? _texts[fontStyleToData(font)]->_fontPtr->getFontHeight() : 0;
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}
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int getStringWidth(const Common::String &str, FontStyle font) const {
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return ready() ? _texts[fontStyleToData(font)]->_fontPtr->getStringWidth(str) : 0;
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}
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int getCharWidth(byte c, FontStyle font) const {
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return ready() ? _texts[fontStyleToData(font)]->_fontPtr->getCharWidth(c) : 0;
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}
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/**
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* WIDGET DRAWING METHODS
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*/
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void drawWidgetBackground(const Common::Rect &r, uint16 hints,
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WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled);
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void drawButton(const Common::Rect &r, const Common::String &str,
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WidgetStateInfo state = kStateEnabled, uint16 hints = 0);
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void drawSurface(const Common::Rect &r, const Graphics::Surface &surface,
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WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false);
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void drawSlider(const Common::Rect &r, int width,
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WidgetStateInfo state = kStateEnabled);
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void drawCheckbox(const Common::Rect &r, const Common::String &str,
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bool checked, WidgetStateInfo state = kStateEnabled);
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void drawTab(const Common::Rect &r, int tabHeight, int tabWidth,
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const Common::Array<Common::String> &tabs, int active, uint16 hints,
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int titleVPad, WidgetStateInfo state = kStateEnabled);
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void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight,
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ScrollbarState, WidgetStateInfo state = kStateEnabled);
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void drawPopUpWidget(const Common::Rect &r, const Common::String &sel,
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int deltax, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignLeft);
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void drawCaret(const Common::Rect &r, bool erase,
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WidgetStateInfo state = kStateEnabled);
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void drawLineSeparator(const Common::Rect &r, WidgetStateInfo state = kStateEnabled);
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void drawDialogBackground(const Common::Rect &r, DialogBackground type, WidgetStateInfo state);
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void drawText(const Common::Rect &r, const Common::String &str,
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WidgetStateInfo state, TextAlign align, bool inverted, int deltax, bool useEllipsis, FontStyle font);
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void drawChar(const Common::Rect &r, byte ch,
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const Graphics::Font *font, WidgetStateInfo state);
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/**
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* Actual implementation of a Dirty Rect drawing routine.
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* Dirty rectangles are queued on a list and are later merged/calculated
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* before the actual drawing.
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*
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* @param r Area of the dirty rect.
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* @param backup Deprecated.
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* @param special Deprecated.
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*/
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bool addDirtyRect(Common::Rect r, bool backup = false, bool special = false) {
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r.clip(_screen->w, _screen->h);
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_dirtyScreen.push_back(r);
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return true;
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}
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/**
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* Returns the DrawData enumeration value that represents the given string
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* in the DrawDataDefaults enumeration.
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* It's slow, but called sparsely.
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*
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* @returns The drawdata enum value, or -1 if not found.
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* @param name The representing name, as found on Theme Description XML files.
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* @see kDrawDataDefaults[]
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*/
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DrawData getDrawDataId(const Common::String &name) {
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for (int i = 0; i < kDrawDataMAX; ++i)
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if (name.compareToIgnoreCase(kDrawDataDefaults[i].name) == 0)
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return kDrawDataDefaults[i].id;
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return kDDNone;
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}
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TextData getTextDataId(const Common::String &name) {
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for (int i = 0; i < kTextDataMAX; ++i)
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if (name.compareToIgnoreCase(kTextDataDefaults[i].name) == 0)
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return kTextDataDefaults[i].id;
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return kTextDataNone;
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}
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/**
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* Interface for ThemeParser class: Parsed DrawSteps are added via this function.
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* There is no return type because DrawSteps can always be added, unless something
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* goes horribly wrong.
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* The specified step will be added to the Steps list of the given DrawData id.
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*
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* @param drawDataId The representing DrawData name, as found on Theme Description XML files.
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* @param step The actual DrawStep struct to be added.
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*/
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void addDrawStep(const Common::String &drawDataId, Graphics::DrawStep step);
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/**
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* Interfacefor the ThemeParser class: Parsed DrawData sets are added via this function.
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* The goal of the function is to initialize each DrawData set before their DrawSteps can
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* be added, hence this must be called for each DD set before addDrawStep() can be called
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* for that given set.
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*
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* @param data The representing DrawData name, as found on Theme Description XML files.
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* @param cached Whether this DD set will be cached beforehand.
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*/
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bool addDrawData(const Common::String &data, bool cached);
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/**
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* Interface for the ThemeParser class: Loads a font to use on the GUI from the given
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* filename.
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*
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* @param fontName Identifier name for the font.
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* @param file Name of the font file.
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* @param r, g, b Color of the font.
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*/
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bool addFont(const Common::String &fontName, const Common::String &file, int r, int g, int b);
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/**
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* Interface for the ThemeParser class: Loads a bitmap file to use on the GUI.
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* The filename is also used as its identifier.
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*
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* @param filename Name of the bitmap file.
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*/
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bool addBitmap(const Common::String &filename);
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/**
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* Adds a new TextStep from the ThemeParser. This will be deprecated/removed once the
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* new Font API is in place.
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*/
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bool addTextData(const Common::String &drawDataId, const Common::String &textDataId, TextAlign alignH, TextAlignVertical alignV);
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/**
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* Returns if the Theme is ready to draw stuff on screen.
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* Must be called instead of just checking _initOk, because
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* this checks if the renderer is initialized AND if the theme
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* is loaded.
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*/
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bool ready() const {
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return _initOk && _themeOk;
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}
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/** Load the them from the file with the specified name. */
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bool loadTheme(const Common::String &fileName);
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/**
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* Changes the active graphics mode of the GUI; may be used to either
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* initialize the GUI or to change the mode while the GUI is already running.
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*/
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void setGraphicsMode(GraphicsMode mode);
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/**
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* Finishes buffering: widgets from then on will be drawn straight on the screen
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* without drawing queues.
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*/
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void finishBuffering() { _buffering = false; }
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void startBuffering() { _buffering = true; }
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ThemeEval *getEvaluator() { return _themeEval; }
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VectorRenderer *renderer() { return _vectorRenderer; }
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bool supportsImages() const { return true; }
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bool ownCursor() const { return _useCursor; }
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Graphics::Surface *getBitmap(const Common::String &name) {
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return _bitmaps.contains(name) ? _bitmaps[name] : 0;
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}
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const Graphics::Surface *getImageSurface(const kThemeImages n) const {
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if (n == kImageLogo)
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return _bitmaps.contains("logo.bmp") ? _bitmaps["logo.bmp"] : 0;
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else if (n == kImageLogoSmall)
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return _bitmaps.contains("logo_small.bmp") ? _bitmaps["logo_small.bmp"] : 0;
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return 0;
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}
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/**
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* Interface for the Theme Parser: Creates a new cursor by loading the given
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* bitmap and sets it as the active cursor.
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*
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* @param filename File name of the bitmap to load.
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* @param hotspotX X Coordinate of the bitmap which does the cursor click.
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* @param hotspotY Y Coordinate of the bitmap which does the cursor click.
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* @param scale Scale at which the bitmap is supposed to be used.
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*/
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bool createCursor(const Common::String &filename, int hotspotX, int hotspotY, int scale);
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/**
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* Wrapper for restoring data from the Back Buffer to the screen.
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* The actual processing is done in the VectorRenderer.
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*
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* @param r Area to restore.
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* @param special Deprecated.
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*/
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void restoreBackground(Common::Rect r, bool special = false);
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/**
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* Checks if a given DrawData set for a widget has been cached beforehand
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* and is ready to be blit into the screen.
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*
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* @param type DrawData type of the widget.
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* @param r Size of the widget which is expected to be cached.
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*/
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bool isWidgetCached(DrawData type, const Common::Rect &r);
|
|
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|
protected:
|
|
|
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const Common::String &getThemeName() const { return _themeName; }
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|
const Common::String &getThemeFileName() const { return _themeFileName; }
|
|
int getGraphicsMode() const { return _graphicsMode; }
|
|
|
|
/**
|
|
* Initializes the drawing screen surfaces, _screen and _backBuffer.
|
|
* If the surfaces already exist, they are cleared and re-initialized.
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|
*
|
|
* @param backBuffer Sets whether the _backBuffer surface should be initialized.
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|
* @template PixelType C type which specifies the size of each pixel.
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|
* Defaults to uint16 (2 BPP for the surfaces)
|
|
*/
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|
template<typename PixelType> void screenInit(bool backBuffer = true);
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|
|
|
/**
|
|
* Loads the given theme into the ThemeEngine.
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|
* Note that ThemeName is an identifier, not a filename.
|
|
*
|
|
* @param ThemeName Theme identifier.
|
|
* @returns true if the theme was successfully loaded.
|
|
*/
|
|
bool loadThemeXML(const Common::String &themeName);
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|
|
|
/**
|
|
* Loads the default theme file (the embedded XML file found
|
|
* in ThemeDefaultXML.cpp).
|
|
* Called only when no other themes are available.
|
|
*/
|
|
bool loadDefaultXML();
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|
|
|
/**
|
|
* Unloads the currently loaded theme so another one can
|
|
* be loaded.
|
|
*/
|
|
void unloadTheme();
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|
|
|
/**
|
|
* Not implemented yet.
|
|
* TODO: reload themes, reload the renderer, recheck everything
|
|
*/
|
|
void screenChange() {
|
|
error("Screen Changes are not supported yet. Fix this!");
|
|
}
|
|
|
|
/**
|
|
* Actual Dirty Screen handling function.
|
|
* Handles all the dirty squares in the list, merges and optimizes
|
|
* them when possible and draws them to the screen.
|
|
* Called from updateScreen()
|
|
*/
|
|
void renderDirtyScreen();
|
|
|
|
/**
|
|
* Frees the vector renderer.
|
|
*/
|
|
void freeRenderer() {
|
|
delete _vectorRenderer;
|
|
_vectorRenderer = 0;
|
|
}
|
|
|
|
/**
|
|
* Frees the Back buffer surface, only if it's available.
|
|
*/
|
|
void freeBackbuffer() {
|
|
if (_backBuffer != 0) {
|
|
_backBuffer->free();
|
|
delete _backBuffer;
|
|
_backBuffer = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Frees the main screen drawing surface, only if it's available.
|
|
*/
|
|
void freeScreen() {
|
|
if (_screen != 0) {
|
|
_screen->free();
|
|
delete _screen;
|
|
_screen = 0;
|
|
}
|
|
}
|
|
|
|
TextData getTextData(DrawData ddId) {
|
|
return _widgets[ddId] ? (TextData)_widgets[ddId]->_textDataId : kTextDataNone;
|
|
}
|
|
|
|
/**
|
|
* Draws a cached widget directly on the screen. Currently deprecated.
|
|
*
|
|
* @param type DrawData type of the widget.
|
|
* @param r Position on screen to draw the widget.
|
|
*/
|
|
void drawCached(DrawData type, const Common::Rect &r);
|
|
|
|
/**
|
|
* Calculates the background threshold offset of a given DrawData item.
|
|
* After fully loading all DrawSteps of a DrawData item, this function must be
|
|
* called in order to calculate if such draw steps would be drawn outside of
|
|
* the actual widget drawing zone (e.g. shadows). If this is the case, a constant
|
|
* value will be added when restoring the background of the widget.
|
|
*
|
|
* @param type DrawData type of the widget.
|
|
*/
|
|
void calcBackgroundOffset(DrawData type);
|
|
|
|
/**
|
|
* Generates a DrawQueue item and enqueues it so it's drawn to the screen
|
|
* when the drawing queue is processed.
|
|
*
|
|
* If Buffering is enabled, the DrawQueue item will be automatically placed
|
|
* on its corresponding queue.
|
|
* If Buffering is disabled, the DrawQueue item will be processed immediately
|
|
* and drawn to the screen.
|
|
*
|
|
* This function is called from all the Widget Drawing methods.
|
|
*/
|
|
void queueDD(DrawData type, const Common::Rect &r, uint32 dynamic = 0);
|
|
void queueDDText(TextData type, const Common::Rect &r, const Common::String &text, bool restoreBg,
|
|
bool elipsis, TextAlign alignH = kTextAlignLeft, TextAlignVertical alignV = kTextAlignVTop, int deltax = 0);
|
|
void queueBitmap(const Graphics::Surface *bitmap, const Common::Rect &r, bool alpha);
|
|
|
|
/**
|
|
* DEBUG: Draws a white square around the given position and writes the given next to it.
|
|
*/
|
|
void debugWidgetPosition(const char *name, const Common::Rect &r);
|
|
|
|
|
|
/**
|
|
* Default values from GUI::Theme
|
|
*/
|
|
int getTabSpacing() const { return 0; }
|
|
int getTabPadding() const { return 3; }
|
|
|
|
OSystem *_system; /** Global system object. */
|
|
|
|
/** Vector Renderer object, does the actual drawing on screen */
|
|
Graphics::VectorRenderer *_vectorRenderer;
|
|
|
|
/** XML Parser, does the Theme parsing instead of the default parser */
|
|
GUI::ThemeParser *_parser;
|
|
|
|
/** Theme getEvaluator (changed from GUI::Eval to add functionality) */
|
|
GUI::ThemeEval *_themeEval;
|
|
|
|
/** Main screen surface. This is blitted straight into the overlay. */
|
|
Graphics::Surface *_screen;
|
|
|
|
/** Backbuffer surface. Stores previous states of the screen to blit back */
|
|
Graphics::Surface *_backBuffer;
|
|
|
|
/** Sets whether the current drawing is being buffered (stored for later
|
|
processing) or drawn directly to the screen. */
|
|
bool _buffering;
|
|
|
|
/** Bytes per pixel of the Active Drawing Surface (i.e. the screen) */
|
|
int _bytesPerPixel;
|
|
|
|
/** Current graphics mode */
|
|
GraphicsMode _graphicsMode;
|
|
|
|
/** Font info. */
|
|
Common::String _fontName;
|
|
const Graphics::Font *_font;
|
|
|
|
/** Array of all the DrawData elements than can be drawn to the screen.
|
|
Must be full so the renderer can work. */
|
|
WidgetDrawData *_widgets[kDrawDataMAX];
|
|
|
|
/** Array of all the text fonts that can be drawn. */
|
|
TextDrawData *_texts[kTextDataMAX];
|
|
|
|
ImagesMap _bitmaps;
|
|
|
|
/** List of all the dirty screens that must be blitted to the overlay. */
|
|
Common::List<Common::Rect> _dirtyScreen;
|
|
|
|
/** Queue with all the drawing that must be done to the Back Buffer */
|
|
Common::List<ThemeItem*> _bufferQueue;
|
|
|
|
/** Queue with all the drawing that must be done to the screen */
|
|
Common::List<ThemeItem*> _screenQueue;
|
|
|
|
bool _initOk; /** Class and renderer properly initialized */
|
|
bool _themeOk; /** Theme data successfully loaded. */
|
|
bool _enabled; /** Whether the Theme is currently shown on the overlay */
|
|
|
|
Common::String _themeName; /** Name of the currently loaded theme */
|
|
Common::String _themeFileName;
|
|
|
|
/** Custom Cursor Management */
|
|
void setUpCursor();
|
|
|
|
bool _useCursor;
|
|
int _cursorHotspotX, _cursorHotspotY;
|
|
int _cursorTargetScale;
|
|
enum { MAX_CURS_COLORS = 255 };
|
|
byte *_cursor;
|
|
bool _needPaletteUpdates;
|
|
uint _cursorWidth, _cursorHeight;
|
|
byte _cursorPal[4*MAX_CURS_COLORS];
|
|
};
|
|
|
|
} // end of namespace GUI.
|
|
|
|
#endif
|