mirror of
https://github.com/libretro/scummvm.git
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bc2781fdb3
svn-id: r53446
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_SCRIPT_H
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#define SWORD25_SCRIPT_H
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#include "common/array.h"
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#include "common/str.h"
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/service.h"
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#include "sword25/kernel/persistable.h"
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namespace Sword25 {
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class Kernel;
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class OutputPersistenceBlock;
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class BS_InputPersistenceBlock;
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class ScriptEngine : public Service, public Persistable {
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public:
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ScriptEngine(Kernel *KernelPtr) : Service(KernelPtr) {}
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virtual ~ScriptEngine() {}
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// -----------------------------------------------------------------------------
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// This method must be implemented by the script engine
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// -----------------------------------------------------------------------------
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/**
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* Initialises the scrip tengine. Returns true if successful, false otherwise.
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*/
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virtual bool init() = 0;
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/**
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* Loads a script file and executes it.
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* @param FileName The script filename
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*/
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virtual bool executeFile(const Common::String &fileName) = 0;
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/**
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* Executes a specified script fragment
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* @param Code String of script code
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*/
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virtual bool executeString(const Common::String &code) = 0;
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/**
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* Returns a pointer to the main object of the script engine
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* Note: Using this method breaks the encapsulation of the language from the rest of the engine.
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*/
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virtual void *getScriptObject() = 0;
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/**
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* Makes the command line parameters for the script environment available
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* Note: How the command line parameters will be used by scripts is dependant on the
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* particular implementation.
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* @param CommandLineParameters List containing the command line parameters
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*/
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virtual void setCommandLine(const Common::Array<Common::String> &commandLineParameters) = 0;
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virtual bool persist(OutputPersistenceBlock &writer) = 0;
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virtual bool unpersist(InputPersistenceBlock &reader) = 0;
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};
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} // End of namespace Sword25
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#endif
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