scummvm/common/keyboard.h
Bartosz Gentkowski ec24687ce4 DOXYGEN: Add doxygen groups to header files in the common folder
Adding @defgroup and @ingroup doxygen tags into all headers
in the common folder that contain doxygen blocks.

This improves the structure, readability, and findability
of information in the resulting output.

This commit targets purely structure and does not deal with
the content of the currently existing doxygen documentation.
2020-10-04 18:25:50 +02:00

374 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_KEYBOARD_H
#define COMMON_KEYBOARD_H
#include "common/scummsys.h"
#if defined(__amigaos4__) || defined(__MORPHOS__)
// KEYCODE_LESS and KEYCODE_GREATER are already defined in AmigaOS, inside
// include/include_h/intuition/intuition.h (bug #3121350)
#if defined(KEYCODE_LESS) && defined(KEYCODE_GREATER)
#undef KEYCODE_LESS
#undef KEYCODE_GREATER
#endif
#endif
namespace Common {
/**
* @defgroup common_keyboard Keyboard
* @ingroup common
*
* @brief API for keyboard operations.
*
*
* @{
*/
enum KeyCode {
KEYCODE_INVALID = 0,
KEYCODE_BACKSPACE = 8,
KEYCODE_TAB = 9,
KEYCODE_CLEAR = 12,
KEYCODE_RETURN = 13,
KEYCODE_PAUSE = 19,
KEYCODE_ESCAPE = 27,
KEYCODE_SPACE = 32,
KEYCODE_EXCLAIM = 33, // !
KEYCODE_QUOTEDBL = 34, // "
KEYCODE_HASH = 35, // #
KEYCODE_DOLLAR = 36, // $
KEYCODE_PERCENT = 37, // %
KEYCODE_AMPERSAND = 38, // &
KEYCODE_QUOTE = 39, // '
KEYCODE_LEFTPAREN = 40, // (
KEYCODE_RIGHTPAREN = 41, // )
KEYCODE_ASTERISK = 42, // *
KEYCODE_PLUS = 43, // +
KEYCODE_COMMA = 44, // ,
KEYCODE_MINUS = 45, // -
KEYCODE_PERIOD = 46, // .
KEYCODE_SLASH = 47, // /
KEYCODE_0 = 48,
KEYCODE_1 = 49,
KEYCODE_2 = 50,
KEYCODE_3 = 51,
KEYCODE_4 = 52,
KEYCODE_5 = 53,
KEYCODE_6 = 54,
KEYCODE_7 = 55,
KEYCODE_8 = 56,
KEYCODE_9 = 57,
KEYCODE_COLON = 58, // :
KEYCODE_SEMICOLON = 59, // ;
KEYCODE_LESS = 60, // <
KEYCODE_EQUALS = 61, // =
KEYCODE_GREATER = 62, // >
KEYCODE_QUESTION = 63, // ?
KEYCODE_AT = 64, // @
KEYCODE_LEFTBRACKET = 91, // [
KEYCODE_BACKSLASH = 92, // "\"
KEYCODE_RIGHTBRACKET= 93, // ]
KEYCODE_CARET = 94, // ^
KEYCODE_UNDERSCORE = 95, // _
KEYCODE_BACKQUOTE = 96, // `
KEYCODE_a = 97,
KEYCODE_b = 98,
KEYCODE_c = 99,
KEYCODE_d = 100,
KEYCODE_e = 101,
KEYCODE_f = 102,
KEYCODE_g = 103,
KEYCODE_h = 104,
KEYCODE_i = 105,
KEYCODE_j = 106,
KEYCODE_k = 107,
KEYCODE_l = 108,
KEYCODE_m = 109,
KEYCODE_n = 110,
KEYCODE_o = 111,
KEYCODE_p = 112,
KEYCODE_q = 113,
KEYCODE_r = 114,
KEYCODE_s = 115,
KEYCODE_t = 116,
KEYCODE_u = 117,
KEYCODE_v = 118,
KEYCODE_w = 119,
KEYCODE_x = 120,
KEYCODE_y = 121,
KEYCODE_z = 122,
KEYCODE_DELETE = 127,
KEYCODE_TILDE = 176, // ~
// Numeric keypad
KEYCODE_KP0 = 256,
KEYCODE_KP1 = 257,
KEYCODE_KP2 = 258,
KEYCODE_KP3 = 259,
KEYCODE_KP4 = 260,
KEYCODE_KP5 = 261,
KEYCODE_KP6 = 262,
KEYCODE_KP7 = 263,
KEYCODE_KP8 = 264,
KEYCODE_KP9 = 265,
KEYCODE_KP_PERIOD = 266,
KEYCODE_KP_DIVIDE = 267,
KEYCODE_KP_MULTIPLY = 268,
KEYCODE_KP_MINUS = 269,
KEYCODE_KP_PLUS = 270,
KEYCODE_KP_ENTER = 271,
KEYCODE_KP_EQUALS = 272,
// Arrows + Home/End pad
KEYCODE_UP = 273,
KEYCODE_DOWN = 274,
KEYCODE_RIGHT = 275,
KEYCODE_LEFT = 276,
KEYCODE_INSERT = 277,
KEYCODE_HOME = 278,
KEYCODE_END = 279,
KEYCODE_PAGEUP = 280,
KEYCODE_PAGEDOWN = 281,
// Function keys
KEYCODE_F1 = 282,
KEYCODE_F2 = 283,
KEYCODE_F3 = 284,
KEYCODE_F4 = 285,
KEYCODE_F5 = 286,
KEYCODE_F6 = 287,
KEYCODE_F7 = 288,
KEYCODE_F8 = 289,
KEYCODE_F9 = 290,
KEYCODE_F10 = 291,
KEYCODE_F11 = 292,
KEYCODE_F12 = 293,
KEYCODE_F13 = 294,
KEYCODE_F14 = 295,
KEYCODE_F15 = 296,
KEYCODE_F16 = 297,
KEYCODE_F17 = 298,
KEYCODE_F18 = 299,
// Key state modifier keys
KEYCODE_NUMLOCK = 300,
KEYCODE_CAPSLOCK = 301,
KEYCODE_SCROLLOCK = 302,
KEYCODE_RSHIFT = 303,
KEYCODE_LSHIFT = 304,
KEYCODE_RCTRL = 305,
KEYCODE_LCTRL = 306,
KEYCODE_RALT = 307,
KEYCODE_LALT = 308,
KEYCODE_RMETA = 309,
KEYCODE_LMETA = 310,
KEYCODE_LSUPER = 311, // Left "Windows" key
KEYCODE_RSUPER = 312, // Right "Windows" key
KEYCODE_MODE = 313, // "Alt Gr" key
KEYCODE_COMPOSE = 314, // Multi-key compose key
// Miscellaneous function keys
KEYCODE_HELP = 315,
KEYCODE_PRINT = 316,
KEYCODE_SYSREQ = 317,
KEYCODE_BREAK = 318,
KEYCODE_MENU = 319,
KEYCODE_POWER = 320, // Power Macintosh power key
KEYCODE_EURO = 321, // Some european keyboards
KEYCODE_UNDO = 322, // Atari keyboard has Undo
KEYCODE_SLEEP = 323,
KEYCODE_MUTE = 324,
KEYCODE_EJECT = 325,
KEYCODE_VOLUMEUP = 326,
KEYCODE_VOLUMEDOWN = 327,
KEYCODE_LEFTSOFT = 328,
KEYCODE_RIGHTSOFT = 329,
KEYCODE_CALL = 330,
KEYCODE_HANGUP = 331,
KEYCODE_CAMERA = 332,
KEYCODE_WWW = 333,
KEYCODE_MAIL = 334,
KEYCODE_CALCULATOR = 335,
KEYCODE_CUT = 336,
KEYCODE_COPY = 337,
KEYCODE_PASTE = 338,
KEYCODE_SELECT = 339,
KEYCODE_CANCEL = 340,
// Action keys
KEYCODE_AC_SEARCH = 341,
KEYCODE_AC_HOME = 342,
KEYCODE_AC_BACK = 343,
KEYCODE_AC_FORWARD = 344,
KEYCODE_AC_STOP = 345,
KEYCODE_AC_REFRESH = 346,
KEYCODE_AC_BOOKMARKS = 347,
// Audio keys
KEYCODE_AUDIONEXT = 348,
KEYCODE_AUDIOPREV = 349,
KEYCODE_AUDIOSTOP = 350,
KEYCODE_AUDIOPLAY = 351,
KEYCODE_AUDIOPAUSE = 352,
KEYCODE_AUDIOPLAYPAUSE = 353,
KEYCODE_AUDIOMUTE = 354,
KEYCODE_AUDIOREWIND = 355,
KEYCODE_AUDIOFASTFORWARD = 356,
KEYCODE_LAST
};
/**
* List of certain special and some fake 'ascii' values used in keyboard events.
* The values for the function keys listed here are based on what certain SCUMM
* games expect in their scripts.
* @todo Get rid of the function key values, and instead enforce that engines use
* the keycode value to handle these.
*/
enum {
ASCII_BACKSPACE = 8,
ASCII_TAB = 9,
ASCII_RETURN = 13,
ASCII_ESCAPE = 27,
ASCII_SPACE = 32,
ASCII_F1 = 315,
ASCII_F2 = 316,
ASCII_F3 = 317,
ASCII_F4 = 318,
ASCII_F5 = 319,
ASCII_F6 = 320,
ASCII_F7 = 321,
ASCII_F8 = 322,
ASCII_F9 = 323,
ASCII_F10 = 324,
ASCII_F11 = 325,
ASCII_F12 = 326
};
/**
* Keyboard modifier flags, used for Event::kbd::flags.
*/
enum {
// Non-sticky modifier flags
KBD_CTRL = 1 << 0,
KBD_ALT = 1 << 1,
KBD_SHIFT = 1 << 2,
KBD_META = 1 << 3,
KBD_NON_STICKY = (KBD_CTRL|KBD_ALT|KBD_SHIFT|KBD_META),
// Sticky modifier flags
KBD_NUM = 1 << 4,
KBD_CAPS = 1 << 5,
KBD_SCRL = 1 << 6,
KBD_STICKY = (KBD_NUM|KBD_CAPS|KBD_SCRL)
};
/**
* Keyboard status, as used in the Event struct.
*/
struct KeyState {
/**
* Abstract key code (will be the same for any given key regardless
* of modifiers being held at the same time.
*/
KeyCode keycode;
/**
* ASCII-value of the pressed key (if any).
* This depends on modifiers, i.e. pressing the 'A' key results in
* different values here depending on the status of shift, alt and
* caps lock. This should be used rather than keycode for text input
* to avoid keyboard layout issues. For example you cannot assume that
* KEYCODE_0 without a modifier will be '0' (on AZERTY keyboards it is
* not).
*/
uint16 ascii;
/**
* Status of the modifier keys. Bits are set in this for each
* pressed modifier.
* We distinguish 'non-sticky' and 'sticky' modifiers flags. The former
* are only set while certain keys (ctrl, alt, shift) are pressed by the
* user; the latter (num lock, caps lock, scroll lock) are activated when
* certain keys are pressed and released; and deactivated when that key
* is pressed and released a second time.
*
* @see KBD_CTRL, KBD_ALT, KBD_SHIFT, KBD_NUM, KBD_CAPS, KBD_SCRL
*/
byte flags;
KeyState(KeyCode kc = KEYCODE_INVALID) {
keycode = kc;
ascii = (uint16)kc;
flags = 0;
}
KeyState(KeyCode kc, uint16 asc, byte f = 0) {
keycode = kc;
ascii = asc;
flags = f;
}
void reset() {
keycode = KEYCODE_INVALID;
ascii = flags = 0;
}
/**
* Check whether the non-sticky flags are *exactly* as specified by f.
* This ignores the sticky flags (KBD_NUM, KBD_CAPS, KBD_SCRL).
* Sticky flags should never be passed to this function.
* If you just want to check whether a modifier flag is set, just bit-and
* the flag. E.g. to check whether the control key modifier is set,
* you can write
* if (keystate.flags & KBD_CTRL) { ... }
*/
bool hasFlags(byte f) const {
assert(!(f & KBD_STICKY));
return f == (flags & ~KBD_STICKY);
}
/**
* Check if two key states are equal. This implementation ignores the state
* of the sticky flags (caps lock, num lock, scroll lock) completely.
* @todo is this still being used?
*/
bool operator==(const KeyState &x) const {
// Intentionally ignore ASCII, as the keycode and non-sticky flag
// combination should suffice.
return keycode == x.keycode && hasFlags(x.flags & ~KBD_STICKY);
}
};
/** @} */
} // End of namespace Common
#endif