mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
9b160804ab
svn-id: r34700
1133 lines
29 KiB
C++
1133 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra_lok.h"
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#include "kyra/screen.h"
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#include "kyra/script.h"
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#include "kyra/text.h"
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#include "kyra/animator_lok.h"
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#include "kyra/sound.h"
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#include "kyra/gui_lok.h"
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#include "kyra/timer.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/scaler.h"
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namespace Kyra {
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void KyraEngine_LoK::initMainButtonList() {
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_buttonList = &_buttonData[0];
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for (int i = 0; _buttonDataListPtr[i]; ++i)
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_buttonList = _gui->addButtonToList(_buttonList, _buttonDataListPtr[i]);
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}
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int KyraEngine_LoK::buttonInventoryCallback(Button *caller) {
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int itemOffset = caller->index - 2;
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uint8 inventoryItem = _currentCharacter->inventoryItems[itemOffset];
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if (_itemInHand == -1) {
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if (inventoryItem == 0xFF) {
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snd_playSoundEffect(0x36);
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return 0;
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} else {
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_screen->hideMouse();
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_screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, 12);
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snd_playSoundEffect(0x35);
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setMouseItem(inventoryItem);
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updateSentenceCommand(_itemList[inventoryItem], _takenList[0], 179);
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_itemInHand = inventoryItem;
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_screen->showMouse();
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_currentCharacter->inventoryItems[itemOffset] = 0xFF;
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}
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} else {
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if (inventoryItem != 0xFF) {
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snd_playSoundEffect(0x35);
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_screen->hideMouse();
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_screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, 12);
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_screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
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setMouseItem(inventoryItem);
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updateSentenceCommand(_itemList[inventoryItem], _takenList[1], 179);
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_screen->showMouse();
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_currentCharacter->inventoryItems[itemOffset] = _itemInHand;
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_itemInHand = inventoryItem;
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} else {
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snd_playSoundEffect(0x32);
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_screen->hideMouse();
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_screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
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_screen->setMouseCursor(1, 1, _shapes[0]);
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updateSentenceCommand(_itemList[_itemInHand], _placedList[0], 179);
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_screen->showMouse();
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_currentCharacter->inventoryItems[itemOffset] = _itemInHand;
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_itemInHand = -1;
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}
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}
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_screen->updateScreen();
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// XXX clearKyrandiaButtonIO
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return 0;
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}
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int KyraEngine_LoK::buttonAmuletCallback(Button *caller) {
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if (!(_deathHandler & 8))
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return 1;
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int jewel = caller->index - 0x14;
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if (_currentCharacter->sceneId == 210) {
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if (_beadStateVar == 4 || _beadStateVar == 6)
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return 1;
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}
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if (!queryGameFlag(0x2D))
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return 1;
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if (_itemInHand != -1) {
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assert(_putDownFirst);
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characterSays(2000, _putDownFirst[0], 0, -2);
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return 1;
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}
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if (queryGameFlag(0xF1)) {
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assert(_waitForAmulet);
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characterSays(2001, _waitForAmulet[0], 0, -2);
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return 1;
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}
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if (!queryGameFlag(0x55+jewel)) {
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assert(_blackJewel);
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_animator->makeBrandonFaceMouse();
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drawJewelPress(jewel, 1);
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characterSays(2002, _blackJewel[0], 0, -2);
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return 1;
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}
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drawJewelPress(jewel, 0);
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drawJewelsFadeOutStart();
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drawJewelsFadeOutEnd(jewel);
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_emc->init(&_scriptClick, &_scriptClickData);
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_scriptClick.regs[3] = 0;
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_scriptClick.regs[6] = jewel;
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_emc->start(&_scriptClick, 4);
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while (_emc->isValid(&_scriptClick))
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_emc->run(&_scriptClick);
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if (_scriptClick.regs[3])
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return 1;
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_unkAmuletVar = 1;
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switch (jewel-1) {
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case 0:
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if (_brandonStatusBit & 1) {
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seq_brandonHealing2();
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} else if (_brandonStatusBit == 0) {
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seq_brandonHealing();
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assert(_healingTip);
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characterSays(2003, _healingTip[0], 0, -2);
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}
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break;
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case 1:
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seq_makeBrandonInv();
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break;
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case 2:
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if (_brandonStatusBit & 1) {
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assert(_wispJewelStrings);
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characterSays(2004, _wispJewelStrings[0], 0, -2);
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} else {
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if (_brandonStatusBit & 2) {
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// XXX
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seq_makeBrandonNormal2();
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// XXX
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} else {
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// do not check for item in hand again as in the original since some strings are missing
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// in the cd version
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if (_currentCharacter->sceneId >= 109 && _currentCharacter->sceneId <= 198) {
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snd_playWanderScoreViaMap(1, 0);
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seq_makeBrandonWisp();
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snd_playWanderScoreViaMap(17, 0);
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} else {
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seq_makeBrandonWisp();
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}
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setGameFlag(0x9E);
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}
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}
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break;
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case 3:
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seq_dispelMagicAnimation();
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assert(_magicJewelString);
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characterSays(2007, _magicJewelString[0], 0, -2);
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break;
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default:
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break;
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}
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_unkAmuletVar = 0;
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// XXX clearKyrandiaButtonIO (!used before every return in this function!)
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return 1;
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}
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#pragma mark -
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GUI_LoK::GUI_LoK(KyraEngine_LoK *vm, Screen_LoK *screen) : GUI(vm), _vm(vm), _screen(screen) {
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_lastScreenUpdate = 0;
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_menu = 0;
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initStaticResource();
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_scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::scrollUp);
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_scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::scrollDown);
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}
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GUI_LoK::~GUI_LoK() {
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delete[] _menu;
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}
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void GUI_LoK::createScreenThumbnail(Graphics::Surface &dst) {
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uint8 *screen = new uint8[Screen::SCREEN_W*Screen::SCREEN_H];
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if (screen) {
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_screen->queryPageFromDisk("SEENPAGE.TMP", 0, screen);
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uint8 screenPal[768];
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_screen->getRealPalette(2, screenPal);
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::createThumbnail(&dst, screen, Screen::SCREEN_W, Screen::SCREEN_H, screenPal);
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}
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delete[] screen;
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}
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int GUI_LoK::processButtonList(Button *list, uint16 inputFlag, int8 mouseWheel) {
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while (list) {
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if (list->flags & 8) {
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list = list->nextButton;
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continue;
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}
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if (mouseWheel && list->mouseWheel == mouseWheel && list->buttonCallback) {
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if ((*list->buttonCallback.get())(list)) {
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break;
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}
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}
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int x = list->x;
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int y = list->y;
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assert(_screen->getScreenDim(list->dimTableIndex) != 0);
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if (x < 0) {
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x += _screen->getScreenDim(list->dimTableIndex)->w << 3;
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}
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x += _screen->getScreenDim(list->dimTableIndex)->sx << 3;
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if (y < 0) {
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y += _screen->getScreenDim(list->dimTableIndex)->h;
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}
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y += _screen->getScreenDim(list->dimTableIndex)->sy;
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Common::Point mouse = _vm->getMousePos();
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if (mouse.x >= x && mouse.y >= y && x + list->width >= mouse.x && y + list->height >= mouse.y) {
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int processMouseClick = 0;
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if (list->flags & 0x400) {
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if (_vm->_mousePressFlag) {
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if (!(list->flags2 & 1)) {
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list->flags2 |= 1;
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list->flags2 |= 4;
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processButton(list);
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_screen->updateScreen();
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}
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} else {
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if (list->flags2 & 1) {
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list->flags2 &= 0xFFFE;
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processButton(list);
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processMouseClick = 1;
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}
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}
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} else if (_vm->_mousePressFlag) {
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processMouseClick = 1;
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}
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if (processMouseClick) {
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if (list->buttonCallback) {
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if ((*list->buttonCallback.get())(list)) {
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break;
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}
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}
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}
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} else {
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if (list->flags2 & 1) {
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list->flags2 &= 0xFFFE;
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processButton(list);
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}
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if (list->flags2 & 4) {
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list->flags2 &= 0xFFFB;
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processButton(list);
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_screen->updateScreen();
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}
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list = list->nextButton;
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continue;
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}
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list = list->nextButton;
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}
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return 0;
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}
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void GUI_LoK::processButton(Button *button) {
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if (!button)
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return;
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int processType = 0;
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const uint8 *shape = 0;
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Button::Callback callback;
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int flags = (button->flags2 & 5);
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if (flags == 1) {
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processType = button->data2Val1;
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if (processType == 1)
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shape = button->data2ShapePtr;
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else if (processType == 4)
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callback = button->data2Callback;
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} else if (flags == 4 || flags == 5) {
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processType = button->data1Val1;
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if (processType == 1)
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shape = button->data1ShapePtr;
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else if (processType == 4)
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callback = button->data1Callback;
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} else {
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processType = button->data0Val1;
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if (processType == 1)
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shape = button->data0ShapePtr;
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else if (processType == 4)
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callback = button->data0Callback;
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}
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int x = button->x;
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int y = button->y;
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assert(_screen->getScreenDim(button->dimTableIndex) != 0);
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if (x < 0)
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x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
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if (y < 0)
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y += _screen->getScreenDim(button->dimTableIndex)->h;
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if (processType == 1 && shape)
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_screen->drawShape(_screen->_curPage, shape, x, y, button->dimTableIndex, 0x10);
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else if (processType == 4 && callback)
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(*callback.get())(button);
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}
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void GUI_LoK::setGUILabels() {
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int offset = 0;
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int offsetOptions = 0;
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int offsetMainMenu = 0;
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int offsetOn = 0;
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int walkspeedGarbageOffset = 36;
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int menuLabelGarbageOffset = 0;
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if (_vm->gameFlags().isTalkie) {
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if (_vm->gameFlags().lang == Common::EN_ANY)
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offset = 52;
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else if (_vm->gameFlags().lang == Common::DE_DEU)
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offset = 30;
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else if (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::IT_ITA)
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offset = 6;
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offsetOn = offsetMainMenu = offsetOptions = offset;
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walkspeedGarbageOffset = 48;
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} else if (_vm->gameFlags().lang == Common::ES_ESP) {
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offsetOn = offsetMainMenu = offsetOptions = offset = -4;
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menuLabelGarbageOffset = 72;
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} else if (_vm->gameFlags().lang == Common::IT_ITA) {
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offsetOn = offsetMainMenu = offsetOptions = offset = 32;
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} else if (_vm->gameFlags().lang == Common::DE_DEU) {
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offset = offsetMainMenu = offsetOn = offsetOptions = 24;
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} else if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) {
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offset = 1;
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offsetOptions = 10;
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offsetOn = 0;
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walkspeedGarbageOffset = 0;
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}
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assert(offset + 27 < _vm->_guiStringsSize);
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// The Legend of Kyrandia
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_menu[0].menuNameString = _vm->_guiStrings[0];
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// Load a Game
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_menu[0].item[0].itemString = _vm->_guiStrings[1];
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// Save a Game
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_menu[0].item[1].itemString = _vm->_guiStrings[2];
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// Game controls
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_menu[0].item[2].itemString = _vm->_guiStrings[3];
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// Quit playing
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_menu[0].item[3].itemString = _vm->_guiStrings[4];
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// Resume game
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_menu[0].item[4].itemString = _vm->_guiStrings[5];
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// Cancel
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_menu[2].item[5].itemString = _vm->_guiStrings[10];
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// Enter a description of your saved game:
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_menu[3].menuNameString = _vm->_guiStrings[11];
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// Save
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_menu[3].item[0].itemString = _vm->_guiStrings[12];
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// Cancel
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_menu[3].item[1].itemString = _vm->_guiStrings[10];
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// Rest in peace, Brandon
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_menu[4].menuNameString = _vm->_guiStrings[13];
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// Load a game
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_menu[4].item[0].itemString = _vm->_guiStrings[1];
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// Quit playing
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_menu[4].item[1].itemString = _vm->_guiStrings[4];
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// Game Controls
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_menu[5].menuNameString = _vm->_guiStrings[6];
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// Yes
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_menu[1].item[0].itemString = _vm->_guiStrings[22 + offset];
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// No
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_menu[1].item[1].itemString = _vm->_guiStrings[23 + offset];
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// Music is
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_menu[5].item[0].labelString = _vm->_guiStrings[26 + offsetOptions];
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// Sounds are
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_menu[5].item[1].labelString = _vm->_guiStrings[27 + offsetOptions];
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// Walk speed
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_menu[5].item[2].labelString = &_vm->_guiStrings[24 + offsetOptions][walkspeedGarbageOffset];
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// Text speed
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_menu[5].item[4].labelString = _vm->_guiStrings[25 + offsetOptions];
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// Main Menu
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_menu[5].item[5].itemString = &_vm->_guiStrings[19 + offsetMainMenu][menuLabelGarbageOffset];
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if (_vm->gameFlags().isTalkie)
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// Text & Voice
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_voiceTextString = _vm->_guiStrings[28 + offset];
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_textSpeedString = _vm->_guiStrings[25 + offsetOptions];
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_onString = _vm->_guiStrings[20 + offsetOn];
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_offString = _vm->_guiStrings[21 + offset];
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_onCDString = _vm->_guiStrings[21];
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}
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int GUI_LoK::buttonMenuCallback(Button *caller) {
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PauseTimer pause(*_vm->_timer);
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_displayMenu = true;
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assert(_vm->_guiStrings);
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assert(_vm->_configStrings);
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/*
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for (int i = 0; i < _vm->_guiStringsSize; i++)
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debug("GUI string %i: %s", i, _vm->_guiStrings[i]);
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for (int i = 0; i < _vm->_configStringsSize; i++)
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debug("Config string %i: %s", i, _vm->_configStrings[i]);
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*/
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setGUILabels();
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if (_vm->_currentCharacter->sceneId == 210 && _vm->_deathHandler == -1) {
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_vm->snd_playSoundEffect(0x36);
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return 0;
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}
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// XXX
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_screen->setPaletteIndex(0xFE, 60, 60, 0);
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for (int i = 0; i < 6; i++) {
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_menuButtonData[i].data0Val1 = _menuButtonData[i].data1Val1 = _menuButtonData[i].data2Val1 = 4;
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_menuButtonData[i].data0Callback = _redrawShadedButtonFunctor;
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_menuButtonData[i].data1Callback = _redrawButtonFunctor;
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_menuButtonData[i].data2Callback = _redrawButtonFunctor;
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}
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_screen->savePageToDisk("SEENPAGE.TMP", 0);
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fadePalette();
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for (int i = 0; i < 5; i++)
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initMenuLayout(_menu[i]);
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_menuRestoreScreen = true;
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_keyPressed.reset();
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_vm->_mousePressFlag = false;
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_toplevelMenu = 0;
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if (_vm->_menuDirectlyToLoad) {
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loadGameMenu(0);
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} else {
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if (!caller)
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_toplevelMenu = 4;
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initMenu(_menu[_toplevelMenu]);
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updateAllMenuButtons();
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}
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while (_displayMenu && !_vm->shouldQuit()) {
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Common::Point mouse = _vm->getMousePos();
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processHighlights(_menu[_toplevelMenu], mouse.x, mouse.y);
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processButtonList(_menuButtonList, 0, 0);
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getInput();
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}
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if (_menuRestoreScreen) {
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restorePalette();
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_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
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_vm->_animator->_updateScreen = true;
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} else {
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_screen->deletePageFromDisk(0);
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}
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return 0;
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}
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void GUI_LoK::getInput() {
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Common::Event event;
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uint32 now = _vm->_system->getMillis();
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|
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_mouseWheel = 0;
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|
while (_vm->_eventMan->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
_vm->_mousePressFlag = true;
|
|
break;
|
|
case Common::EVENT_LBUTTONUP:
|
|
_vm->_mousePressFlag = false;
|
|
break;
|
|
case Common::EVENT_MOUSEMOVE:
|
|
_vm->_system->updateScreen();
|
|
_lastScreenUpdate = now;
|
|
break;
|
|
case Common::EVENT_WHEELUP:
|
|
_mouseWheel = -1;
|
|
break;
|
|
case Common::EVENT_WHEELDOWN:
|
|
_mouseWheel = 1;
|
|
break;
|
|
case Common::EVENT_KEYDOWN:
|
|
_keyPressed = event.kbd;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (now - _lastScreenUpdate > 50) {
|
|
_vm->_system->updateScreen();
|
|
_lastScreenUpdate = now;
|
|
}
|
|
|
|
_vm->_system->delayMillis(3);
|
|
}
|
|
|
|
int GUI_LoK::resumeGame(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::resumeGame()");
|
|
updateMenuButton(button);
|
|
_displayMenu = false;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GUI_LoK::setupSavegames(Menu &menu, int num) {
|
|
Common::InSaveFile *in;
|
|
static char savenames[5][35];
|
|
uint8 startSlot;
|
|
assert(num <= 5);
|
|
|
|
if (_savegameOffset == 0) {
|
|
menu.item[0].itemString = _specialSavegameString;
|
|
menu.item[0].enabled = 1;
|
|
menu.item[0].saveSlot = 0;
|
|
startSlot = 1;
|
|
} else {
|
|
startSlot = 0;
|
|
}
|
|
|
|
for (int i = startSlot; i < num; ++i)
|
|
menu.item[i].enabled = 0;
|
|
|
|
KyraEngine_v1::SaveHeader header;
|
|
for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); i++) {
|
|
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header))) {
|
|
strncpy(savenames[i], header.description.c_str(), ARRAYSIZE(savenames[0]));
|
|
savenames[i][34] = 0;
|
|
menu.item[i].itemString = savenames[i];
|
|
menu.item[i].enabled = 1;
|
|
menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
int GUI_LoK::saveGameMenu(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::saveGameMenu()");
|
|
updateSaveList();
|
|
|
|
updateMenuButton(button);
|
|
_menu[2].item[5].enabled = true;
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
_menu[2].menuNameString = _vm->_guiStrings[8]; // Select a position to save to:
|
|
_specialSavegameString = _vm->_guiStrings[9]; // [ EMPTY SLOT ]
|
|
for (int i = 0; i < 5; i++)
|
|
_menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGame);
|
|
|
|
_savegameOffset = 0;
|
|
setupSavegames(_menu[2], 5);
|
|
|
|
initMenu(_menu[2]);
|
|
updateAllMenuButtons();
|
|
|
|
_displaySubMenu = true;
|
|
_cancelSubMenu = false;
|
|
|
|
while (_displaySubMenu && !_vm->shouldQuit()) {
|
|
getInput();
|
|
Common::Point mouse = _vm->getMousePos();
|
|
processHighlights(_menu[2], mouse.x, mouse.y);
|
|
processButtonList(_menuButtonList, 0, _mouseWheel);
|
|
}
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
if (_cancelSubMenu) {
|
|
initMenu(_menu[0]);
|
|
updateAllMenuButtons();
|
|
} else {
|
|
_displayMenu = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::loadGameMenu(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::loadGameMenu()");
|
|
updateSaveList();
|
|
|
|
if (_vm->_menuDirectlyToLoad) {
|
|
_menu[2].item[5].enabled = false;
|
|
} else {
|
|
updateMenuButton(button);
|
|
_menu[2].item[5].enabled = true;
|
|
}
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
_specialSavegameString = _vm->_newGameString[0]; //[ START A NEW GAME ]
|
|
_menu[2].menuNameString = _vm->_guiStrings[7]; // Which game would you like to reload?
|
|
for (int i = 0; i < 5; i++)
|
|
_menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGame);
|
|
|
|
_savegameOffset = 0;
|
|
setupSavegames(_menu[2], 5);
|
|
|
|
initMenu(_menu[2]);
|
|
updateAllMenuButtons();
|
|
|
|
_displaySubMenu = true;
|
|
_cancelSubMenu = false;
|
|
|
|
_vm->_gameToLoad = -1;
|
|
|
|
while (_displaySubMenu && !_vm->shouldQuit()) {
|
|
getInput();
|
|
Common::Point mouse = _vm->getMousePos();
|
|
processHighlights(_menu[2], mouse.x, mouse.y);
|
|
processButtonList(_menuButtonList, 0, _mouseWheel);
|
|
}
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
if (_cancelSubMenu) {
|
|
initMenu(_menu[_toplevelMenu]);
|
|
updateAllMenuButtons();
|
|
} else {
|
|
restorePalette();
|
|
if (_vm->_gameToLoad != -1)
|
|
_vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad));
|
|
_displayMenu = false;
|
|
_menuRestoreScreen = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GUI_LoK::redrawTextfield() {
|
|
_screen->fillRect(38, 91, 287, 102, 250);
|
|
_text->printText(_savegameName, 38, 92, 253, 0, 0);
|
|
|
|
_screen->_charWidth = -2;
|
|
int width = _screen->getTextWidth(_savegameName);
|
|
_screen->fillRect(39 + width, 93, 45 + width, 100, 254);
|
|
_screen->_charWidth = 0;
|
|
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
void GUI_LoK::updateSavegameString() {
|
|
int length;
|
|
|
|
if (_keyPressed.keycode) {
|
|
length = strlen(_savegameName);
|
|
|
|
if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127) {
|
|
if (length < ARRAYSIZE(_savegameName)-1) {
|
|
_savegameName[length] = _keyPressed.ascii;
|
|
_savegameName[length+1] = 0;
|
|
redrawTextfield();
|
|
}
|
|
} else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE ||
|
|
_keyPressed.keycode == Common::KEYCODE_DELETE) {
|
|
if (length > 0) {
|
|
_savegameName[length-1] = 0;
|
|
redrawTextfield();
|
|
}
|
|
} else if (_keyPressed.keycode == Common::KEYCODE_RETURN ||
|
|
_keyPressed.keycode == Common::KEYCODE_KP_ENTER) {
|
|
_displaySubMenu = false;
|
|
}
|
|
}
|
|
|
|
_keyPressed.reset();
|
|
}
|
|
|
|
int GUI_LoK::saveGame(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::saveGame()");
|
|
updateMenuButton(button);
|
|
_vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot;
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
initMenu(_menu[3]);
|
|
updateAllMenuButtons();
|
|
|
|
_displaySubMenu = true;
|
|
_cancelSubMenu = false;
|
|
|
|
if (_savegameOffset == 0 && _vm->_gameToLoad == 0) {
|
|
_savegameName[0] = 0;
|
|
} else {
|
|
for (int i = 0; i < 5; i++) {
|
|
if (_menu[2].item[i].saveSlot == _vm->_gameToLoad) {
|
|
strncpy(_savegameName, _menu[2].item[i].itemString, 31);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
redrawTextfield();
|
|
|
|
while (_displaySubMenu && !_vm->shouldQuit()) {
|
|
getInput();
|
|
updateSavegameString();
|
|
Common::Point mouse = _vm->getMousePos();
|
|
processHighlights(_menu[3], mouse.x, mouse.y);
|
|
processButtonList(_menuButtonList, 0, 0);
|
|
}
|
|
|
|
if (_cancelSubMenu) {
|
|
_displaySubMenu = true;
|
|
_cancelSubMenu = false;
|
|
initMenu(_menu[2]);
|
|
updateAllMenuButtons();
|
|
} else {
|
|
if (_savegameOffset == 0 && _vm->_gameToLoad == 0)
|
|
_vm->_gameToLoad = getNextSavegameSlot();
|
|
if (_vm->_gameToLoad > 0) {
|
|
Graphics::Surface thumb;
|
|
createScreenThumbnail(thumb);
|
|
_vm->saveGame(_vm->getSavegameFilename(_vm->_gameToLoad), _savegameName, &thumb);
|
|
thumb.free();
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::savegameConfirm(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::savegameConfirm()");
|
|
updateMenuButton(button);
|
|
_displaySubMenu = false;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::loadGame(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::loadGame()");
|
|
updateMenuButton(button);
|
|
_displaySubMenu = false;
|
|
_vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::cancelSubMenu(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::cancelSubMenu()");
|
|
updateMenuButton(button);
|
|
_displaySubMenu = false;
|
|
_cancelSubMenu = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::quitPlaying(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::quitPlaying()");
|
|
updateMenuButton(button);
|
|
|
|
if (quitConfirm(_vm->_guiStrings[14])) { // Are you sure you want to quit playing?
|
|
_vm->quitGame();
|
|
} else {
|
|
initMenu(_menu[_toplevelMenu]);
|
|
updateAllMenuButtons();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool GUI_LoK::quitConfirm(const char *str) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::quitConfirm()");
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
_menu[1].menuNameString = str;
|
|
initMenuLayout(_menu[1]);
|
|
initMenu(_menu[1]);
|
|
|
|
_displaySubMenu = true;
|
|
_cancelSubMenu = true;
|
|
|
|
while (_displaySubMenu && !_vm->shouldQuit()) {
|
|
getInput();
|
|
Common::Point mouse = _vm->getMousePos();
|
|
processHighlights(_menu[1], mouse.x, mouse.y);
|
|
processButtonList(_menuButtonList, 0, 0);
|
|
}
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
return !_cancelSubMenu;
|
|
}
|
|
|
|
int GUI_LoK::quitConfirmYes(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::quitConfirmYes()");
|
|
updateMenuButton(button);
|
|
_displaySubMenu = false;
|
|
_cancelSubMenu = false;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::quitConfirmNo(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::quitConfirmNo()");
|
|
updateMenuButton(button);
|
|
_displaySubMenu = false;
|
|
_cancelSubMenu = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::gameControlsMenu(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::gameControlsMenu()");
|
|
|
|
_vm->readSettings();
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
if (_vm->gameFlags().isTalkie) {
|
|
//_menu[5].width = 230;
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
//_menu[5].item[i].labelX = 24;
|
|
//_menu[5].item[i].x = 115;
|
|
//_menu[5].item[i].width = 94;
|
|
}
|
|
|
|
_menu[5].item[3].labelString = _voiceTextString; //"Voice / Text "
|
|
_menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeVoice);
|
|
|
|
} else {
|
|
//_menu[5].height = 136;
|
|
//_menu[5].item[5].y = 110;
|
|
_menu[5].item[4].enabled = 0;
|
|
_menu[5].item[3].labelString = _textSpeedString; // "Text speed "
|
|
_menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText);
|
|
}
|
|
|
|
setupControls(_menu[5]);
|
|
|
|
updateAllMenuButtons();
|
|
|
|
_displaySubMenu = true;
|
|
_cancelSubMenu = false;
|
|
|
|
while (_displaySubMenu && !_vm->shouldQuit()) {
|
|
getInput();
|
|
Common::Point mouse = _vm->getMousePos();
|
|
processHighlights(_menu[5], mouse.x, mouse.y);
|
|
processButtonList(_menuButtonList, 0, 0);
|
|
}
|
|
|
|
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
|
|
_screen->savePageToDisk("SEENPAGE.TMP", 0);
|
|
|
|
if (_cancelSubMenu) {
|
|
initMenu(_menu[_toplevelMenu]);
|
|
updateAllMenuButtons();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GUI_LoK::setupControls(Menu &menu) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::setupControls()");
|
|
|
|
switch (_vm->_configMusic) {
|
|
case 0:
|
|
menu.item[0].itemString = _offString; //"Off"
|
|
break;
|
|
case 1:
|
|
menu.item[0].itemString = _onString; //"On"
|
|
break;
|
|
case 2:
|
|
menu.item[0].itemString = _onCDString; //"On + CD"
|
|
break;
|
|
}
|
|
|
|
if (_vm->_configSounds)
|
|
menu.item[1].itemString = _onString; //"On"
|
|
else
|
|
menu.item[1].itemString = _offString; //"Off"
|
|
|
|
|
|
switch (_vm->_configWalkspeed) {
|
|
case 0:
|
|
menu.item[2].itemString = _vm->_configStrings[0]; //"Slowest"
|
|
break;
|
|
case 1:
|
|
menu.item[2].itemString = _vm->_configStrings[1]; //"Slow"
|
|
break;
|
|
case 2:
|
|
menu.item[2].itemString = _vm->_configStrings[2]; //"Normal"
|
|
break;
|
|
case 3:
|
|
menu.item[2].itemString = _vm->_configStrings[3]; //"Fast"
|
|
break;
|
|
case 4:
|
|
menu.item[2].itemString = _vm->_configStrings[4]; //"Fastest"
|
|
break;
|
|
default:
|
|
menu.item[2].itemString = "ERROR";
|
|
break;
|
|
}
|
|
|
|
int textControl = 3;
|
|
int clickableOffset = 8;
|
|
if (_vm->gameFlags().isTalkie) {
|
|
textControl = 4;
|
|
clickableOffset = 11;
|
|
|
|
if (_vm->_configVoice == 0) {
|
|
menu.item[4].enabled = 1;
|
|
menu.item[4].labelString = _textSpeedString;
|
|
} else {
|
|
menu.item[4].enabled = 0;
|
|
menu.item[4].labelString = 0;
|
|
}
|
|
|
|
switch (_vm->_configVoice) {
|
|
case 0:
|
|
menu.item[3].itemString = _vm->_configStrings[5]; //"Text only"
|
|
break;
|
|
case 1:
|
|
menu.item[3].itemString = _vm->_configStrings[6]; //"Voice only"
|
|
break;
|
|
case 2:
|
|
menu.item[3].itemString = _vm->_configStrings[7]; //"Voice & Text"
|
|
break;
|
|
default:
|
|
menu.item[3].itemString = "ERROR";
|
|
break;
|
|
}
|
|
} else {
|
|
menu.item[4].enabled = 0;
|
|
menu.item[4].labelString = 0;
|
|
}
|
|
|
|
switch (_vm->_configTextspeed) {
|
|
case 0:
|
|
menu.item[textControl].itemString = _vm->_configStrings[1]; //"Slow"
|
|
break;
|
|
case 1:
|
|
menu.item[textControl].itemString = _vm->_configStrings[2]; //"Normal"
|
|
break;
|
|
case 2:
|
|
menu.item[textControl].itemString = _vm->_configStrings[3]; //"Fast"
|
|
break;
|
|
case 3:
|
|
menu.item[textControl].itemString = _vm->_configStrings[clickableOffset]; //"Clickable"
|
|
break;
|
|
default:
|
|
menu.item[textControl].itemString = "ERROR";
|
|
break;
|
|
}
|
|
|
|
initMenuLayout(menu);
|
|
initMenu(menu);
|
|
}
|
|
|
|
int GUI_LoK::controlsChangeMusic(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeMusic()");
|
|
updateMenuButton(button);
|
|
|
|
_vm->_configMusic = ++_vm->_configMusic % ((_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) ? 3 : 2);
|
|
setupControls(_menu[5]);
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::controlsChangeSounds(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeSounds()");
|
|
updateMenuButton(button);
|
|
|
|
_vm->_configSounds = !_vm->_configSounds;
|
|
setupControls(_menu[5]);
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::controlsChangeWalk(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeWalk()");
|
|
updateMenuButton(button);
|
|
|
|
_vm->_configWalkspeed = ++_vm->_configWalkspeed % 5;
|
|
_vm->setWalkspeed(_vm->_configWalkspeed);
|
|
setupControls(_menu[5]);
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::controlsChangeText(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeText()");
|
|
updateMenuButton(button);
|
|
|
|
_vm->_configTextspeed = ++_vm->_configTextspeed % 4;
|
|
setupControls(_menu[5]);
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::controlsChangeVoice(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeVoice()");
|
|
updateMenuButton(button);
|
|
|
|
_vm->_configVoice = ++_vm->_configVoice % 3;
|
|
setupControls(_menu[5]);
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::controlsApply(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::controlsApply()");
|
|
_vm->writeSettings();
|
|
return cancelSubMenu(button);
|
|
}
|
|
|
|
int GUI_LoK::scrollUp(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::scrollUp()");
|
|
updateMenuButton(button);
|
|
|
|
if (_savegameOffset > 0) {
|
|
_savegameOffset--;
|
|
setupSavegames(_menu[2], 5);
|
|
initMenu(_menu[2]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int GUI_LoK::scrollDown(Button *button) {
|
|
debugC(9, kDebugLevelGUI, "GUI_LoK::scrollDown()");
|
|
updateMenuButton(button);
|
|
|
|
_savegameOffset++;
|
|
if (uint(_savegameOffset + 5) >= _saveSlots.size())
|
|
_savegameOffset = MAX<int>(_saveSlots.size() - 5, 0);
|
|
setupSavegames(_menu[2], 5);
|
|
initMenu(_menu[2]);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GUI_LoK::fadePalette() {
|
|
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
|
|
return;
|
|
|
|
static const int16 menuPalIndexes[] = {248, 249, 250, 251, 252, 253, 254, -1};
|
|
int index = 0;
|
|
|
|
memcpy(_screen->getPalette(2), _screen->_currentPalette, 768);
|
|
|
|
for (int i = 0; i < 768; i++)
|
|
_screen->_currentPalette[i] >>= 1;
|
|
|
|
while (menuPalIndexes[index] != -1) {
|
|
memcpy(&_screen->_currentPalette[menuPalIndexes[index]*3], &_screen->getPalette(2)[menuPalIndexes[index]*3], 3);
|
|
index++;
|
|
}
|
|
|
|
_screen->fadePalette(_screen->_currentPalette, 2);
|
|
}
|
|
|
|
void GUI_LoK::restorePalette() {
|
|
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
|
|
return;
|
|
|
|
memcpy(_screen->_currentPalette, _screen->getPalette(2), 768);
|
|
_screen->fadePalette(_screen->_currentPalette, 2);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
void KyraEngine_LoK::drawAmulet() {
|
|
debugC(9, kDebugLevelMain, "KyraEngine_LoK::drawAmulet()");
|
|
static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1};
|
|
static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1};
|
|
static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1};
|
|
static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1};
|
|
|
|
resetGameFlag(0xF1);
|
|
_screen->hideMouse();
|
|
|
|
int i = 0;
|
|
while (amuletTable1[i] != -1) {
|
|
if (queryGameFlag(87))
|
|
_screen->drawShape(0, _shapes[amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0);
|
|
|
|
if (queryGameFlag(89))
|
|
_screen->drawShape(0, _shapes[amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0);
|
|
|
|
if (queryGameFlag(86))
|
|
_screen->drawShape(0, _shapes[amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0);
|
|
|
|
if (queryGameFlag(88))
|
|
_screen->drawShape(0, _shapes[amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0);
|
|
|
|
_screen->updateScreen();
|
|
delayWithTicks(3);
|
|
i++;
|
|
}
|
|
_screen->showMouse();
|
|
}
|
|
|
|
} // end of namespace Kyra
|
|
|