scummvm/scumm
Travis Howell c986a12a81 Correct input script in C64 maniac.
svn-id: r18171
2005-05-18 16:15:56 +00:00
..
imuse_digi Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
insane Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
smush Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
.cvsignore
actor.cpp Restore --disable-he functionality. :( 2005-05-15 19:27:46 +00:00
actor.h
akos.cpp Restore --disable-he functionality. :( 2005-05-15 19:27:46 +00:00
akos.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
base-costume.cpp
base-costume.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
bomp.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
bomp.h
boxes.cpp Fix from Quiteust for boxes in MM NES. 2005-05-16 19:52:46 +00:00
boxes.h
camera.cpp Added --disable-hq and --disable-scumm-7-8 options. Also improved 2005-05-14 22:56:41 +00:00
charset.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
charset.h
costume.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
costume.h
cursor.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
debugger.cpp
debugger.h
dialogs.cpp Some more scaling work. Parts of the options dialogs scale themselves. Some 2005-05-18 14:11:53 +00:00
dialogs.h The SCUMM options dialog mostly scales itself. Mostly. 2005-05-18 09:41:13 +00:00
gfx.cpp Fix from Quiteust for boxes in MM NES. 2005-05-16 19:52:46 +00:00
gfx.h Made Gdi::_transparentColor protected 2005-05-11 13:02:40 +00:00
help.cpp Made the help dialog scale itself. There's one place where it ought to use 2005-05-17 06:20:50 +00:00
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
input.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
instrument.cpp
instrument.h
intern.h Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
logic_he.cpp No need to declare a full method if all you need is a tiny local function 2005-05-18 08:50:06 +00:00
logic_he.h No need to declare a full method if all you need is a tiny local function 2005-05-18 08:50:06 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add scripts file for C64 verisons, ready for future changes. 2005-05-18 02:32:25 +00:00
music.h
nut_renderer.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
nut_renderer.h
object.cpp Add some differences in C64 maniac. 2005-05-18 15:30:31 +00:00
object.h
palette_he.cpp
palette.cpp Add missing palette slot, used in verbs/inventory. 2005-05-18 02:23:00 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Add missing else. 2005-05-18 08:34:52 +00:00
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource_v7he.h Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
resource.h
room.cpp Add some differences in C64 maniac. 2005-05-18 15:30:31 +00:00
saveload.cpp Add C64 palette. 2005-05-18 00:46:30 +00:00
saveload.h
script_c64.cpp Correct input script in C64 maniac. 2005-05-18 16:15:56 +00:00
script_v2.cpp Add C64 palette. 2005-05-18 00:46:30 +00:00
script_v5.cpp
script_v6.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
script_v6he.cpp
script_v7he.cpp Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he class 2005-05-15 09:46:34 +00:00
script_v8.cpp
script_v72he.cpp Ooops 2005-05-14 01:30:00 +00:00
script_v80he.cpp
script_v90he.cpp Extra debugs no longer required. 2005-05-11 09:38:01 +00:00
script_v100he.cpp Removed unused variables to prevent warnings. 2005-05-12 13:58:23 +00:00
script.cpp Correct input script in C64 maniac. 2005-05-18 16:15:56 +00:00
script.h
scumm-md5.h
scumm.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
scumm.h Add C64 palette. 2005-05-18 00:46:30 +00:00
sound.cpp Remove newline from debug. 2005-05-18 15:50:03 +00:00
sound.h HE demos sometimes call music tracks that don't exist. 2005-05-13 08:45:42 +00:00
sprite_he.cpp
sprite_he.h
string.cpp Added --disable-hq and --disable-scumm-7-8 options. Also improved 2005-05-14 22:56:41 +00:00
thumbnail.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
vars.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
verbs.cpp
verbs.h
wiz_he.cpp Avoid HE regressions. 2005-05-12 09:12:30 +00:00
wiz_he.h Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00