scummvm/engines/cine/various.h
Torbjörn Andersson 985215a04a As far as I can tell, there's no longer any reason for PartBuffer and AnimData
to be packed, so I've removed the packing and added the 'refresh' field to
AnimData instead of having it as a separate array.

On the other hand, animHeaderStruct and animHeader2Struct *should* have been
packed, but weren't. I've changed they way they are initialised so that the
packing should no longer matter for them either.

svn-id: r22651
2006-05-26 09:36:41 +00:00

194 lines
4.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_VARIOUS_H_
#define CINE_VARIOUS_H_
#include "common/stdafx.h"
#include "common/file.h"
#include "cine/cine.h"
namespace Cine {
extern int gameType;
typedef char commandeType[20];
void initLanguage(Common::Language lang);
int16 makeMenuChoice(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);
int16 makeMenuChoice2(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);
void makeCommandLine(void);
void makeSystemMenu(void);
void makeActionMenu(void);
extern int16 allowSystemMenu;
struct unk1Struct {
byte *ptr;
uint16 len;
};
#define NUM_MAX_MESSAGE 255
extern unk1Struct messageTable[NUM_MAX_MESSAGE];
struct SeqListElement {
struct SeqListElement *next;
int16 var4;
int16 var6;
int16 var8;
int16 varA;
int16 varC;
int16 varE;
int16 var10;
int16 var12;
int16 var14;
int16 var16;
int16 var18;
int16 var1A;
int16 var1C;
int16 var1E;
};
extern SeqListElement seqList;
extern uint32 var6;
extern uint32 var8;
extern byte *var9;
extern uint16 var2;
extern uint16 var3;
extern uint16 var4;
extern uint16 var5;
extern Common::File palFileHandle;
extern Common::File partFileHandle;
void freeAnimDataTable(void);
void mainLoopSub1(void);
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
extern uint16 errorVar;
extern byte menuVar;
void gfxFuncGen1(byte *param1, byte *param2, byte *param3, byte *param4, int16 param5);
extern byte *page0;
extern byte *page0c;
void ptrGfxFunc13(void);
void gfxFuncGen2(void);
extern uint16 allowPlayerInput;
extern uint16 checkForPendingDataLoadSwitch;
extern uint16 fadeRequired;
extern uint16 isDrawCommandEnabled;
extern uint16 waitForPlayerClick;
extern uint16 menuCommandLen;
extern uint16 var17;
extern uint16 var18;
extern uint16 var19;
extern uint16 var20;
extern byte var21;
extern int16 playerCommand;
extern char commandBuffer[80];
extern char currentPrcName[20];
extern char currentRelName[20];
extern char currentObjectName[20];
extern char currentMsgName[20];
extern char newPrcName[20];
extern char newRelName[20];
extern char newObjectName[20];
extern char newMsgName[20];
extern char currentBgName[8][15];
extern char currentCtName[15];
extern char currentPartName[15];
void stopSample(void);
void mainLoopSub3(void);
uint16 executePlayerInput(void);
void drawOverlays(void);
void flip(void);
extern uint16 mouseUpdateStatus;
extern uint16 dummyU16;
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY);
uint16 processKeyboard(uint16 param);
void mainLoopSub6(void);
void checkForPendingDataLoad(void);
extern uint16 exitEngine;
void hideMouse(void);
void closeEngine7(void);
extern uint16 var22;
void removeExtention(char *dest, const char *source);
struct selectedObjStruct {
int16 idx;
int16 param;
};
extern uint16 defaultMenuBoxColor;
extern uint16 defaultMenuBoxColor2;
#define NUM_MAX_ZONE 16
extern uint16 zoneData[NUM_MAX_ZONE];
void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5);
void blitScreen(byte *frontBuffer, byte *backbuffer);
struct mouseStatusStruct {
int left;
int right;
int X;
int Y;
};
extern int16 additionalBgVScroll;
void addSeqListElement(int16 param0, int16 param1, int16 param2, int16 param3, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8);
void resetSeqList();
void processSeqList(void);
} // End of namespace Cine
#endif