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8e93b45efe
already, let it continue playing rather than restarting it. (I've been meaning to make this change for some time, but now it appeared on the TODO list as well. :-) svn-id: r16583
567 lines
14 KiB
C++
567 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "saga/saga.h"
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#include "saga/music.h"
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#include "saga/rscfile_mod.h"
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#include "saga/stream.h"
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#include "sound/audiostream.h"
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#include "sound/mididrv.h"
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#include "sound/midiparser.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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namespace Saga {
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// Instrument mapping for MT32 tracks emulated under GM.
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static const byte mt32_to_gm[128] = {
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x
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6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x
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88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x
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48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x
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32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x
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66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x
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61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x
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47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117 // 7x
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};
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#define BUFFER_SIZE 4096
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// I haven't decided yet if it's a good idea to make looping part of the audio
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// stream class, or if I should use a "wrapper" class, like I did for Broken
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// Sword 2, to make it easier to add support for compressed music... but I'll
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// worry about that later.
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class RAWInputStream : public AudioStream {
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private:
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File *_file;
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uint32 _file_pos;
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uint32 _start_pos;
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uint32 _end_pos;
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bool _finished;
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bool _looping;
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int16 _buf[BUFFER_SIZE];
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const int16 *_bufferEnd;
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const int16 *_pos;
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void refill();
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inline bool eosIntern() const;
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public:
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RAWInputStream(File *file, int size, bool looping);
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~RAWInputStream();
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int readBuffer(int16 *buffer, const int numSamples);
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bool endOfData() const { return eosIntern(); }
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bool isStereo() const { return true; }
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int getRate() const { return 11025; }
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};
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RAWInputStream::RAWInputStream(File *file, int size, bool looping)
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: _file(file), _finished(false), _looping(looping),
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_bufferEnd(_buf + BUFFER_SIZE) {
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_file->incRef();
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// Determine the end position
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_file_pos = _file->pos();
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_start_pos = _file_pos;
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_end_pos = _file_pos + size;
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// Read in initial data
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refill();
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}
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RAWInputStream::~RAWInputStream() {
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_file->decRef();
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}
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inline bool RAWInputStream::eosIntern() const {
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return _pos >= _bufferEnd;
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}
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int RAWInputStream::readBuffer(int16 *buffer, const int numSamples) {
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int samples = 0;
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while (samples < numSamples && !eosIntern()) {
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const int len = MIN(numSamples - samples, (int) (_bufferEnd - _pos));
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memcpy(buffer, _pos, len * 2);
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buffer += len;
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_pos += len;
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samples += len;
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if (_pos >= _bufferEnd) {
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refill();
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}
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}
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return samples;
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}
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void RAWInputStream::refill() {
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if (_finished)
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return;
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uint32 len_left;
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byte *ptr = (byte *) _buf;
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_file->seek(_file_pos, SEEK_SET);
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if (_looping)
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len_left = 2 * BUFFER_SIZE;
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else
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len_left = MIN((uint32) (2 * BUFFER_SIZE), _end_pos - _file_pos);
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while (len_left > 0) {
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uint32 len = _file->read(ptr, MIN(len_left, _end_pos - _file->pos()));
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if (len & 1)
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len--;
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if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA) {
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uint16 *ptr16 = (uint16 *)ptr;
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for (uint32 i = 0; i < (len / 2); i++)
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ptr16[i] = TO_BE_16(ptr16[i]);
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}
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len_left -= len;
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ptr += len;
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if (len_left > 0)
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_file->seek(_start_pos);
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}
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_file_pos = _file->pos();
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_pos = _buf;
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_bufferEnd = (int16 *)ptr;
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if (!_looping && _file_pos >= _end_pos)
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_finished = true;
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}
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AudioStream *makeRAWStream(const char *filename, uint32 pos, int size, bool looping) {
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File *file = new File();
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if (!file->open(filename)) {
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delete file;
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return NULL;
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}
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file->seek(pos);
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AudioStream *audioStream = new RAWInputStream(file, size, looping);
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file->decRef();
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return audioStream;
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}
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MusicPlayer::MusicPlayer(MidiDriver *driver) : _parser(0), _driver(driver), _looping(false), _isPlaying(false), _passThrough(false), _isGM(false) {
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memset(_channel, 0, sizeof(_channel));
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_masterVolume = 0;
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this->open();
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}
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MusicPlayer::~MusicPlayer() {
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_driver->setTimerCallback(NULL, NULL);
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stopMusic();
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this->close();
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}
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void MusicPlayer::setVolume(int volume) {
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if (volume < 0)
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volume = 0;
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else if (volume > 255)
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volume = 255;
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if (_masterVolume == volume)
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return;
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_masterVolume = volume;
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for (int i = 0; i < 16; ++i) {
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if (_channel[i]) {
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_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
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}
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}
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}
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int MusicPlayer::open() {
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// Don't ever call open without first setting the output driver!
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if (!_driver)
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return 255;
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int ret = _driver->open();
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if (ret)
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return ret;
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_driver->setTimerCallback(this, &onTimer);
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return 0;
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}
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void MusicPlayer::close() {
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stopMusic();
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if (_driver)
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_driver->close();
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_driver = 0;
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}
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void MusicPlayer::send(uint32 b) {
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if (_passThrough) {
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_driver->send(b);
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return;
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}
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byte channel = (byte)(b & 0x0F);
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if ((b & 0xFFF0) == 0x07B0) {
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// Adjust volume changes by master volume
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byte volume = (byte)((b >> 16) & 0x7F);
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_channelVolume[channel] = volume;
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volume = volume * _masterVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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} else if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
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b = (b & 0xFFFF00FF) | mt32_to_gm[(b >> 8) & 0xFF] << 8;
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}
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else if ((b & 0xFFF0) == 0x007BB0) {
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//Only respond to All Notes Off if this channel
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//has currently been allocated
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if (_channel[b & 0x0F])
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return;
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}
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if (!_channel[channel])
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_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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if (_channel[channel])
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_channel[channel]->send(b);
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}
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void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
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// FIXME: The "elkfanfare" is played much too quickly. There are some
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// meta events that we don't handle. Perhaps there is a
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// connection...?
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switch (type) {
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case 0x2F: // End of Track
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if (_looping)
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_parser->jumpToTick(0);
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else
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stopMusic();
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break;
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default:
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warning("Unhandled meta event: %02x", type);
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break;
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}
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}
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void MusicPlayer::onTimer(void *refCon) {
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MusicPlayer *music = (MusicPlayer *)refCon;
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if (music->_isPlaying)
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music->_parser->onTimer();
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}
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void MusicPlayer::playMusic() {
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_isPlaying = true;
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}
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void MusicPlayer::stopMusic() {
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_isPlaying = false;
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if (_parser) {
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_parser->unloadMusic();
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delete _parser;
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_parser = NULL;
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}
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}
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Music::Music(SoundMixer *mixer, MidiDriver *driver, int enabled) : _mixer(mixer), _enabled(enabled), _adlib(false) {
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_player = new MusicPlayer(driver);
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_musicInitialized = 1;
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_mixer->setVolumeForSoundType(SoundMixer::kMusicAudioDataType, ConfMan.getInt("music_volume"));
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if (_vm->getGameType() == GType_ITE) {
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File file;
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byte footerBuf[ARRAYSIZE(_digiTableITECD) * 8];
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// The lookup table is stored at the end of music.rsc. I don't
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// know why it has 27 elements, but the last one represents a
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// very short tune. Perhaps it's a dummy?
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//
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// FIXME: Well, it's a hack which I don't like. Logically it should
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// call LoadResource() et al, but I don't want to load those
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// huge files into memory. So I use FileContext just for getting file
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// name and reuse its opened file a bit.
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//
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// Proper approach would be to extend resource manager so it could
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// return File object.
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_musicContext = _vm->getFileContext(GAME_MUSICFILE, 0);
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if (_musicContext != NULL) {
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_hasDigiMusic = true;
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_musicFname = RSC_FileName(_musicContext);
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file.open(_musicFname);
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assert(file.size() > sizeof(footerBuf));
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file.seek(-ARRAYSIZE(_digiTableITECD) * 8, SEEK_END);
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file.read(footerBuf, sizeof(footerBuf));
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MemoryReadStreamEndian readS(footerBuf, sizeof(footerBuf), IS_BIG_ENDIAN);
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for (int i = 0; i < ARRAYSIZE(_digiTableITECD); i++) {
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_digiTableITECD[i].start = readS.readUint32();
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_digiTableITECD[i].length = readS.readUint32();
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}
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file.close();
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// The "birdchrp" is just a short, high-pitched
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// whining. Use the MIDI/XMIDI version instead.
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_digiTableITECD[6].length = 0;
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} else {
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_hasDigiMusic = false;
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memset(_digiTableITECD, 0, sizeof(_digiTableITECD));
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}
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}
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}
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Music::~Music() {
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delete _player;
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}
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bool Music::isPlaying() {
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return _musicHandle.isActive() || _player->isPlaying();
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}
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// The Wyrmkeep release of Inherit The Earth features external MIDI files, so
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// we need a mapping from resource number to filename.
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//
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// reset.mid seems to be unused.
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const MUSIC_MIDITABLE Music::_midiTableITECD[26] = {
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{ "cave.mid", MUSIC_LOOP }, // 9
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{ "intro.mid", MUSIC_LOOP }, // 10
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{ "fvillage.mid", MUSIC_LOOP }, // 11
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{ "elkhall.mid", MUSIC_LOOP }, // 12
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{ "mouse.mid", 0 }, // 13
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{ "darkclaw.mid", MUSIC_LOOP }, // 14
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{ "birdchrp.mid", MUSIC_LOOP }, // 15
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{ "orbtempl.mid", MUSIC_LOOP }, // 16
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{ "spooky.mid", MUSIC_LOOP }, // 17
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{ "catfest.mid", MUSIC_LOOP }, // 18
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{ "elkfanfare.mid", 0 }, // 19
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{ "bcexpl.mid", MUSIC_LOOP }, // 20
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{ "boargtnt.mid", MUSIC_LOOP }, // 21
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{ "boarking.mid", MUSIC_LOOP }, // 22
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{ "explorea.mid", MUSIC_LOOP }, // 23
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{ "exploreb.mid", MUSIC_LOOP }, // 24
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{ "explorec.mid", MUSIC_LOOP }, // 25
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{ "sunstatm.mid", MUSIC_LOOP }, // 26
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{ "nitstrlm.mid", MUSIC_LOOP }, // 27
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{ "humruinm.mid", MUSIC_LOOP }, // 28
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{ "damexplm.mid", MUSIC_LOOP }, // 29
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{ "tychom.mid", MUSIC_LOOP }, // 30
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{ "kitten.mid", MUSIC_LOOP }, // 31
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{ "sweet.mid", MUSIC_LOOP }, // 32
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{ "brutalmt.mid", MUSIC_LOOP }, // 33
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{ "shiala.mid", MUSIC_LOOP } // 34
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};
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int Music::play(uint32 music_rn, uint16 flags) {
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RSCFILE_CONTEXT *rsc_ctxt = NULL;
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byte *resource_data;
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size_t resource_size;
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if (!_musicInitialized) {
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return FAILURE;
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}
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if (!_enabled) {
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return SUCCESS;
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}
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if (isPlaying() && _trackNumber == music_rn) {
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return SUCCESS;
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}
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_trackNumber = music_rn;
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_player->stopMusic();
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if (_musicHandle.isActive())
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_mixer->stopHandle(_musicHandle);
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AudioStream *audioStream = NULL;
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MidiParser *parser;
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File midiFile;
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if (_vm->getGameType() == GType_ITE) {
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if (music_rn >= 9 && music_rn <= 34) {
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if (flags == MUSIC_DEFAULT) {
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flags = _midiTableITECD[music_rn - 9].flags;
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}
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if (_hasDigiMusic) {
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uint32 start = _digiTableITECD[music_rn - 9].start;
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uint32 length = _digiTableITECD[music_rn - 9].length;
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if (length > 0) {
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audioStream = makeRAWStream(_musicFname, start, length, flags == MUSIC_LOOP);
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}
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}
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// No digitized music - try standalone MIDI.
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if (!audioStream) {
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midiFile.open(_midiTableITECD[music_rn - 9].filename);
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if (!midiFile.isOpen()) {
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warning("Cannot open music file %s", _midiTableITECD[music_rn - 9].filename);
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}
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}
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}
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}
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if (flags == MUSIC_DEFAULT) {
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flags = 0;
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}
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if (audioStream) {
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debug(0, "Playing digitized music");
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_mixer->playInputStream(SoundMixer::kMusicAudioDataType, &_musicHandle, audioStream);
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return SUCCESS;
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}
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// FIXME: Is resource_data ever freed?
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if (midiFile.isOpen()) {
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debug(0, "Using external MIDI file: %s", midiFile.name());
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resource_size = midiFile.size();
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resource_data = (byte *) malloc(resource_size);
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midiFile.read(resource_data, resource_size);
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midiFile.close();
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_player->setGM(true);
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parser = MidiParser::createParser_SMF();
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} else {
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// Load MIDI/XMI resource data
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if (_vm->getGameType() == GType_ITE) {
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rsc_ctxt = _vm->getFileContext(GAME_RESOURCEFILE, 0);
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} else {
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// I've listened to music from both the FM and the GM
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// file, and I've tentatively reached the conclusion
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// that they are both General MIDI. My guess is that
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// the FM file has been reorchestrated to sound better
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// on Adlib and other FM synths.
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//
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// Sev says the Adlib music does not sound like in the
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// original, but I still think assuming General MIDI is
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// the right thing to do. Some music, like the End
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// Title (song 0) sound absolutely atrocious when piped
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// through our MT-32 to GM mapping.
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//
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// It is, however, quite possible that the original
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// used a different GM to FM mapping. If the original
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// sounded markedly better, perhaps we should add some
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// way of replacing our stock mapping in adlib.cpp?
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//
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// For the composer's own recording of the End Title,
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// see http://www.johnottman.com/
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// Oddly enough, the intro music (song 1) is very
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// different in the two files. I have no idea why.
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if (hasAdlib()) {
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rsc_ctxt = _vm->getFileContext(GAME_MUSICFILE_FM, 0);
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} else {
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rsc_ctxt = _vm->getFileContext(GAME_MUSICFILE_GM, 0);
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}
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_player->setGM(true);
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}
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if (RSC_LoadResource(rsc_ctxt, music_rn, &resource_data,
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&resource_size) != SUCCESS) {
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warning("Music::play(): Resource load failed: %u", music_rn);
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return FAILURE;
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}
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parser = MidiParser::createParser_XMIDI();
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}
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if (resource_size <= 0) {
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warning("Music::play(): Resource load failed: %u", music_rn);
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return FAILURE;
|
|
}
|
|
|
|
if (!parser->loadMusic(resource_data, resource_size)) {
|
|
warning("Error reading track!");
|
|
delete parser;
|
|
parser = 0;
|
|
}
|
|
|
|
debug(0, "Music::play(%d, %d)", music_rn, flags);
|
|
|
|
parser->setTrack(0);
|
|
parser->setMidiDriver(_player);
|
|
parser->setTimerRate(_player->getBaseTempo());
|
|
|
|
_player->_parser = parser;
|
|
_player->setVolume(ConfMan.getInt("music_volume"));
|
|
if (flags & MUSIC_LOOP)
|
|
_player->setLoop(true);
|
|
else
|
|
_player->setLoop(false);
|
|
|
|
_player->playMusic();
|
|
return SUCCESS;
|
|
}
|
|
|
|
int Music::pause(void) {
|
|
if (!_musicInitialized) {
|
|
return FAILURE;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
int Music::resume(void) {
|
|
if (!_musicInitialized) {
|
|
return FAILURE;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
int Music::stop(void) {
|
|
if (!_musicInitialized) {
|
|
return FAILURE;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
} // End of namespace Saga
|
|
|