scummvm/engines/scumm
2008-01-06 16:02:38 +00:00
..
he Resort a few cases and opcodes in HE code. 2008-01-06 06:21:04 +00:00
imuse
imuse_digi store the disk sounds/music were actually *loaded* from, instead of the 'current' disk 2008-01-06 16:02:38 +00:00
insane Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
smush Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed) 2007-12-31 01:50:18 +00:00
actor.cpp Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. 2007-12-27 11:40:29 +00:00
actor.h
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset-fontdata.cpp Split out charset font data for easier maintenance 2008-01-01 15:36:50 +00:00
charset.cpp Split out charset font data for easier maintenance 2008-01-01 15:36:50 +00:00
charset.h
costume.cpp
costume.h
cursor.cpp Oops. Moved too much code in the last commit. 2008-01-02 18:59:15 +00:00
debugger.cpp Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" 2008-01-02 18:44:20 +00:00
debugger.h Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" 2008-01-02 18:44:20 +00:00
detection_tables.h Add another German version of Freddi Fish 2 (Windows). 2007-12-28 12:07:10 +00:00
detection.cpp Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. 2007-12-27 11:40:29 +00:00
detection.h
dialogs.cpp cleanup due to jvprat 2007-12-20 14:29:09 +00:00
dialogs.h
file_nes.cpp
file_nes.h
file.cpp
file.h
gfx.cpp Fix regression in Let's Explore the Farm with Buzzy demo. 2008-01-06 13:27:42 +00:00
gfx.h
gfxARM.s Fix keyword expansion in asm sources 2007-11-26 16:54:56 +00:00
help.cpp
help.h
input.cpp Fix regression when skipping cutscenes in Maniac Mansion (C64). 2008-01-02 11:25:17 +00:00
intern.h Fix for bug #896489: "DIG: Missing subtitles when talking to Brink" 2008-01-02 21:15:23 +00:00
midiparser_eup.cpp
midiparser_ro.cpp Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom 2008-01-03 19:43:43 +00:00
module.mk Split out charset font data for easier maintenance 2008-01-01 15:36:50 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an 2008-01-05 17:43:33 +00:00
object.h
palette.cpp Narrow fix for bug #1206994 only to FOA. 2008-01-02 13:11:26 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. 2007-12-27 11:40:29 +00:00
resource.h
room.cpp Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. 2007-12-27 11:40:29 +00:00
saveload.cpp Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game 2008-01-01 16:26:04 +00:00
saveload.h
script_v0.cpp
script_v2.cpp
script_v5.cpp Removed unnecessary newline in debug message. 2008-01-05 23:57:12 +00:00
script_v6.cpp Fix for bug #896489: "DIG: Missing subtitles when talking to Brink" 2008-01-02 21:15:23 +00:00
script_v8.cpp
script.cpp
script.h
scumm-md5.h Add another German version of Freddi Fish 2 (Windows). 2007-12-28 12:07:10 +00:00
scumm.cpp VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL 2008-01-05 23:05:16 +00:00
scumm.h VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL 2008-01-05 23:05:16 +00:00
sound.cpp Enhanced support for Indy3 Mac sounds (added functionality disabled for now) 2007-12-24 15:36:50 +00:00
sound.h
string.cpp Patch #1852017: INDY3 Mac: Biplane Manual Fix 2007-12-17 22:36:16 +00:00
thumbnail.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL 2008-01-05 23:05:16 +00:00
verbs.cpp Correct verbs names in German version of Maniac Mansion (C64). 2008-01-02 11:11:09 +00:00
verbs.h