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he
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Resort a few cases and opcodes in HE code.
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2008-01-06 06:21:04 +00:00 |
imuse
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imuse_digi
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store the disk sounds/music were actually *loaded* from, instead of the 'current' disk
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2008-01-06 16:02:38 +00:00 |
insane
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
smush
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Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed)
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2007-12-31 01:50:18 +00:00 |
actor.cpp
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Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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2007-12-27 11:40:29 +00:00 |
actor.h
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akos.cpp
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akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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charset-fontdata.cpp
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Split out charset font data for easier maintenance
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2008-01-01 15:36:50 +00:00 |
charset.cpp
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Split out charset font data for easier maintenance
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2008-01-01 15:36:50 +00:00 |
charset.h
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costume.cpp
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costume.h
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cursor.cpp
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Oops. Moved too much code in the last commit.
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2008-01-02 18:59:15 +00:00 |
debugger.cpp
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Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
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2008-01-02 18:44:20 +00:00 |
debugger.h
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Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
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2008-01-02 18:44:20 +00:00 |
detection_tables.h
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Add another German version of Freddi Fish 2 (Windows).
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2007-12-28 12:07:10 +00:00 |
detection.cpp
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Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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2007-12-27 11:40:29 +00:00 |
detection.h
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dialogs.cpp
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cleanup due to jvprat
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2007-12-20 14:29:09 +00:00 |
dialogs.h
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file_nes.cpp
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file_nes.h
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file.cpp
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file.h
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gfx.cpp
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Fix regression in Let's Explore the Farm with Buzzy demo.
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2008-01-06 13:27:42 +00:00 |
gfx.h
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gfxARM.s
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Fix keyword expansion in asm sources
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2007-11-26 16:54:56 +00:00 |
help.cpp
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help.h
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input.cpp
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Fix regression when skipping cutscenes in Maniac Mansion (C64).
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2008-01-02 11:25:17 +00:00 |
intern.h
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Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"
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2008-01-02 21:15:23 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
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2008-01-03 19:43:43 +00:00 |
module.mk
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Split out charset font data for easier maintenance
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2008-01-01 15:36:50 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
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2008-01-05 17:43:33 +00:00 |
object.h
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palette.cpp
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Narrow fix for bug #1206994 only to FOA.
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2008-01-02 13:11:26 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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player_nes.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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2007-12-27 11:40:29 +00:00 |
resource.h
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room.cpp
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Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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2007-12-27 11:40:29 +00:00 |
saveload.cpp
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Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game
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2008-01-01 16:26:04 +00:00 |
saveload.h
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script_v0.cpp
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script_v2.cpp
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script_v5.cpp
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Removed unnecessary newline in debug message.
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2008-01-05 23:57:12 +00:00 |
script_v6.cpp
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Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"
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2008-01-02 21:15:23 +00:00 |
script_v8.cpp
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script.cpp
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script.h
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scumm-md5.h
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Add another German version of Freddi Fish 2 (Windows).
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2007-12-28 12:07:10 +00:00 |
scumm.cpp
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VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
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2008-01-05 23:05:16 +00:00 |
scumm.h
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VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
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2008-01-05 23:05:16 +00:00 |
sound.cpp
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Enhanced support for Indy3 Mac sounds (added functionality disabled for now)
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2007-12-24 15:36:50 +00:00 |
sound.h
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string.cpp
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Patch #1852017: INDY3 Mac: Biplane Manual Fix
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2007-12-17 22:36:16 +00:00 |
thumbnail.cpp
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usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
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2008-01-05 23:05:16 +00:00 |
verbs.cpp
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Correct verbs names in German version of Maniac Mansion (C64).
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2008-01-02 11:11:09 +00:00 |
verbs.h
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