scummvm/engines/saga
Johannes Schickel 0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00
..
actor_path.cpp
actor_walk.cpp
actor.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
actor.h
animation.cpp
animation.h
console.cpp
console.h
detection_tables.h Fix bug #2929619: "IHNM: Small problem detecting German version" 2010-01-11 19:22:19 +00:00
detection.cpp
displayinfo.h
events.cpp
events.h
font_map.cpp
font.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
font.h
gfx.cpp
gfx.h
image.cpp
input.cpp
interface.cpp
interface.h
introproc_ihnm.cpp
introproc_ite.cpp
introproc_saga2.cpp
isomap.cpp
isomap.h
itedata.cpp
itedata.h
module.mk
music.cpp Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
music.h Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
objectmap.cpp
objectmap.h
palanim.cpp
palanim.h
puzzle.cpp
puzzle.h
render.cpp
render.h
resource_hrs.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource_res.cpp
resource_rsc.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource.cpp Wrapped some IHNM-specific code around appropriate ifdef's 2009-12-30 15:24:16 +00:00
resource.h fix resource refactor regression 2009-12-27 20:56:10 +00:00
saga.cpp Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
saga.h refactor resource module: 2009-12-04 17:52:42 +00:00
saveload.cpp Implement FR #2827944: "SAGA: Hide in-game GUI on thumbnails" 2010-01-02 11:03:12 +00:00
scene.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
scene.h
script.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
script.h Removing now redundant comment. The fix was correct. 2010-01-02 00:22:46 +00:00
sfuncs_ihnm.cpp
sfuncs.cpp
sndres.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
sndres.h
sound.cpp Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
sound.h
sprite.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
sprite.h
sthread.cpp
xref.txt