scummvm/engines/sword2
2010-01-09 22:37:10 +00:00
..
animation.cpp Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a higher precision than Mixer::getSoundElapsedTime(). Convert some video code to use it. 2010-01-09 22:37:10 +00:00
animation.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
anims.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
console.cpp Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
console.h
controls.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
header.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
icons.cpp Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
interpreter.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
interpreter.h
layers.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
logic.cpp SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
logic.h SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
maketext.cpp Corrected an old comment. 2009-12-30 19:06:34 +00:00
maketext.h
memory.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
memory.h Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons) 2009-09-01 13:02:47 +00:00
menu.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
module.mk
mouse.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
mouse.h Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
music.cpp Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h 2010-01-08 22:07:35 +00:00
object.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
palette.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
protocol.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
render.cpp Fixed some simple cppcheck warnings. 2009-12-09 06:33:00 +00:00
resman.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
resman.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
router.cpp SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck 2009-10-20 19:12:31 +00:00
router.h SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck 2009-10-20 19:12:31 +00:00
saveload.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
saveload.h
screen.cpp Rename Common::Stream::readLine_NEW to readLine 2009-12-30 23:00:55 +00:00
screen.h - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
scroll.cpp
sound.cpp Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
sound.h Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
speech.cpp
sprite.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
startup.cpp SWORD1 & SWORD2: Replaced ioFailed by err+eos 2009-07-29 21:39:34 +00:00
sword2.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
sword2.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
sync.cpp
walker.cpp