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animation.cpp
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Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a higher precision than Mixer::getSoundElapsedTime(). Convert some video code to use it.
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2010-01-09 22:37:10 +00:00 |
animation.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
anims.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
console.cpp
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Sword2: PSX version support, and GMM loading/saving
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2009-04-07 19:52:46 +00:00 |
console.h
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controls.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
controls.h
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debug.cpp
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debug.h
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defs.h
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events.cpp
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function.cpp
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SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
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2009-10-20 19:51:32 +00:00 |
header.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
icons.cpp
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Sword2: PSX version support, and GMM loading/saving
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2009-04-07 19:52:46 +00:00 |
interpreter.cpp
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
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2009-09-24 17:52:53 +00:00 |
interpreter.h
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layers.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
logic.cpp
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SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
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2009-10-20 19:51:32 +00:00 |
logic.h
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SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
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2009-10-20 19:51:32 +00:00 |
maketext.cpp
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Corrected an old comment.
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2009-12-30 19:06:34 +00:00 |
maketext.h
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memory.cpp
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Change BS 1 & 2 to I & II (see discussion on -devel)
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2010-01-03 21:20:05 +00:00 |
memory.h
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Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons)
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2009-09-01 13:02:47 +00:00 |
menu.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
module.mk
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mouse.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
mouse.h
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Sword2: PSX version support, and GMM loading/saving
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2009-04-07 19:52:46 +00:00 |
music.cpp
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Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
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2010-01-08 22:07:35 +00:00 |
object.h
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- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
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2008-06-04 17:20:25 +00:00 |
palette.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
protocol.cpp
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Change BS 1 & 2 to I & II (see discussion on -devel)
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2010-01-03 21:20:05 +00:00 |
render.cpp
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Fixed some simple cppcheck warnings.
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2009-12-09 06:33:00 +00:00 |
resman.cpp
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Change BS 1 & 2 to I & II (see discussion on -devel)
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2010-01-03 21:20:05 +00:00 |
resman.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
router.cpp
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SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck
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2009-10-20 19:12:31 +00:00 |
router.h
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SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck
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2009-10-20 19:12:31 +00:00 |
saveload.cpp
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Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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2009-05-29 14:38:22 +00:00 |
saveload.h
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screen.cpp
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Rename Common::Stream::readLine_NEW to readLine
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2009-12-30 23:00:55 +00:00 |
screen.h
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
scroll.cpp
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sound.cpp
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
sound.h
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Sword2: PSX version support, and GMM loading/saving
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2009-04-07 19:52:46 +00:00 |
speech.cpp
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sprite.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
startup.cpp
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SWORD1 & SWORD2: Replaced ioFailed by err+eos
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2009-07-29 21:39:34 +00:00 |
sword2.cpp
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Change BS 1 & 2 to I & II (see discussion on -devel)
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2010-01-03 21:20:05 +00:00 |
sword2.h
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Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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2009-11-24 22:10:14 +00:00 |
sync.cpp
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walker.cpp
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