mirror of
https://github.com/libretro/scummvm.git
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148872d1fd
standard printf()s left, though. svn-id: r13791
458 lines
10 KiB
C++
458 lines
10 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Event management module
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#include "saga.h"
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#include "reinherit.h"
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#include "yslib.h"
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#include "animation_mod.h"
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#include "console_mod.h"
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#include "scene_mod.h"
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#include "gfx_mod.h"
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#include "interface_mod.h"
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#include "text_mod.h"
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#include "palanim_mod.h"
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#include "render_mod.h"
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#include "game_mod.h"
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#include "sndres.h"
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#include "music.h"
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#include "events_mod.h"
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#include "events.h"
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namespace Saga {
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static YS_DL_LIST *EventList;
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int EVENT_Init() {
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debug(0, "Initializing event subsystem...");
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EventList = ys_dll_create();
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return (EventList != NULL) ? R_SUCCESS : R_FAILURE;
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}
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int EVENT_Shutdown() {
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debug(0, "Shutting down event subsystem...");
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EVENT_FreeList();
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return R_SUCCESS;
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}
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// Function to process event list once per frame.
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// First advances event times, then processes each event with the appropriate
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// handler depending on the type of event.
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int EVENT_HandleEvents(long msec) {
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YS_DL_NODE *walk_node;
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YS_DL_NODE *next_node;
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R_EVENT *event_p;
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long delta_time;
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int result;
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// Advance event times
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ProcessEventTime(msec);
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// Process each event in list
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for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) {
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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// Save next event in case current event is handled and removed
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next_node = ys_dll_next(walk_node);
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// Call the appropriate event handler for the specific event type
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switch (event_p->type) {
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case R_ONESHOT_EVENT:
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result = HandleOneShot(event_p);
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break;
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case R_CONTINUOUS_EVENT:
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result = HandleContinuous(event_p);
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break;
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case R_INTERVAL_EVENT:
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result = HandleInterval(event_p);
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break;
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default:
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result = R_EVENT_INVALIDCODE;
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warning("Invalid event code encountered");
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break;
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}
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// Process the event appropriately based on result code from
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// handler
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if ((result == R_EVENT_DELETE) || (result == R_EVENT_INVALIDCODE)) {
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// If there is no event chain, delete the base event.
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if (event_p->chain == NULL) {
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ys_dll_delete(walk_node);
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} else {
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// If there is an event chain present, move the next event
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// in the chain up, adjust it by the previous delta time,
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// and reprocess the event by adjusting next_node. */
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delta_time = event_p->time;
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ys_dll_replace(walk_node, event_p->chain, sizeof *event_p);
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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event_p->time += delta_time;
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next_node = walk_node;
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}
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} else if (result == R_EVENT_BREAK) {
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break;
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}
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}
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return R_SUCCESS;
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}
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int HandleContinuous(R_EVENT *event) {
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double event_pc = 0.0; // Event completion percentage
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int event_done = 0;
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R_BUFFER_INFO buf_info;
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SCENE_BGINFO bg_info;
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R_SURFACE *back_buf;
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event_pc = ((double)event->duration - event->time) / event->duration;
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if (event_pc >= 1.0) {
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// Cap percentage to 100
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event_pc = 1.0;
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event_done = 1;
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}
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if (event_pc < 0.0) {
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// Event not signaled, skip it
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return R_EVENT_CONTINUE;
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} else if (!(event->code & R_SIGNALED)) {
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// Signal event
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event->code |= R_SIGNALED;
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event_pc = 0.0;
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}
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switch (event->code & R_EVENT_MASK) {
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case R_PAL_EVENT:
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switch (event->op) {
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case EVENT_BLACKTOPAL:
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back_buf = GFX_GetBackBuffer();
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GFX_BlackToPal(back_buf, (PALENTRY *)event->data, event_pc);
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break;
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case EVENT_PALTOBLACK:
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back_buf = GFX_GetBackBuffer();
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GFX_PalToBlack(back_buf, (PALENTRY *)event->data, event_pc);
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break;
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default:
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break;
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}
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break;
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case R_TRANSITION_EVENT:
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switch (event->op) {
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case EVENT_DISSOLVE:
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RENDER_GetBufferInfo(&buf_info);
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SCENE_GetBGInfo(&bg_info);
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TRANSITION_Dissolve(buf_info.r_bg_buf, buf_info.r_bg_buf_w, buf_info.r_bg_buf_h,
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buf_info.r_bg_buf_w, bg_info.bg_buf, bg_info.bg_p, 0, event_pc);
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break;
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default:
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break;
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}
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break;
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case R_CONSOLE_EVENT:
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switch (event->op) {
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case EVENT_ACTIVATE:
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CON_DropConsole(event_pc);
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break;
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case EVENT_DEACTIVATE:
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CON_RaiseConsole(event_pc);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (event_done) {
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return R_EVENT_DELETE;
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}
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return R_EVENT_CONTINUE;
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}
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static int HandleOneShot(R_EVENT *event) {
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R_SURFACE *back_buf;
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static SCENE_BGINFO bginfo;
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if (event->time > 0) {
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return R_EVENT_CONTINUE;
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}
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// Event has been signaled
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switch (event->code & R_EVENT_MASK) {
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case R_TEXT_EVENT:
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switch (event->op) {
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case EVENT_DISPLAY:
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TEXT_SetDisplay((R_TEXTLIST_ENTRY *)event->data, 1);
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break;
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case EVENT_REMOVE:
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{
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R_SCENE_INFO scene_info;
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SCENE_GetInfo(&scene_info);
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TEXT_DeleteEntry(scene_info.text_list, (R_TEXTLIST_ENTRY *)event->data);
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}
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break;
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default:
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break;
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}
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break;
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case R_VOICE_EVENT:
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_vm->_sndRes->playVoice(event->param);
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break;
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case R_MUSIC_EVENT:
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_vm->_music->play(event->param, event->param2);
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break;
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case R_BG_EVENT:
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{
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R_BUFFER_INFO rbuf_info;
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R_POINT bg_pt;
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if (SCENE_GetMode() == R_SCENE_MODE_NORMAL) {
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back_buf = GFX_GetBackBuffer();
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RENDER_GetBufferInfo(&rbuf_info);
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SCENE_GetBGInfo(&bginfo);
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bg_pt.x = bginfo.bg_x;
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bg_pt.y = bginfo.bg_y;
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GFX_BufToBuffer(rbuf_info.r_bg_buf, rbuf_info.r_bg_buf_w, rbuf_info.r_bg_buf_h,
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bginfo.bg_buf, bginfo.bg_w, bginfo.bg_h, NULL, &bg_pt);
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if (event->param == SET_PALETTE) {
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PALENTRY *pal_p;
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SCENE_GetBGPal(&pal_p);
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GFX_SetPalette(back_buf, pal_p);
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}
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}
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}
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break;
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case R_ANIM_EVENT:
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switch (event->op) {
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case EVENT_FRAME:
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ANIM_Play(event->param, event->time);
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break;
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default:
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break;
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}
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break;
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case R_SCENE_EVENT:
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switch (event->op) {
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case EVENT_END:
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SCENE_Next();
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return R_EVENT_BREAK;
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break;
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default:
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break;
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}
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break;
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case R_PALANIM_EVENT:
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switch (event->op) {
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case EVENT_CYCLESTART:
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PALANIM_CycleStart();
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break;
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case EVENT_CYCLESTEP:
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PALANIM_CycleStep(event->time);
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break;
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default:
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break;
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}
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break;
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case R_INTERFACE_EVENT:
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switch (event->op) {
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case EVENT_ACTIVATE:
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INTERFACE_Activate();
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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return R_EVENT_DELETE;
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}
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static int HandleInterval(R_EVENT *event) {
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YS_IGNORE_PARAM(event);
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return R_EVENT_DELETE;
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}
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// Schedules an event in the event list; returns a pointer to the scheduled
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// event suitable for chaining if desired.
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R_EVENT *EVENT_Queue(R_EVENT *event) {
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YS_DL_NODE *new_node;
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R_EVENT *queued_event;
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event->chain = NULL;
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new_node = ys_dll_add_tail(EventList, event, sizeof *event);
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if (new_node == NULL) {
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return NULL;
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}
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queued_event = (R_EVENT *)ys_dll_get_data(new_node);
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InitializeEvent(queued_event);
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return queued_event;
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}
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// Places a 'add_event' on the end of an event chain given by 'head_event'
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// (head_event may be in any position in the event chain)
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R_EVENT *EVENT_Chain(R_EVENT *head_event, R_EVENT *add_event) {
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R_EVENT *walk_event;
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R_EVENT *new_event;
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// Allocate space for new event
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new_event = (R_EVENT *)malloc(sizeof *new_event);
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if (new_event == NULL) {
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return NULL;
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}
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// Copy event data to new event
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*new_event = *add_event;
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// Walk to end of chain
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for (walk_event = head_event; walk_event->chain != NULL; walk_event = walk_event->chain) {
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continue;
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}
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// Place new event
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walk_event->chain = new_event;
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new_event->chain = NULL;
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InitializeEvent(new_event);
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return new_event;
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}
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static int InitializeEvent(R_EVENT *event) {
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switch (event->type) {
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case R_ONESHOT_EVENT:
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break;
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case R_CONTINUOUS_EVENT:
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event->time += event->duration;
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break;
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case R_INTERVAL_EVENT:
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break;
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default:
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return R_FAILURE;
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break;
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}
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return R_SUCCESS;
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}
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int EVENT_ClearList() {
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YS_DL_NODE *walk_node;
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YS_DL_NODE *next_node;
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R_EVENT *chain_walk;
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R_EVENT *next_chain;
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R_EVENT *event_p;
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// Walk down event list
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for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) {
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next_node = ys_dll_next(walk_node);
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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// Only remove events not marked R_NODESTROY (engine events)
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if (!(event_p->code & R_NODESTROY)) {
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// Remove any events chained off this one */
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for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) {
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next_chain = chain_walk->chain;
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free(chain_walk);
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}
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ys_dll_delete(walk_node);
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}
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}
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return R_SUCCESS;
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}
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// Removes all events from the list (even R_NODESTROY)
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int EVENT_FreeList() {
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YS_DL_NODE *walk_node;
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YS_DL_NODE *next_node;
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R_EVENT *chain_walk;
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R_EVENT *next_chain;
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R_EVENT *event_p;
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// Walk down event list
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for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) {
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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// Remove any events chained off current node
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for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) {
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next_chain = chain_walk->chain;
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free(chain_walk);
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}
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// Delete current node
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next_node = ys_dll_next(walk_node);
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ys_dll_delete(walk_node);
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}
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return R_SUCCESS;
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}
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// Walks down the event list, updating event times by 'msec'.
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static int ProcessEventTime(long msec) {
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YS_DL_NODE *walk_node;
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R_EVENT *event_p;
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uint16 event_count = 0;
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for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = ys_dll_next(walk_node)) {
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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event_p->time -= msec;
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event_count++;
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if (event_count > R_EVENT_WARNINGCOUNT) {
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warning("Event list exceeds %u", R_EVENT_WARNINGCOUNT);
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}
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}
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return R_SUCCESS;
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}
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} // End of namespace Saga
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