mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
66876dc1d1
Improved game detector svn-id: r13724
121 lines
2.7 KiB
C++
121 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
// Game detection, general game parameters - module header
|
|
|
|
#ifndef SAGA_GAME_MOD_H__
|
|
#define SAGA_GAME_MOD_H__
|
|
|
|
#include "base/plugins.h"
|
|
|
|
namespace Saga {
|
|
|
|
enum R_GAME_BASETYPES {
|
|
R_GAMETYPE_ITE,
|
|
R_GAMETYPE_IHNM
|
|
};
|
|
|
|
enum R_GAME_IDS {
|
|
R_GAME_ITE_DEMO = 0,
|
|
R_GAME_ITE_DISK = 1,
|
|
R_GAME_ITE_CD = 2,
|
|
R_GAME_IHNM_DEMO = 3,
|
|
R_GAME_IHNM_CD = 4,
|
|
R_GAME_ITE_WINDEMO = 5
|
|
};
|
|
|
|
enum R_GAME_FILETYPES {
|
|
R_GAME_RESOURCEFILE = 0x01,
|
|
R_GAME_SCRIPTFILE = 0x02,
|
|
R_GAME_SOUNDFILE = 0x04,
|
|
R_GAME_VOICEFILE = 0x08,
|
|
R_GAME_DEMOFILE = 0x10,
|
|
R_GAME_MUSICFILE = 0x20
|
|
};
|
|
|
|
enum R_GAME_SOUNDINFO_TYPES {
|
|
R_GAME_SOUND_PCM = 0,
|
|
R_GAME_SOUND_VOC,
|
|
R_GAME_SOUND_WAV
|
|
};
|
|
|
|
enum R_GAME_FONT_IDS {
|
|
R_GAME_FONT_SMALL = 0,
|
|
R_GAME_FONT_MEDIUM,
|
|
R_GAME_FONT_LARGE,
|
|
R_GAME_FONT_SMALL2,
|
|
R_GAME_FONT_MEDIUM2,
|
|
R_GAME_FONT_LARGE2,
|
|
R_GAME_FONT_LARGE3
|
|
};
|
|
|
|
struct R_GAME_DISPLAYINFO {
|
|
int logical_w;
|
|
int logical_h;
|
|
int scene_h;
|
|
};
|
|
|
|
struct R_GAME_SOUNDINFO {
|
|
int res_type;
|
|
long freq;
|
|
int sample_size;
|
|
int stereo;
|
|
};
|
|
|
|
struct R_GAME_FONTDESC {
|
|
uint16 font_id;
|
|
uint32 font_rn;
|
|
};
|
|
|
|
struct R_GAME_SCENEDESC {
|
|
uint32 scene_lut_rn;
|
|
uint32 first_scene;
|
|
};
|
|
|
|
struct R_GAME_RESOURCEDESC {
|
|
uint32 scene_lut_rn;
|
|
uint32 script_lut_rn;
|
|
uint32 command_panel_rn;
|
|
uint32 dialogue_panel_rn;
|
|
};
|
|
|
|
int GAME_Register();
|
|
int GAME_Init();
|
|
int GAME_GetFileContext(R_RSCFILE_CONTEXT **ctxt_p, uint16 r_type, int param);
|
|
int GAME_GetFontInfo(R_GAME_FONTDESC **, int *);
|
|
int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *);
|
|
int GAME_GetSoundInfo(R_GAME_SOUNDINFO *);
|
|
int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *);
|
|
int GAME_GetSceneInfo(R_GAME_SCENEDESC *);
|
|
int GAME_GetGame();
|
|
int GAME_GetGameType();
|
|
int GAME_GetErrN();
|
|
void GAME_setGameDirectory(const char *gamedir);
|
|
const char *GAME_GetErrS();
|
|
GameList GAME_GameList();
|
|
DetectedGameList GAME_ProbeGame(const FSList &fslist);
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|