mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
273be948c0
svn-id: r13710
173 lines
4.0 KiB
C++
173 lines
4.0 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
// Scene management module private header file
|
|
|
|
#ifndef SAGA_SCENE_H
|
|
#define SAGA_SCENE_H
|
|
|
|
namespace Saga {
|
|
|
|
enum SCENE_LOAD_FLAGS {
|
|
BY_RESOURCE = 0,
|
|
BY_SCENE,
|
|
BY_DESC
|
|
};
|
|
|
|
enum SCENE_PROC_PARAMS {
|
|
SCENE_BEGIN = 0,
|
|
SCENE_END
|
|
};
|
|
|
|
// Resource type numbers
|
|
enum SAGA_RESOURCE_TYPES {
|
|
SAGA_BG_IMAGE = 2,
|
|
SAGA_BG_MASK = 3,
|
|
SAGA_OBJECT_NAME_LIST = 5,
|
|
SAGA_OBJECT_MAP = 6,
|
|
SAGA_ACTION_MAP = 7,
|
|
SAGA_ISO_TILESET = 8,
|
|
SAGA_ISO_METAMAP = 9,
|
|
SAGA_ISO_METATILESET = 10,
|
|
SAGA_ANIM_1 = 14,
|
|
SAGA_ANIM_2,
|
|
SAGA_ANIM_3,
|
|
SAGA_ANIM_4,
|
|
SAGA_ANIM_5,
|
|
SAGA_ANIM_6,
|
|
SAGA_ANIM_7,
|
|
SAGA_PAL_ANIM = 23
|
|
};
|
|
|
|
#define SAGA_RESLIST_ENTRY_LEN 4
|
|
|
|
struct R_SCENE_RESLIST {
|
|
uint32 res_number;
|
|
int res_type;
|
|
byte *res_data;
|
|
size_t res_data_len;
|
|
};
|
|
|
|
#define SAGA_SCENE_DESC_LEN 16
|
|
|
|
struct R_SCENE_DESC {
|
|
int unknown0;
|
|
int res_list_rn;
|
|
int end_slope;
|
|
int begin_slope;
|
|
int script_num;
|
|
int scene_scriptnum;
|
|
int start_scriptnum;
|
|
int music_rn;
|
|
R_SCENE_RESLIST *res_list;
|
|
size_t res_list_ct;
|
|
};
|
|
|
|
struct SCENE_IMAGE {
|
|
int loaded;
|
|
int w;
|
|
int h;
|
|
int p;
|
|
byte *buf;
|
|
size_t buf_len;
|
|
byte *res_buf;
|
|
size_t res_len;
|
|
PALENTRY pal[256];
|
|
};
|
|
|
|
struct SCENE_ANIMINFO {
|
|
int anim_res_number;
|
|
int anim_handle;
|
|
SCENE_ANIMINFO *next;
|
|
};
|
|
|
|
struct R_SCENE_QUEUE {
|
|
uint32 scene_n;
|
|
R_SCENE_DESC *scene_desc;
|
|
int load_flag;
|
|
R_SCENE_PROC *scene_proc;
|
|
int scene_skiptarget;
|
|
};
|
|
|
|
struct R_SCENE_MODULE {
|
|
int init;
|
|
R_RSCFILE_CONTEXT *scene_ctxt;
|
|
int *scene_lut;
|
|
int scene_count;
|
|
int scene_max;
|
|
YS_DL_LIST *scene_queue;
|
|
int first_scene;
|
|
int scene_loaded;
|
|
int scene_mode;
|
|
int scene_number;
|
|
int scene_rn;
|
|
int in_game;
|
|
int load_desc;
|
|
R_SCENE_DESC desc;
|
|
int reslist_loaded;
|
|
int reslist_entries;
|
|
R_SCENE_RESLIST *reslist;
|
|
int anim_entries;
|
|
YS_DL_LIST *anim_list;
|
|
R_SCENE_PROC *scene_proc;
|
|
R_TEXTLIST *text_list;
|
|
SCENE_IMAGE bg;
|
|
SCENE_IMAGE bg_mask;
|
|
};
|
|
|
|
int SCENE_Queue(R_SCENE_QUEUE * scene_queue);
|
|
int SCENE_ClearQueue(void);
|
|
|
|
int SCENE_Load(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *);
|
|
int LoadSceneDescriptor(uint32 res_number);
|
|
int LoadSceneResourceList(uint32 res_number);
|
|
int ProcessSceneResources();
|
|
void CF_scenechange(int argc, char *argv[]);
|
|
void CF_sceneinfo(int argc, char *argv[]);
|
|
|
|
int IHNM_StartProc();
|
|
|
|
int InitialSceneProc(int param, R_SCENE_INFO *scene_info);
|
|
int DefaultSceneProc(int param, R_SCENE_INFO *scene_info);
|
|
|
|
int ITE_StartProc();
|
|
int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);
|
|
int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info);
|
|
int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info);
|
|
int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info);
|
|
int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info);
|
|
int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info);
|
|
int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
|
|
int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info);
|
|
int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
|
|
|
|
int IHNM_StartProc();
|
|
int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info);
|
|
int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info);
|
|
int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info);
|
|
int IHNM_HateProc(int param, R_SCENE_INFO *scene_info);
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|