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https://github.com/libretro/scummvm.git
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98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_HANDLER_H
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#define PINK_HANDLER_H
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#include "common/str-array.h"
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#include "pink/objects/object.h"
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namespace Pink {
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class Condition;
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class SideEffect;
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class LeadActor;
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class Actor;
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class Handler : public Object {
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public:
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~Handler();
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virtual void deserialize(Archive &archive);
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virtual void handle(Actor *actor);
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bool isSuitable(Actor *actor);
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protected:
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void executeSideEffects(Actor *actor);
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Array<Condition *> _conditions;
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Array<SideEffect *> _sideEffects;
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};
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class Sequence;
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class HandlerSequences : public Handler {
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public:
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virtual void deserialize(Archive &archive);
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virtual void handle(Actor *actor);
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protected:
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virtual void execute(Sequence *sequence) = 0;
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StringArray _sequences;
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};
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class HandlerStartPage : public HandlerSequences {
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public:
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virtual void toConsole();
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private:
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virtual void execute(Sequence *sequence);
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};
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class HandlerLeftClick : public HandlerSequences {
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public:
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virtual void toConsole();
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private:
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virtual void execute(Sequence *sequence) {}
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};
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class HandlerUseClick : public HandlerSequences {
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public:
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virtual void deserialize(Archive &archive);
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virtual void toConsole();
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const Common::String &getInventoryItem() const { return _inventoryItem; }
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const Common::String &getRecepient() const { return _recepient; }
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private:
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virtual void execute(Sequence *sequence) {};
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Common::String _inventoryItem;
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Common::String _recepient;
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};
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} // End of namespace Pink
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#endif
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