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91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BSPRITE_H
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#define WINTERMUTE_BSPRITE_H
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/BScriptHolder.h"
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namespace WinterMute {
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class CBFrame;
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class CBSurface;
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class CBObject;
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class CBSprite: public CBScriptHolder {
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public:
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HRESULT KillAllSounds();
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CBSurface *GetSurface();
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char *_editorBgFile;
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int _editorBgOffsetX;
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int _editorBgOffsetY;
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int _editorBgAlpha;
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bool _streamed;
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bool _streamedKeepLoaded;
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void Cleanup();
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void SetDefaults();
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bool _precise;
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DECLARE_PERSISTENT(CBSprite, CBScriptHolder)
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bool _editorAllFrames;
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bool GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
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int _moveY;
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int _moveX;
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HRESULT Display(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
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bool GetCurrentFrame(float ZoomX = 100, float ZoomY = 100);
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bool _canBreak;
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bool _editorMuted;
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bool _continuous;
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void Reset();
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CBObject *_owner;
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bool _changed;
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bool _paused;
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bool _finished;
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HRESULT LoadBuffer(byte *Buffer, bool Compete = true, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
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HRESULT LoadFile(char *Filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
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uint32 _lastFrameTime;
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HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF);
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bool _looping;
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int _currentFrame;
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HRESULT AddFrame(char *Filename, uint32 Delay = 0, int HotspotX = 0, int HotspotY = 0, RECT *Rect = NULL);
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CBSprite(CBGame *inGame, CBObject *Owner = NULL);
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virtual ~CBSprite();
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CBArray<CBFrame *, CBFrame *> _frames;
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HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
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// scripting interface
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virtual CScValue *ScGetProperty(char *Name);
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virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
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virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
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virtual char *ScToString();
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};
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} // end of namespace WinterMute
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#endif
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