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101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "asylum/views/scenetitle.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/graphics.h"
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#include "asylum/system/screen.h"
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#include "asylum/system/text.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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#include "asylum/respack.h"
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namespace Asylum {
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SceneTitle::SceneTitle(AsylumEngine *engine): _vm(engine),
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_start(0), _done(false), _spinnerFrameIndex(0), _spinnerProgress(0), _spinnerFrameCount(0) {
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}
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SceneTitle::~SceneTitle() {
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// Zero passed pointers
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_vm = NULL;
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}
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void SceneTitle::load() {
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_start = _vm->getTick();
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getScreen()->clear();
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getScreen()->setPalette(getWorld()->sceneTitlePaletteResourceId);
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getScreen()->paletteFade(0, 1, 1);
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getScreen()->setGammaLevel(getWorld()->sceneTitlePaletteResourceId);
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getText()->loadFont(MAKE_RESOURCE(kResourcePackSound, 18));
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_spinnerProgress = 0;
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_spinnerFrameIndex = 0;
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_spinnerFrameCount = GraphicResource::getFrameCount(_vm, MAKE_RESOURCE(kResourcePackSound, 17));
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_done = false;
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update(_start);
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}
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void SceneTitle::update(int32 tick) {
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if (_done)
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return;
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getScreen()->draw(getWorld()->sceneTitleGraphicResourceId);
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getScreen()->draw(MAKE_RESOURCE(kResourcePackSound, 17), _spinnerFrameIndex, Common::Point((int16)(((_spinnerProgress / 590.0) * 580.0) - 290), 0), kDrawFlagNone, false);
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getText()->drawCentered(Common::Point(320, 30), 24, MAKE_RESOURCE(kResourcePackText, getWorld()->chapter + 1811));
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// This is not from the original. It's just some arbitrary math to throttle the progress indicator.
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//
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// In the game, the scene loading progress indicated how far the engine had progressed in terms
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// of buffering the various scene resource. Since we don't actually buffer content like the original,
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// but load on demand from offset/length within a ResourcePack, the progress indicator is effectively
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// useless. It's just in here as "eye candy" :P
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if ((tick - _start) % 500 > 100) {
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#ifdef DEBUG
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_spinnerProgress += 10;
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#else
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_spinnerProgress += 35;
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#endif
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}
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_spinnerFrameIndex++;
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if (_spinnerFrameIndex > _spinnerFrameCount - 1)
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_spinnerFrameIndex = 0;
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if (_spinnerProgress > 590) {
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_done = true;
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getScreen()->paletteFade(0, 5, 80);
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}
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}
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} // End of namespace Asylum
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