scummvm/engines/asylum/views/video.h
Littleboy 44540643e8
ASYLUM: Cleanup base classes
- Made some public members of cursors private and add accessors
 - Add const modifiers as needed
 - Add missing casts
 - Add some null-pointers checks
 - etc.
2021-05-17 15:37:15 +02:00

110 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ASYLUM_VIDEO_H
#define ASYLUM_VIDEO_H
#include "asylum/eventhandler.h"
#include "asylum/shared.h"
#include "common/array.h"
#include "common/events.h"
#include "common/system.h"
#include "common/list.h"
#include "audio/mixer.h"
#include "graphics/surface.h"
#include "video/smk_decoder.h"
namespace Asylum {
class AsylumEngine;
class GraphicResource;
class VideoText;
struct GraphicFrame;
struct VideoSubtitle {
int frameStart;
int frameEnd;
ResourceId resourceId;
};
class VideoPlayer : public EventHandler {
public:
VideoPlayer(AsylumEngine *engine, Audio::Mixer *mixer);
virtual ~VideoPlayer();
/**
* Plays a video.
*
* @param videoNumber The video number.
* @param handler The previous event handler.
*/
void play(uint32 videoNumber, EventHandler *handler);
/**
* Handle event.
*
* @param evt The event.
*
* @return true if it succeeds, false if it fails.
*/
bool handleEvent(const AsylumEvent &evt);
private:
AsylumEngine *_vm;
Video::SmackerDecoder *_smkDecoder;
Common::Array<VideoSubtitle> _subtitles;
int32 _currentMovie;
int32 _subtitleIndex;
int32 _subtitleCounter;
ResourceId _previousFont;
bool _done;
/**
* Plays the given file.
*
* @param filename Filename of the file.
* @param showSubtitles true to show, false to hide the subtitles.
*/
void play(Common::String filename, bool showSubtitles);
/**
* Sets up the palette.
*/
void setupPalette();
/**
* Loads the subtitles (vids.cap)
*/
void loadSubtitles();
};
} // end of namespace Asylum
#endif