mirror of
https://github.com/libretro/scummvm.git
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51bcbd1c6a
svn-id: r20833
255 lines
6.1 KiB
XML
255 lines
6.1 KiB
XML
<?xml version="1.0" encoding = "windows-1250"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="sword2"
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ProjectGUID="{6CC3E421-779D-4E80-8100-520886A0F9FF}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="sword2_Debug"
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IntermediateDirectory="sword2_Debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
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Optimization="0"
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AdditionalIncludeDirectories="../..;../../engines"
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PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2"
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MinimalRebuild="TRUE"
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ExceptionHandling="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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SuppressStartupBanner="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/sword2.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="sword2_Release"
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IntermediateDirectory="sword2_Release"
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ConfigurationType="4"
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CharacterSet="2"
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WholeProgramOptimization="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories="../..;../../engines"
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PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2"
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StringPooling="TRUE"
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ExceptionHandling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="FALSE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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DebugInformationFormat="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/sword2.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<File
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RelativePath="..\..\engines\sword2\animation.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\animation.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\anims.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\console.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\console.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\controls.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\controls.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\d_draw.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\debug.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\debug.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\defs.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\events.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\function.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\header.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\icons.cpp">
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<File
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RelativePath="..\..\engines\sword2\interpreter.cpp">
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<File
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RelativePath="..\..\engines\sword2\interpreter.h">
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<File
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RelativePath="..\..\engines\sword2\layers.cpp">
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<File
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RelativePath="..\..\engines\sword2\logic.cpp">
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<File
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RelativePath="..\..\engines\sword2\logic.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\maketext.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\maketext.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\memory.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\memory.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\menu.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\mouse.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\mouse.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\music.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\object.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\palette.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\protocol.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\rdwin.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\render.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\resman.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\resman.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\router.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\router.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\saveload.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\saveload.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\screen.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\screen.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\scroll.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\sound.cpp">
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</File>
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<File
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RelativePath="..\..\engines\sword2\sound.h">
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</File>
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<File
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RelativePath="..\..\engines\sword2\speech.cpp">
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<File
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RelativePath="..\..\engines\sword2\sprite.cpp">
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<File
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RelativePath="..\..\engines\sword2\startup.cpp">
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<File
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RelativePath="..\..\engines\sword2\sword2.cpp">
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<File
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RelativePath="..\..\engines\sword2\sword2.h">
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<File
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RelativePath="..\..\engines\sword2\sync.cpp">
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<File
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RelativePath="..\..\engines\sword2\walker.cpp">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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